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authorCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-09 00:36:00 +0400
commit0361909ab4e0f41c631ef4654345b0034bb89d51 (patch)
tree49c5b7f181ac1c3d025702f753c0306d71d0fe88 /source/blender/editors/space_view3d/view3d_draw.c
parent9af3e3bb9b220a5eba45e964bbec9cd49b707947 (diff)
style cleanup
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3079719efe0..1ace4688991 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -28,7 +28,6 @@
* \ingroup spview3d
*/
-
#include <string.h>
#include <stdio.h>
#include <math.h>
@@ -65,7 +64,7 @@
#include "BKE_movieclip.h"
#include "RE_engine.h"
-#include "RE_pipeline.h" // make_stars
+#include "RE_pipeline.h" /* make_stars */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -92,8 +91,7 @@
#include "GPU_material.h"
#include "GPU_extensions.h"
-#include "view3d_intern.h" // own include
-
+#include "view3d_intern.h" /* own include */
static void star_stuff_init_func(void)
@@ -299,7 +297,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
dx = fabs(x - (wx) * fx / fw);
if (dx == 0) dx = fabs(y - (wy) * fy / fw);
- glDepthMask(0); // disable write in zbuffer
+ glDepthMask(0); /* disable write in zbuffer */
/* check zoom out */
UI_ThemeColor(TH_GRID);
@@ -361,7 +359,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
drawgrid_draw(ar, wx, wy, x, y, dx);
}
}
- else { // start blending out
+ else { /* start blending out */
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX_D * 6.0));
drawgrid_draw(ar, wx, wy, x, y, dx);
@@ -369,7 +367,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
drawgrid_draw(ar, wx, wy, x, y, sublines * dx);
}
}
- else { // start blending out (GRID_MIN_PX < dx < (GRID_MIN_PX*10))
+ else { /* start blending out (GRID_MIN_PX < dx < (GRID_MIN_PX*10)) */
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx / (GRID_MIN_PX_D * 6.0));
drawgrid_draw(ar, wx, wy, x, y, dx);
@@ -378,10 +376,10 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
}
}
else {
- if (dx > (GRID_MIN_PX_D * 10.0)) { // start blending in
+ if (dx > (GRID_MIN_PX_D * 10.0)) { /* start blending in */
rv3d->gridview /= sublines;
dx /= sublines;
- if (dx > (GRID_MIN_PX_D * 10.0)) { // start blending in
+ if (dx > (GRID_MIN_PX_D * 10.0)) { /* start blending in */
rv3d->gridview /= sublines;
dx /= sublines;
if (dx > (GRID_MIN_PX_D * 10.0)) {
@@ -435,7 +433,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
fdrawline(x, 0.0, x, (float)ar->winy);
- glDepthMask(1); // enable write in zbuffer
+ glDepthMask(1); /* enable write in zbuffer */
}
#undef GRID_MIN_PX
@@ -473,7 +471,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
grid_scale = ED_view3d_grid_scale(scene, v3d, grid_unit);
grid = gridlines * grid_scale;
- if (v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select
+ if (v3d->zbuf && scene->obedit)
+ glDepthMask(0); /* for zbuffer-select */
UI_GetThemeColor3ubv(TH_GRID, col_grid);
@@ -665,10 +664,10 @@ static void draw_view_axis(RegionView3D *rv3d)
/* draw center and axis of rotation for ongoing 3D mouse navigation */
static void draw_rotation_guide(RegionView3D *rv3d)
{
- float o[3]; // center of rotation
- float end[3]; // endpoints for drawing
+ float o[3]; /* center of rotation */
+ float end[3]; /* endpoints for drawing */
- float color[4] = {0.0f, 0.4235f, 1.0f, 1.0f}; // bright blue so it matches device LEDs
+ float color[4] = {0.0f, 0.4235f, 1.0f, 1.0f}; /* bright blue so it matches device LEDs */
negate_v3_v3(o, rv3d->ofs);
@@ -677,25 +676,25 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glShadeModel(GL_SMOOTH);
glPointSize(5);
glEnable(GL_POINT_SMOOTH);
- glDepthMask(0); // don't overwrite zbuf
+ glDepthMask(0); /* don't overwrite zbuf */
if (rv3d->rot_angle != 0.f) {
- // -- draw rotation axis --
+ /* -- draw rotation axis -- */
float scaled_axis[3];
const float scale = rv3d->dist;
mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale);
glBegin(GL_LINE_STRIP);
- color[3] = 0.f; // more transparent toward the ends
+ color[3] = 0.f; /* more transparent toward the ends */
glColor4fv(color);
add_v3_v3v3(end, o, scaled_axis);
glVertex3fv(end);
- // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle
+ // color[3] = 0.2f + fabsf(rv3d->rot_angle); /* modulate opacity with angle */
// ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
- color[3] = 0.5f; // more opaque toward the center
+ color[3] = 0.5f; /* more opaque toward the center */
glColor4fv(color);
glVertex3fv(o);
@@ -705,7 +704,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glVertex3fv(end);
glEnd();
- // -- draw ring around rotation center --
+ /* -- draw ring around rotation center -- */
{
#define ROT_AXIS_DETAIL 13
@@ -714,7 +713,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
float angle;
int i;
- float q[4]; // rotate ring so it's perpendicular to axis
+ float q[4]; /* rotate ring so it's perpendicular to axis */
const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f;
if (!upright) {
