diff options
author | Michael Fox <mfoxdogg@gmail.com> | 2012-01-18 14:41:38 +0400 |
---|---|---|
committer | Michael Fox <mfoxdogg@gmail.com> | 2012-01-18 14:41:38 +0400 |
commit | dcceda33a67139a126397daafc754edd143b7036 (patch) | |
tree | 27666a7dd1c8e1dfa3f7bd030361f8dd04e7e845 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 7001747cdc120b153638b2d44a3fb420f45ea803 (diff) |
small usability edit, now there is some feedback on when the camera is locked to view.
A warnign will now appear in the top left corner and the camera outline becomes red, this warning only appears in camera view
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ad85ff6dea8..24246f6016b 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -829,6 +829,16 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d) } } +static void draw_camera_view_locked(ARegion *ar, View3D *v3d) +{ + RegionView3D *rv3d= ar->regiondata; + + if (v3d->flag2 & V3D_LOCK_CAMERA && rv3d->persp==RV3D_CAMOB) { + UI_ThemeColor(TH_REDALERT); + BLF_draw_default_ascii(22, ar->winy-28, 0.0f, "Camera is LOCKED to view", BLF_DRAW_STR_DUMMY_MAX); + } +} + /* draw info beside axes in bottom left-corner: * framenum, object name, bone name (if available), marker name (if available) */ @@ -1097,7 +1107,12 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); setlinestyle(0); - UI_ThemeColor(TH_BACK); + + if (v3d->flag2 & V3D_LOCK_CAMERA) + UI_ThemeColor(TH_REDALERT); + else + UI_ThemeColor(TH_BACK); + glRectf(x1i, y1i, x2i, y2i); #ifdef VIEW3D_CAMERA_BORDER_HACK @@ -2889,6 +2904,9 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha else if(U.uiflag & USER_SHOW_VIEWPORTNAME) { draw_viewport_name(ar, v3d); } + + draw_camera_view_locked(ar, v3d); + if (grid_unit) { /* draw below the viewport name */ char numstr[32]= ""; |