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authorDalai Felinto <dfelinto@gmail.com>2017-12-20 20:28:12 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-20 21:05:47 +0300
commite3ef782af5d5255093d00cdc261d93dd3d8a5c40 (patch)
tree8c5d79b7988e418fc9565dfdd7177488df4da26b /source/blender/editors/space_view3d/view3d_draw.c
parent03a589125f95fe4a8e8b2bb915453e6b0a2446bb (diff)
Fix for T53599: OpenGL render with transparent background
I had to make Eevee draw its scene in the scene pass (before it was doing it in the background pass). This is not ideal since reference images require a separation between scene and background. But it's the best way to solve it now. Clay is working fine.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 6ea2ff10af2..4a00329bd09 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2060,7 +2060,7 @@ void ED_view3d_draw_offscreen(
/* XXX, should take depsgraph as arg */
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
BLI_assert(depsgraph != NULL);
- DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine_type, ar, v3d, ofs);
+ DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine_type, ar, v3d, do_sky, ofs);
}
/* restore size */