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authorMike Erwin <significant.bit@gmail.com>2017-03-23 08:45:46 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-23 08:46:14 +0300
commit09ad6842499f638ecd944714c0a82ba8deebb073 (patch)
treef3f3f3be2571d530497850b9196e0c23ff3e8093 /source/blender/editors/space_view3d/view3d_draw.c
parentc2366009c06ad7bdda29d182f8f3b4550cc0e123 (diff)
cleanup use of GPU matrix API
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors. We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions. related to T49450
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0aad272eaa4..33448a577a8 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -812,7 +812,7 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
static void view3d_draw_background_gradient(void)
{
- gpuMatrixBegin3D(); /* TODO: finish 2D API */
+ /* TODO: finish 2D API & draw background with that */
glClear(GL_DEPTH_BUFFER_BIT);
@@ -837,8 +837,6 @@ static void view3d_draw_background_gradient(void)
immEnd();
immUnbindProgram();
-
- gpuMatrixEnd();
}
static void view3d_draw_background_none(void)