const float up[3] = {0.f, 0.f, 1.f};
@@ -725,7 +724,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
axis_angle_to_quat(q, vis_axis, vis_angle);
}
- color[3] = 0.25f; // somewhat faint
+ color[3] = 0.25f; /* somewhat faint */
glColor4fv(color);
glBegin(GL_LINE_LOOP);
for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
@@ -743,21 +742,23 @@ static void draw_rotation_guide(RegionView3D *rv3d)
#undef ROT_AXIS_DETAIL
}
- color[3] = 1.f; // solid dot
+ color[3] = 1.0f; /* solid dot */
}
else
- color[3] = 0.5f; // see-through dot
+ color[3] = 0.5f; /* see-through dot */
- // -- draw rotation center --
+ /* -- draw rotation center -- */
glColor4fv(color);
glBegin(GL_POINTS);
glVertex3fv(o);
glEnd();
- // find screen coordinates for rotation center, then draw pretty icon
- // mul_m4_v3(rv3d->persinv, rot_center);
- // UI_icon_draw(rot_center[0], rot_center[1], ICON_NDOF_TURN);
- // ^^ just playing around, does not work
+ /* find screen coordinates for rotation center, then draw pretty icon */
+#if 0
+ mul_m4_v3(rv3d->persinv, rot_center);
+ UI_icon_draw(rot_center[0], rot_center[1], ICON_NDOF_TURN);
+#endif
+ /* ^^ just playing around, does not work */
glDisable(GL_BLEND);
glDisable(GL_POINT_SMOOTH);
@@ -1319,12 +1320,14 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
if (!(v3d->flag & V3D_INVALID_BACKBUF) ) return;
-// if (test) {
-// if (qtest()) {
-// addafterqueue(ar->win, BACKBUFDRAW, 1);
-// return;
-// }
-// }
+#if 0
+ if (test) {
+ if (qtest()) {
+ addafterqueue(ar->win, BACKBUFDRAW, 1);
+ return;
+ }
+ }
+#endif
if (v3d->drawtype > OB_WIRE) v3d->zbuf = TRUE;
@@ -1370,7 +1373,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
ED_view3d_clipping_disable();
/* it is important to end a view in a transform compatible with buttons */
-// persp(PERSP_WIN); // set ortho
+// persp(PERSP_WIN); /* set ortho */
}
@@ -1493,20 +1496,20 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int
for (a = 0; a < 2; a++) {
for (b = 0; b < nr; b++, distance++) {
- if (*tbuf && *tbuf >= min && *tbuf < max) { //we got a hit
+ if (*tbuf && *tbuf >= min && *tbuf < max) { /* we got a hit */
if (strict) {
indexok = indextest(handle, *tbuf - min + 1);
if (indexok) {
*dist = (short) sqrt( (float)distance);
index = *tbuf - min + 1;
goto exit;
- }
+ }
}
else {
- *dist = (short) sqrt( (float)distance); // XXX, this distance is wrong -
- index = *tbuf - min + 1; // messy yah, but indices start at 1
+ *dist = (short) sqrt( (float)distance); /* XXX, this distance is wrong - */
+ index = *tbuf - min + 1; /* messy yah, but indices start at 1 */
goto exit;
- }
+ }
}
tbuf += (dirvec[rc][0] + dirvec[rc][1]);
@@ -1912,7 +1915,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
tbase.flag = OB_FROMDUPLI | base->flag;
lb = object_duplilist(scene, base->object);
- // BLI_sortlist(lb, dupli_ob_sort); // might be nice to have if we have a dupli list with mixed objects.
+ // BLI_sortlist(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
dob = dupli_step(lb->first);
if (dob) dob_next = dupli_step(dob->next);
@@ -2174,7 +2177,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *))
glClear(GL_DEPTH_BUFFER_BIT);
glLoadMatrixf(rv3d->viewmat);
-// persp(PERSP_STORE); // store correct view for persp(PERSP_VIEW) calls
+// persp(PERSP_STORE); /* store correct view for persp(PERSP_VIEW) calls */
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_set(rv3d);
@@ -2640,7 +2643,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
glPopMatrix();
- // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
+ /* XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell */
glColor4ub(255, 255, 255, 255);
G.f &= ~G_RENDER_OGL;
@@ -2686,9 +2689,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar,
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
else if (ibuf->rect)
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
-
- //if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
- // BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
/* unbind */
GPU_offscreen_unbind(ofs);
@@ -2951,7 +2951,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
glEnable(GL_MULTISAMPLE_ARB);
#endif
- // needs to be done always, gridview is adjusted in drawgrid() now
+ /* needs to be done always, gridview is adjusted in drawgrid() now */
rv3d->gridview = v3d->grid;
if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) {
@@ -3049,7 +3049,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
/* Transp and X-ray afterdraw stuff */
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
- if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); /* clears zbuffer if it is used! */
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
@@ -3078,7 +3078,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
if ((U.ndof_flag & NDOF_SHOW_GUIDE) && (rv3d->viewlock != RV3D_LOCKED) && (rv3d->persp != RV3D_CAMOB))
- // TODO: draw something else (but not this) during fly mode
+ /* TODO: draw something else (but not this) during fly mode */
draw_rotation_guide(rv3d);
}