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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:50:32 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:50:32 +0300
commite97237892c804a0ea82fe430cf0e1f4d16039dc4 (patch)
treeaea045588506e38ff44a6e04d37a02094a7fddeb /source/blender/editors/space_view3d/view3d_draw.c
parentcdee53edfc4d249ce198965a35cefe32a813854d (diff)
parent8a7f317666caa41aad0428b5ed3f399cdfbbd816 (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fd2f604651b..964317f695e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -44,6 +44,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_key.h"
+#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_object.h"
#include "BKE_paint.h"
@@ -1196,8 +1197,6 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
rcti rect;
ED_region_visible_rect(ar, &rect);
- /* Leave room for previously drawn info. */
- rect.ymax -= offset;
view3d_draw_border(C, ar);
view3d_draw_grease_pencil(C);
@@ -1271,11 +1270,12 @@ RenderEngineType *ED_view3d_engine_type(Scene *scene, int drawtype)
void view3d_main_region_draw(const bContext *C, ARegion *ar)
{
+ Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
view3d_draw_view(C, ar);
- GPU_free_images_old();
+ GPU_free_images_old(bmain);
GPU_pass_cache_garbage_collect();
/* XXX This is in order to draw UI batches with the DRW
@@ -1348,7 +1348,7 @@ void ED_view3d_draw_offscreen(
if ((v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* free images which can have changed on frame-change
* warning! can be slow so only free animated images - campbell */
- GPU_free_images_anim();
+ GPU_free_images_anim(G.main); /* XXX :((( */
}
gpuPushProjectionMatrix();