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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-24 14:19:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-27 14:21:21 +0300
commit9b42b3e11462e96bf24970971ab181122c6b33df (patch)
tree07eb7bf0d3b0c8d9c428a7f080709a8c286c379c /source/blender/editors/space_view3d/view3d_draw.c
parent37fc23dd9e7738de7187e889f058cda845544ffb (diff)
Sequencer: Add option to render OpenGL preview with DoF
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c19
1 files changed, 13 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8fd38d6a8de..9e220f4b141 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3473,15 +3473,22 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
v3d.lay = scene->lay;
v3d.drawtype = drawtype;
v3d.flag2 = V3D_RENDER_OVERRIDE;
-
- if (draw_flags & V3D_OFSDRAW_USE_GPENCIL)
- v3d.flag2 |= V3D_SHOW_GPENCIL;
- if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX)
+ if (draw_flags & V3D_OFSDRAW_USE_GPENCIL) {
+ v3d.flag2 |= V3D_SHOW_GPENCIL;
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_SOLID_TEX) {
v3d.flag2 |= V3D_SOLID_TEX;
-
- if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND)
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_BACKGROUND) {
v3d.flag3 |= V3D_SHOW_WORLD;
+ }
+ if (draw_flags & V3D_OFSDRAW_USE_CAMERA_DOF) {
+ if (camera->type == OB_CAMERA) {
+ v3d.fx_settings.dof = &((Camera *)camera->data)->gpu_dof;
+ v3d.fx_settings.fx_flag |= GPU_FX_FLAG_DOF;
+ }
+ }
rv3d.persp = RV3D_CAMOB;