diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-19 23:57:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-19 23:57:28 +0400 |
commit | 5095e97ea6d4be29c5fc803ea613cab69f5dd39c (patch) | |
tree | 277e2975b1465e17c2eb854aca51d2f0e30c3000 /source/blender/editors/space_view3d/view3d_draw.c | |
parent | c2945d31e7e9a1558ba892b5bbabc337f4263d24 (diff) |
use the world horizon color when view3d render only option is set
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index c3d034eebd3..f282bc204a6 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2208,7 +2208,11 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) } /* clear background */ - UI_ThemeClearColor(TH_BACK); + if((v3d->flag2 & V3D_RENDER_OVERRIDE) && scene->world) + glClearColor(scene->world->horr, scene->world->horg, scene->world->horb, 0.0); + else + UI_ThemeClearColor(TH_BACK); + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); /* setup view matrices */ |