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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-16 15:57:46 +0400
commit9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch)
treec05d0ae971c403e09c6b0026611de049ab1f207d /source/blender/editors/space_view3d/view3d_draw.c
parentaf537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff)
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c39
1 files changed, 32 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 88375c409b8..8e1b0716136 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2878,12 +2878,20 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
rctf viewborder;
rcti cliprct;
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
+ if (rv3d->persp == RV3D_CAMOB) {
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
- cliprct.xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- cliprct.ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- cliprct.xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- cliprct.ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
+ cliprct.xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
+ cliprct.ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
+ cliprct.xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
+ cliprct.ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
+ }
+ else {
+ cliprct.xmin = v3d->render_border.xmin * ar->winx;
+ cliprct.xmax = v3d->render_border.xmax * ar->winx;
+ cliprct.ymin = v3d->render_border.ymin * ar->winy;
+ cliprct.ymax = v3d->render_border.ymax * ar->winy;
+ }
cliprct.xmin += ar->winrct.xmin;
cliprct.xmax += ar->winrct.xmin;
@@ -3129,8 +3137,20 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
Object *ob;
- if (rv3d->persp == RV3D_CAMOB)
+ if (rv3d->persp == RV3D_CAMOB) {
drawviewborder(scene, ar, v3d);
+ }
+ else if (v3d->flag2 & V3D_RENDER_BORDER) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ setlinestyle(3);
+ cpack(0x4040FF);
+
+ glRectf(v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
+ v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
+
+ setlinestyle(0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
@@ -3180,7 +3200,12 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const char *grid_unit = NULL;
- int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
+ int draw_border = FALSE;
+
+ if (rv3d->persp == RV3D_CAMOB)
+ draw_border = scene->r.mode & R_BORDER;
+ else
+ draw_border = v3d->flag2 & V3D_RENDER_BORDER;
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {