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authorCampbell Barton <ideasman42@gmail.com>2017-04-06 17:35:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-07 14:23:32 +0300
commit2944438e9a276e48d7eabb5bb88ecec9b2f1e7dc (patch)
treec5b60eceb5522e794d61cf49c30209ba674fc3fc /source/blender/editors/space_view3d/view3d_draw.c
parent8ec1a05ef514aff978ec550d89638d0e654d7a0a (diff)
3D View: manipulator from custom-manipulators branch
Original code from @Severin with changes from @dfelinto & @hypersomniac. This doesn't cause many functional changes besides using new transform manipulators. Submitted as D2604
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e98cff85d0d..a3bdc09143f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -84,6 +84,7 @@
#include "RE_engine.h"
#include "WM_api.h"
+#include "WM_types.h"
#include "view3d_intern.h" /* own include */
@@ -2211,12 +2212,18 @@ static void view3d_draw_reference_images(const bContext *UNUSED(C))
/**
* 3D manipulators
-*/
-static void view3d_draw_manipulator(const bContext *C)
+ */
+static void view3d_draw_manipulators(const bContext *C, const ARegion *ar)
{
View3D *v3d = CTX_wm_view3d(C);
v3d->zbuf = false;
- BIF_draw_manipulator(C);
+
+ /* TODO, only draws 3D manipulators right now, need to see how 2D drawing will work in new viewport */
+
+ /* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */
+ /* TODO depth culling manipulators is not yet supported, just drawing _3D here, should
+ * later become _IN_SCENE (and draw _3D separate) */
+ WM_manipulatormap_draw(ar->manipulator_map, C, WM_MANIPULATORMAP_DRAWSTEP_3D);
}
/**
@@ -2309,7 +2316,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
view3d_draw_other_elements(C, ar);
view3d_draw_tool_ui(C);
view3d_draw_reference_images(C);
- view3d_draw_manipulator(C);
+ view3d_draw_manipulators(C, ar);
gpuMatrixEnd();