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authorDalai Felinto <dfelinto@gmail.com>2016-10-07 04:45:28 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-07 04:47:30 +0300
commit49beb714c540a4ceecf6e818836e3ff4cd5a95eb (patch)
tree9de9a81b9a219bd7a7984c239d316c30f4deebbf /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent4539c2b173a942ecb5320eac5e3777cc6d46beae (diff)
Viewport: support for external render engines (e.g., Cycles) with depth
(it is still a rough approach, but you can already see Cycles with Floor (when using board render or full render)
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c23
1 files changed, 6 insertions, 17 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 30f7583cf92..9cf189bff7d 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1911,7 +1911,7 @@ static void draw_dupli_objects_color(
glDeleteLists(displist, 1);
}
-static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
+void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -2381,22 +2381,7 @@ static void view3d_draw_objects(
view3d_draw_clipping(rv3d);
/* set zbuffer after we draw clipping region */
- if (v3d->drawtype > OB_WIRE) {
- v3d->zbuf = true;
- }
- else {
- v3d->zbuf = false;
- }
-
- /* special case (depth for wire color) */
- if (v3d->drawtype <= OB_WIRE) {
- if (scene->obedit && scene->obedit->type == OB_MESH) {
- Mesh *me = scene->obedit->data;
- if (me->drawflag & ME_DRAWEIGHT) {
- v3d->zbuf = true;
- }
- }
- }
+ v3d->zbuf = VP_legacy_use_depth(scene, v3d);
if (v3d->zbuf) {
glEnable(GL_DEPTH_TEST);
@@ -3252,6 +3237,10 @@ bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *
return true;
}
+/**
+ * IMPORTANT: this is deprecated, any changes made in this function should
+ * be mirrored in view3d_draw_render_draw() in view3d_draw.c
+ */
static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
ARegion *ar, View3D *v3d,
bool clip_border, const rcti *border_rect)