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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-30 14:44:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-30 14:44:00 +0400
commit3b9b4f76054e55465c3c0ddbaed3f09618860b58 (patch)
tree44afe2f1575043a86eb7430d5b265c0e98fecbdf /source/blender/editors/space_view3d/view3d_draw.c
parentfdae90fb1fc8496ad90c0cf980c1799abab2c2fb (diff)
Fix #23103:
* missing glsl update when changing color management setting * disable glsl lamps only when disabling them for render
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8408152d23c..69375674d94 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1807,7 +1807,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object
lamp = GPU_lamp_from_blender(scene, ob, par);
if(lamp) {
- GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_VIEW), obmat);
+ GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_RENDER), obmat);
GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
if((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) {