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authorDalai Felinto <dfelinto@gmail.com>2017-02-08 18:05:24 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-02-08 18:05:24 +0300
commit260f97b3d9fc637252b60602e2a90c112b0872b2 (patch)
tree509fcceaee6d4530e3b30173575c282bac6c6d66 /source/blender/editors/space_view3d/view3d_draw_legacy.c
parenta38298f4dd1673a8305abdab687fc4a16f383e5f (diff)
create BKE_scene_layer_active
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 4fb0f6af489..70318d921b5 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1453,7 +1453,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
TODO_LAYER_CONTEXT; /* we should pass context, really */
- SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ SceneLayer *sl = BKE_scene_layer_active(scene);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
/* temp set drawtype to solid */