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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/space_view3d/view3d_draw.c
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c89
1 files changed, 41 insertions, 48 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 4a0ee31a2b7..b2115aa2b75 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -119,10 +119,9 @@ static bool use_depth_doit(View3D *v3d, Object *obedit)
* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
*/
void ED_view3d_update_viewmat(
- const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar,
float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
- const Depsgraph *depsgraph = eval_ctx->depsgraph;
RegionView3D *rv3d = ar->regiondata;
/* setup window matrices */
@@ -142,7 +141,7 @@ void ED_view3d_update_viewmat(
rect_scale[1] = (float)BLI_rcti_size_y(rect) / (float)ar->winy;
}
/* note: calls BKE_object_where_is_calc for camera... */
- view3d_viewmatrix_set(eval_ctx, scene, v3d, rv3d, rect ? rect_scale : NULL);
+ view3d_viewmatrix_set(depsgraph, scene, v3d, rv3d, rect ? rect_scale : NULL);
}
/* update utility matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
@@ -154,7 +153,7 @@ void ED_view3d_update_viewmat(
/* store window coordinates scaling/offset */
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
rctf cameraborder;
- ED_view3d_calc_camera_border(scene, eval_ctx->depsgraph, ar, v3d, rv3d, &cameraborder, false);
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &cameraborder, false);
rv3d->viewcamtexcofac[0] = (float)ar->winx / BLI_rctf_size_x(&cameraborder);
rv3d->viewcamtexcofac[1] = (float)ar->winy / BLI_rctf_size_y(&cameraborder);
@@ -189,12 +188,12 @@ void ED_view3d_update_viewmat(
}
static void view3d_main_region_setup_view(
- const EvaluationContext *eval_ctx, Scene *scene,
+ Depsgraph *depsgraph, Scene *scene,
View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
- ED_view3d_update_viewmat(eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
+ ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, viewmat, winmat, rect);
/* set for opengl */
gpuLoadProjectionMatrix(rv3d->winmat);
@@ -245,7 +244,7 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* view3d)main_region_setup_view() code to account for that.
*/
static void view3d_stereo3d_setup(
- const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
+ Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
{
bool is_left;
const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
@@ -271,7 +270,7 @@ static void view3d_stereo3d_setup(
data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, NULL, rect);
data->shiftx = shiftx;
BLI_thread_unlock(LOCK_VIEW3D);
@@ -285,7 +284,7 @@ static void view3d_stereo3d_setup(
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_thread_unlock(LOCK_VIEW3D);
@@ -296,24 +295,24 @@ static void view3d_stereo3d_setup(
* Set the correct matrices
*/
void ED_view3d_draw_setup_view(
- wmWindow *win, const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d,
+ wmWindow *win, Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d,
float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, rect);
+ view3d_stereo3d_setup(depsgraph, scene, v3d, ar, rect);
}
else {
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, rect);
}
}
/* ******************** view border ***************** */
static void view3d_camera_border(
- const Scene *scene, const struct Depsgraph *depsgraph,
+ const Scene *scene, struct Depsgraph *depsgraph,
const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
rctf *r_viewborder, const bool no_shift, const bool no_zoom)
{
@@ -349,7 +348,7 @@ static void view3d_camera_border(
}
void ED_view3d_calc_camera_border_size(
- const Scene *scene, const Depsgraph *depsgraph,
+ const Scene *scene, Depsgraph *depsgraph,
const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
float r_size[2])
{
@@ -361,7 +360,7 @@ void ED_view3d_calc_camera_border_size(
}
void ED_view3d_calc_camera_border(
- const Scene *scene, const Depsgraph *depsgraph,
+ const Scene *scene, Depsgraph *depsgraph,
const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
rctf *r_viewborder, const bool no_shift)
{
@@ -444,7 +443,7 @@ static void drawviewborder_triangle(
immEnd();
}
-static void drawviewborder(Scene *scene, const Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
+static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
{
float x1, x2, y1, y2;
float x1i, x2i, y1i, y2i;
@@ -709,11 +708,11 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
}
void ED_view3d_draw_depth(
- const EvaluationContext *eval_ctx, struct Depsgraph *graph,
+ Depsgraph *depsgraph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
struct bThemeState theme_state;
- Scene *scene = DEG_get_evaluated_scene(graph);
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
RegionView3D *rv3d = ar->regiondata;
short zbuf = v3d->zbuf;
@@ -730,7 +729,7 @@ void ED_view3d_draw_depth(
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
- ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -751,7 +750,7 @@ void ED_view3d_draw_depth(
else
#endif /* WITH_OPENGL_LEGACY */
{
- DRW_draw_depth_loop(graph, ar, v3d);
+ DRW_draw_depth_loop(depsgraph, ar, v3d);
}
if (rv3d->rflag & RV3D_CLIPPING) {
@@ -1888,10 +1887,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
static void view3d_draw_view(const bContext *C, ARegion *ar)
{
