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authorGermano Cavalcante <germano.costa@ig.com.br>2020-11-02 22:13:51 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-11-02 22:14:03 +0300
commit5ed4e1e23ab19282a8673bdeba3724026b80a880 (patch)
tree21df31ab26f881939a3f3f48f92ff16211911a0d /source/blender/editors/space_view3d/view3d_draw.c
parentef4aa42ea4ffa1bf7f5ad7f8e7f7b6acf9e3c3e6 (diff)
Fix T77819: Snap Incremental does not match grid in all cases
The behavior of the incremental snap did not take into account the relative dimensions of the window, which resulted in a different behavior if the area height was greater than the width.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 633344837a1..d4c85eeb3d2 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -949,15 +949,16 @@ void ED_view3d_grid_steps(const Scene *scene,
* Currently the simulation is only done when RV3D_VIEW_IS_AXIS. */
float ED_view3d_grid_view_scale(Scene *scene,
View3D *v3d,
- RegionView3D *rv3d,
+ ARegion *region,
const char **r_grid_unit)
{
float grid_scale;
+ RegionView3D *rv3d = region->regiondata;
if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
/* Decrease the distance between grid snap points depending on zoom. */
/* `0.38` was a value visually obtained in order to get a snap distance
* that matches previous versions Blender.*/
- float min_dist = 0.38f * (rv3d->dist / v3d->lens);
+ float min_dist = 16.0f / (region->sizex * rv3d->winmat[0][0]);
float grid_steps[STEPS_LEN];
ED_view3d_grid_steps(scene, v3d, rv3d, grid_steps);
/* Skip last item, in case the 'mid_dist' is greater than the largest unit. */
@@ -1468,12 +1469,13 @@ static void draw_selected_name(
}
static void draw_grid_unit_name(
- Scene *scene, RegionView3D *rv3d, View3D *v3d, int xoffset, int *yoffset)
+ Scene *scene, ARegion *region, View3D *v3d, int xoffset, int *yoffset)
{
+ RegionView3D *rv3d = region->regiondata;
if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
const char *grid_unit = NULL;
int font_id = BLF_default();
- ED_view3d_grid_view_scale(scene, v3d, rv3d, &grid_unit);
+ ED_view3d_grid_view_scale(scene, v3d, region, &grid_unit);
if (grid_unit) {
char numstr[32] = "";
@@ -1558,7 +1560,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *region)
if (v3d->gridflag & (V3D_SHOW_FLOOR | V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) {
/* draw below the viewport name */
- draw_grid_unit_name(scene, rv3d, v3d, xoffset, &yoffset);
+ draw_grid_unit_name(scene, region, v3d, xoffset, &yoffset);
}
DRW_draw_region_engine_info(xoffset, &yoffset, VIEW3D_OVERLAY_LINEHEIGHT);