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authorCampbell Barton <ideasman42@gmail.com>2018-03-08 09:42:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-03-08 09:47:02 +0300
commit222a941a2bbd71dcaa1012cdea959954ca065c6a (patch)
tree798c5a245de42556afabc91d8a7c45eb61337b04 /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent872df463f62d55911a2a732775a8de434c281b2d (diff)
parent28f86bf117e9d9d10089ef758a5ec4ade65084c6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 6a746ffe27c..775169e0b45 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -212,31 +212,31 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
/* *********************** backdraw for selection *************** */
static void backdrawview3d(
- const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
- ARegion *ar, View3D *v3d)
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ ARegion *ar, View3D *v3d,
+ Object *obact, Object *obedit)
{
RegionView3D *rv3d = ar->regiondata;
- struct Base *base = view_layer->basact;
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
- if (base && (eval_ctx->object_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT) ||
- BKE_paint_select_face_test(base->object, eval_ctx->object_mode)))
+ if (obact && (eval_ctx->object_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT) ||
+ BKE_paint_select_face_test(obact, eval_ctx->object_mode)))
{
/* do nothing */
}
/* texture paint mode sampling */
- else if (base && (eval_ctx->object_mode & OB_MODE_TEXTURE_PAINT) &&
+ else if (obact && (eval_ctx->object_mode & OB_MODE_TEXTURE_PAINT) &&
(v3d->drawtype > OB_WIRE))
{
/* do nothing */
}
- else if ((base && (eval_ctx->object_mode & OB_MODE_PARTICLE_EDIT)) &&
+ else if ((obact && (eval_ctx->object_mode & OB_MODE_PARTICLE_EDIT)) &&
V3D_IS_ZBUF(v3d))
{
/* do nothing */
}
- else if ((eval_ctx->object_mode & OB_MODE_EDIT) &&
+ else if ((eval_ctx->object_mode & OB_MODE_EDIT) && (obedit != NULL) &&
V3D_IS_ZBUF(v3d))
{
/* do nothing */
@@ -310,10 +310,11 @@ static void backdrawview3d(
ED_view3d_clipping_set(rv3d);
G.f |= G_BACKBUFSEL;
-
- if (base && ((base->flag & BASE_VISIBLED) != 0))
- draw_object_backbufsel(eval_ctx, scene, v3d, rv3d, base->object);
-
+
+ if (obact && ((obact->base_flag & BASE_VISIBLED) != 0)) {
+ draw_object_backbufsel(eval_ctx, scene, v3d, rv3d, obact);
+ }
+
if (rv3d->gpuoffscreen)
GPU_offscreen_unbind(rv3d->gpuoffscreen, true);
else
@@ -354,7 +355,7 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, ViewContext *vc)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
- backdrawview3d(eval_ctx, vc->scene, vc->view_layer, vc->ar, vc->v3d);
+ backdrawview3d(eval_ctx, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit);
}
}