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authorCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
commit3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch)
treefc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/space_view3d/view3d_draw.c
parent17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff)
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 6bf87e1964b..35ea3f10d48 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -249,7 +249,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
RegionView3D *rv3d= ar->regiondata;
float wx, wy, x, y, fw, fx, fy, dx;
float vec4[4];
- char col[3], col2[3];
+ unsigned char col[3], col2[3];
vec4[0]=vec4[1]=vec4[2]=0.0;
vec4[3]= 1.0;
@@ -398,16 +398,16 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
/* center cross */
if( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
- UI_make_axis_color(col, col2, 'y');
- else UI_make_axis_color(col, col2, 'x');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ else UI_make_axis_color(col, col2, 'Z');
+ glColor3ubv(col2);
fdrawline(0.0, y, (float)ar->winx, y);
if( ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM))
- UI_make_axis_color(col, col2, 'y');
- else UI_make_axis_color(col, col2, 'z');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ else UI_make_axis_color(col, col2, 'Z');
+ glColor3ubv(col2);
fdrawline(x, 0.0, x, (float)ar->winy);
@@ -419,7 +419,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
{
float vert[3], grid, grid_scale;
int a, gridlines, emphasise;
- char col[3], col2[3];
+ unsigned char col[3], col2[3];
short draw_line = 0;
vert[2]= 0.0;
@@ -462,8 +462,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
if(a==0) {
/* check for the 'show Y axis' preference */
if (v3d->gridflag & V3D_SHOW_Y) {
- UI_make_axis_color(col, col2, 'y');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ glColor3ubv(col2);
draw_line = 1;
} else if (v3d->gridflag & V3D_SHOW_FLOOR) {
@@ -501,8 +501,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
if(a==0) {
/* check for the 'show X axis' preference */
if (v3d->gridflag & V3D_SHOW_X) {
- UI_make_axis_color(col, col2, 'x');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'X');
+ glColor3ubv(col2);
draw_line = 1;
} else if (v3d->gridflag & V3D_SHOW_FLOOR) {
@@ -538,8 +538,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* draw the Z axis line */
/* check for the 'show Z axis' preference */
if (v3d->gridflag & V3D_SHOW_Z) {
- UI_make_axis_color(col, col2, 'z');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Z');
+ glColor3ubv(col2);
glBegin(GL_LINE_STRIP);
vert[0]= 0;