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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-31 20:04:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-31 20:04:03 +0400
commitc3a7db28d31780329f8402f3f26c7bd575031474 (patch)
treef206c22ced73ce277560776a0e46da5be2eee180 /source/blender/editors/space_view3d/view3d_draw.c
parentb04cd3a76561f17ef0951837ae0ea169e563a571 (diff)
Fix #31657: adding mesh objects did not take units into account for the grid
scale that sets the default size.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c27
1 files changed, 17 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ee02f99d5b7..14afcaa855f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -437,16 +437,9 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
}
#undef GRID_MIN_PX
-static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
+float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit)
{
- float grid, grid_scale;
- unsigned char col_grid[3];
- const int gridlines = v3d->gridlines / 2;
-
- if (v3d->gridlines < 3) return;
-
- grid_scale = v3d->grid;
- /* use 'grid_scale' instead of 'v3d->grid' from now on */
+ float grid_scale = v3d->grid;
/* apply units */
if (scene->unit.system) {
@@ -457,11 +450,25 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
if (usys) {
int i = bUnit_GetBaseUnit(usys);
- *grid_unit = bUnit_GetNameDisplay(usys, i);
+ if (grid_unit)
+ *grid_unit = bUnit_GetNameDisplay(usys, i);
grid_scale = (grid_scale * (float)bUnit_GetScaler(usys, i)) / scene->unit.scale_length;
}
}
+ return grid_scale;
+}
+
+static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
+{
+ float grid, grid_scale;
+ unsigned char col_grid[3];
+ const int gridlines = v3d->gridlines / 2;
+
+ if (v3d->gridlines < 3) return;
+
+ /* use 'grid_scale' instead of 'v3d->grid' from now on */
+ grid_scale = ED_view3d_grid_scale(scene, v3d, grid_unit);
grid = gridlines * grid_scale;
if (v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select