diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-23 23:27:57 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-23 23:28:20 +0300 |
commit | 5d6e9f237be3379b63169f86b8f4117752d095b3 (patch) | |
tree | 09731b56b14e453e9b2ce2715c7403af1b496e2d /source/blender/editors/space_view3d/view3d_draw_legacy.c | |
parent | 96e1b46791d57b81ac34ab42b782471c0099d291 (diff) |
OpenGL: viewport background & depth buffer fixes
Untangling some of the logic in view3d_draw.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 3ea3214231a..27e4dec9d23 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -1178,7 +1178,7 @@ float view3d_depth_near(ViewDepths *d) void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) { - short zbuf = v3d->zbuf; + bool zbuf = v3d->zbuf; RegionView3D *rv3d = ar->regiondata; view3d_winmatrix_set(ar, v3d, NULL); @@ -1198,8 +1198,9 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) if (v3d->flag2 & V3D_SHOW_GPENCIL) { ED_gpencil_draw_view3d(NULL, scene, v3d, ar, true); } - + v3d->zbuf = zbuf; + if (!zbuf) glDisable(GL_DEPTH_TEST); } void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride) @@ -1774,11 +1775,20 @@ void ED_view3d_draw_offscreen_init(Scene *scene, SceneLayer *sl, View3D *v3d) */ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) { + glClear(GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + gpuLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + gpuLoadIdentity(); + if (scene->world && (v3d->flag3 & V3D_SHOW_WORLD)) { VP_view3d_draw_background_world(scene, v3d, ar->regiondata); } else { VP_view3d_draw_background_none(); + + glEnable(GL_DEPTH_TEST); } } @@ -2410,9 +2420,6 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce do_compositing = GPU_fx_compositor_initialize_passes(rv3d->compositor, &ar->winrct, &ar->drawrct, &fx_settings); } - /* clear the background */ - view3d_main_region_clear(scene, v3d, ar); - /* enables anti-aliasing for 3D view drawing */ if (win->multisamples != USER_MULTISAMPLE_NONE) { glEnable(GL_MULTISAMPLE); @@ -2524,18 +2531,20 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar) /* draw viewport using opengl */ if (v3d->drawtype != OB_RENDER || !view3d_main_region_do_render_draw(scene) || clip_border) { + view3d_main_region_clear(scene, v3d, ar); /* background */ view3d_main_region_draw_objects(C, scene, sl, v3d, ar, &grid_unit); if (G.debug & G_DEBUG_SIMDATA) draw_sim_debug_data(scene, v3d, ar); - + + glDisable(GL_DEPTH_TEST); ED_region_pixelspace(ar); } /* draw viewport using external renderer */ if (v3d->drawtype == OB_RENDER) view3d_main_region_draw_engine(C, scene, ar, v3d, clip_border, &border_rect); - + view3d_main_region_draw_info(C, scene, ar, v3d, grid_unit, render_border); v3d->flag |= V3D_INVALID_BACKBUF; |