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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-03 15:15:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-04 12:43:54 +0300 |
commit | c79216d77df77e10f7ee3fed17836c77eb29da54 (patch) | |
tree | fbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/editors/space_view3d/view3d_draw.c | |
parent | 6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff) |
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 4a00329bd09..5f9c7a598f5 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2109,7 +2109,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( if (own_ofs) { /* bind */ - ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, err_out); + ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, false, err_out); if (ofs == NULL) { return NULL; } |