Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-05-24 21:35:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-24 21:38:17 +0300
commit5e1021f78f89449c1ff0d9eaeb7291dd660a9d98 (patch)
tree98a5ed07fc84f716f856da56aadf70884345bac5 /source/blender/editors/space_view3d/view3d_draw_legacy.c
parentc72b576aabbc538ae2a4ebb8712f23b96fdd397d (diff)
3D View: remove temporary edge-select hack
This caused a glitch with COW, where forcing edge selection caused the evaluated scene to enable this afterwards. Now pass the selection mode as an argument to the draw function.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 5b0f50b7a68..8505de4c7e0 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -163,7 +163,8 @@ bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const
static void backdrawview3d(
struct Depsgraph *depsgraph, Scene *scene,
ARegion *ar, View3D *v3d,
- Object *obact, Object *obedit)
+ Object *obact, Object *obedit,
+ short select_mode)
{
RegionView3D *rv3d = ar->regiondata;
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
@@ -263,7 +264,7 @@ static void backdrawview3d(
G.f |= G_BACKBUFSEL;
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLED) != 0)) {
- draw_object_backbufsel(depsgraph, scene_eval, v3d, rv3d, obact_eval);
+ draw_object_backbufsel(depsgraph, scene_eval, v3d, rv3d, obact_eval, select_mode);
}
if (rv3d->gpuoffscreen)
@@ -301,13 +302,18 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
}
-void ED_view3d_backbuf_validate(ViewContext *vc)
+void ED_view3d_backbuf_validate_with_select_mode(ViewContext *vc, short select_mode)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
- backdrawview3d(vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit);
+ backdrawview3d(vc->depsgraph, vc->scene, vc->ar, vc->v3d, vc->obact, vc->obedit, select_mode);
}
}
+void ED_view3d_backbuf_validate(ViewContext *vc)
+{
+ ED_view3d_backbuf_validate_with_select_mode(vc, -1);
+}
+
/**
* allow for small values [0.5 - 2.5],
* and large values, FLT_MAX by clamping by the area size