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authorDalai Felinto <dfelinto@gmail.com>2017-04-25 19:02:18 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-25 19:03:13 +0300
commit973f4944e08c449d68b43edf39d9cb2d209f4b7a (patch)
tree2c35a02fdcf993dcceb3b06991f5d9d4a9c72749 /source/blender/editors/space_view3d/view3d_draw.c
parent4122eeb09abcc389915c53fd5017dc853e109279 (diff)
Render API: Rename render > render_to_image; view_draw > render_to_view
This is part of the new draw manager design. Any engine (even clay, eevee, ...) should be able to draw to the viewport, as well as render to an image directly. Changing the API names to conform to that.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 802c3f9b96b..5ef4909e857 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -757,7 +757,7 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
type = RE_engines_find(scene->r.engine);
- if (!(type->view_update && type->view_draw))
+ if (!(type->view_update && type->render_to_view))
return false;
engine = RE_engine_create_ex(type, true);
@@ -794,7 +794,7 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
/* render result draw */
type = rv3d->render_engine->type;
- type->view_draw(rv3d->render_engine, C);
+ type->render_to_view(rv3d->render_engine, C);
if (clip_border) {
/* restore scissor as it was before */