- EvaluationContext eval_ctx;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
/* Only 100% compliant on new spec goes bellow */
DRW_draw_view(C);
@@ -1937,7 +1933,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
* \{ */
static void view3d_stereo3d_setup_offscreen(
- const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar,
float winmat[4][4], const char *viewname)
{
/* update the viewport matrices with the new camera */
@@ -1946,18 +1942,18 @@ static void view3d_stereo3d_setup_offscreen(
const bool is_left = STREQ(viewname, STEREO_LEFT_NAME);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, NULL);
}
else { /* SCE_VIEWS_FORMAT_MULTIVIEW */
float viewmat[4][4];
Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, NULL);
}
}
-void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx,
+void ED_view3d_draw_offscreen_init(Depsgraph *depsgraph,
Scene *scene,
ViewLayer *view_layer,
RenderEngineType *engine_type,
@@ -1966,7 +1962,7 @@ void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx,
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
- VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
+ VP_deprecated_gpu_update_lamps_shadows_world(depsgraph, scene, v3d);
}
}
}
@@ -1990,7 +1986,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- const EvaluationContext *eval_ctx, Scene *scene,
+ Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
@@ -2031,15 +2027,13 @@ void ED_view3d_draw_offscreen(
gpuLoadIdentity();
if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera)
- view3d_stereo3d_setup_offscreen(eval_ctx, scene, v3d, ar, winmat, viewname);
+ view3d_stereo3d_setup_offscreen(depsgraph, scene, v3d, ar, winmat, viewname);
else
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
-
- Depsgraph *depsgraph = eval_ctx->depsgraph;
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
- VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true);
+ VP_deprecated_view3d_draw_objects(NULL, depsgraph, scene, v3d, ar, NULL, do_bgpic, true);
if ((v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* draw grease-pencil stuff */
@@ -2080,7 +2074,7 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- const EvaluationContext *eval_ctx, Scene *scene,
+ Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, unsigned int draw_flags,
@@ -2088,7 +2082,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* output vars */
GPUOffScreen *ofs, char err_out[256])
{
- const Depsgraph *depsgraph = eval_ctx->depsgraph;
RegionView3D *rv3d = ar->regiondata;
const bool draw_sky = (alpha_mode == R_ADDSKY);
const bool draw_background = (draw_flags & V3D_OFSDRAW_USE_BACKGROUND);
@@ -2116,7 +2109,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
- ED_view3d_draw_offscreen_init(eval_ctx, scene, view_layer, engine_type, v3d);
+ ED_view3d_draw_offscreen_init(depsgraph, scene, view_layer, engine_type, v3d);
GPU_offscreen_bind(ofs, true);
@@ -2158,7 +2151,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && use_full_sample) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, engine_type,
+ depsgraph, scene, view_layer, engine_type,
v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, NULL);
@@ -2183,7 +2176,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, engine_type,
+ depsgraph, scene, view_layer, engine_type,
v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
@@ -2198,7 +2191,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
- eval_ctx, scene, view_layer, engine_type,
+ depsgraph, scene, view_layer, engine_type,
v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
&fx_settings, ofs, viewport);
@@ -2262,7 +2255,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- const EvaluationContext *eval_ctx, Scene *scene,
+ Depsgraph *depsgraph, Scene *scene,
ViewLayer *view_layer, RenderEngineType *engine_type,
Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype,
@@ -2325,7 +2318,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
- eval_ctx, scene, view_layer, engine_type,
+ depsgraph, scene, view_layer, engine_type,
&v3d, &ar, width, height, flag,
draw_flags, alpha_mode, samples, viewname, ofs, err_out);
}
@@ -2375,10 +2368,10 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
}
void VP_legacy_view3d_main_region_setup_view(
- const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d,
+ Depsgraph *depsgraph, Scene *scene, View3D *v3d,
ARegion *ar, float viewmat[4][4], float winmat[4][4])
{
- view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, NULL);
}
bool VP_legacy_view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d)
@@ -2386,9 +2379,9 @@ bool VP_legacy_view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d,
return view3d_stereo3d_active(win, scene, v3d, rv3d);
}
-void VP_legacy_view3d_stereo3d_setup(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar)
+void VP_legacy_view3d_stereo3d_setup(Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar)
{
- view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, NULL);
+ view3d_stereo3d_setup(depsgraph, scene, v3d, ar, NULL);
}
bool VP_legacy_use_depth(View3D *v3d, Object *obedit)
@@ -2396,7 +2389,7 @@ bool VP_legacy_use_depth(View3D *v3d, Object *obedit)
return use_depth_doit(v3d, obedit);
}
-void VP_drawviewborder(Scene *scene, const struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
+void VP_drawviewborder(Scene *scene, struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
{
drawviewborder(scene, depsgraph, ar, v3d);
}