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authorCampbell Barton <ideasman42@gmail.com>2015-01-04 15:20:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-04 15:23:17 +0300
commitc7eb83bc17f3465aa8c9c9aeb3998cc5882ac4ec (patch)
treec3214124d8954dd1e74a97f2d7723ac6b0bfa6c1 /source/blender/editors/space_view3d/view3d_draw.c
parent3447944c3f6a9afdf608c10033f090b11c15753c (diff)
Fix sequencer border-flickering
Offscreen viewport drawing wasn't properly restoring the theme. Add API calls to store/restore the theme so it can be temporarily overridden.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 44c046098e2..65721d52dff 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3012,6 +3012,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky)
{
+ struct bThemeState theme_state;
int bwinx, bwiny;
rcti brect;
@@ -3029,7 +3030,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
ar->winrct.xmax = winx;
ar->winrct.ymax = winy;
- /* set theme */
+ UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
/* set flags */
@@ -3076,8 +3077,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
glPopMatrix();
- /* XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell */
- glColor4ub(255, 255, 255, 255);
+ UI_Theme_Restore(&theme_state);
G.f &= ~G_RENDER_OGL;
}
@@ -3148,7 +3148,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
if (ibuf->rect_float && ibuf->rect)
IMB_rect_from_float(ibuf);
-
+
return ibuf;
}