diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-15 17:13:46 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-15 17:13:46 +0300 |
commit | 2aef87bfae4a6a91f626780767aab68b7791c9d4 (patch) | |
tree | 8c920050c424fd30fc649ad5b9a374b517f2ebad /source/blender/editors/space_view3d/view3d_draw.c | |
parent | ccdacf1c9b31b15e188aa9e9adb044ffd0ca0da4 (diff) |
Cleanup: rename BLI_thread.h API
- Use BLI_threadpool_ prefix for (deprecated)
thread/listbase API.
- Use BLI_thread as prefix for other functions.
See P614 to apply instead of manually resolving conflicts.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 6d22f958a2f..cdbb57c436a 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -3793,28 +3793,28 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const data = (Camera *)v3d->camera->data; shiftx = data->shiftx; - BLI_lock_thread(LOCK_VIEW3D); + BLI_thread_lock(LOCK_VIEW3D); data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname); BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat); view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect); data->shiftx = shiftx; - BLI_unlock_thread(LOCK_VIEW3D); + BLI_thread_unlock(LOCK_VIEW3D); } else { /* SCE_VIEWS_FORMAT_MULTIVIEW */ float viewmat[4][4]; Object *view_ob = v3d->camera; Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname); - BLI_lock_thread(LOCK_VIEW3D); + BLI_thread_lock(LOCK_VIEW3D); v3d->camera = camera; BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat); view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect); v3d->camera = view_ob; - BLI_unlock_thread(LOCK_VIEW3D); + BLI_thread_unlock(LOCK_VIEW3D); } } |