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authorMike Erwin <significant.bit@gmail.com>2016-11-15 19:49:00 +0300
committerMike Erwin <significant.bit@gmail.com>2016-11-15 19:49:00 +0300
commitb78ddd43a5af7810b9befb1cdf2be0528c721932 (patch)
tree0d75f7d14d6b27af11b3365ab7313fea0418c872 /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent093b6c9e6e8eae7e1e559cf0742146f43525c84f (diff)
start using COMP_* instead of GL_* in viewport
Gawain can accept either enum, but its own COMP_ values are recommended.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 80428906c0a..86870d48e27 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -227,8 +227,8 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
glLineWidth(1);
VertexFormat* format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
- unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT);
+ unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
@@ -253,7 +253,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
immUnbindProgram();
VertexFormat_clear(format);
- pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -312,8 +312,8 @@ static void draw_view_axis(RegionView3D *rv3d, rcti *rect)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
- unsigned col = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+ unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned col = add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
immBegin(GL_LINES, 6);
@@ -360,8 +360,8 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glDepthMask(0); /* don't overwrite zbuf */
VertexFormat *format = immVertexFormat();
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
- unsigned col = add_attrib(format, "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+ unsigned pos = add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned col = add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);