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authorJoshua Leung <aligorith@gmail.com>2008-12-21 13:33:24 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-21 13:33:24 +0300
commit3eaca525f21fb59b8b7ff60681563154e4ca3eb8 (patch)
treee80a79b919390b2164ad2f5d5a620768df80a99a /source/blender/editors/space_view3d/view3d_draw.c
parentc288eab363067e58406ab9c95b9450d93910501b (diff)
2.5 - Object name display in 3d-view now highlights on frames with keyframes again.
* Re-exposed relevant parts of anim_keyframing.c code that doesn't have external dependencies. * Added get_active_posechannel() to blenkernel api for poses/posechannels to solve the only missing link I found. This should have been moved there ages ago!
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index a4134aac449..d2f9831ec6e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -70,6 +70,7 @@
#include "WM_api.h"
+#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_types.h"
@@ -795,9 +796,9 @@ static void draw_selected_name(Scene *scene, Object *ob, View3D *v3d)
}
/* colour depends on whether there is a keyframe */
-// XXX if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
-// UI_ThemeColor(TH_VERTEX_SELECT);
-// else
+ if (id_frame_has_keyframe((ID *)ob, frame_to_float(CFRA), v3d->keyflags))
+ UI_ThemeColor(TH_VERTEX_SELECT);
+ else
UI_ThemeColor(TH_TEXT_HI);
}
else {