diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 21:15:34 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:48 +0300 |
commit | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch) | |
tree | 29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/editors/space_view3d/view3d_draw_legacy.c | |
parent | 8049ad21b07d94ebedb2baec321735d5022befe4 (diff) |
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.
GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.
Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 1c6916d3820..5c3a76aa73b 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -213,11 +213,10 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect) static void backdrawview3d( const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, - wmWindow *win, ARegion *ar, View3D *v3d) + ARegion *ar, View3D *v3d) { RegionView3D *rv3d = ar->regiondata; struct Base *base = view_layer->basact; - int multisample_enabled; BLI_assert(ar->regiontype == RGN_TYPE_WINDOW); @@ -264,14 +263,13 @@ static void backdrawview3d( /* dithering and AA break color coding, so disable */ glDisable(GL_DITHER); - multisample_enabled = glIsEnabled(GL_MULTISAMPLE); - if (multisample_enabled) - glDisable(GL_MULTISAMPLE); - - if (win->multisamples != USER_MULTISAMPLE_NONE) { + if (false) { /* for multisample we use an offscreen FBO. multisample drawing can fail * with color coded selection drawing, and reading back depths from such - * a buffer can also cause a few seconds freeze on OS X / NVidia. */ + * a buffer can also cause a few seconds freeze on OS X / NVidia. + * + * NOTE: code is no longer used now, but offscreen drawing is likely + * what we will always want to do for the new viewport. */ int w = BLI_rcti_size_x(&ar->winrct); int h = BLI_rcti_size_y(&ar->winrct); char error[256]; @@ -327,8 +325,6 @@ static void backdrawview3d( v3d->zbuf = false; glDisable(GL_DEPTH_TEST); glEnable(GL_DITHER); - if (multisample_enabled) - glEnable(GL_MULTISAMPLE); if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_disable(); @@ -358,7 +354,7 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h, void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, ViewContext *vc) { if (vc->v3d->flag & V3D_INVALID_BACKBUF) { - backdrawview3d(eval_ctx, vc->scene, vc->view_layer, vc->win, vc->ar, vc->v3d); + backdrawview3d(eval_ctx, vc->scene, vc->view_layer, vc->ar, vc->v3d); } } @@ -2007,11 +2003,6 @@ static void view3d_main_region_draw_objects( do_compositing = GPU_fx_compositor_initialize_passes(rv3d->compositor, &ar->winrct, &ar->drawrct, &fx_settings); } - /* enables anti-aliasing for 3D view drawing */ - if (win->multisamples != USER_MULTISAMPLE_NONE) { - glEnable(GL_MULTISAMPLE); - } - /* main drawing call */ view3d_draw_objects(C, &eval_ctx, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL); @@ -2020,11 +2011,6 @@ static void view3d_main_region_draw_objects( GPU_fx_do_composite_pass(rv3d->compositor, rv3d->winmat, rv3d->is_persp, scene, NULL); } - /* Disable back anti-aliasing */ - if (win->multisamples != USER_MULTISAMPLE_NONE) { - glDisable(GL_MULTISAMPLE); - } - if (v3d->lay_used != lay_used) { /* happens when loading old files or loading with UI load */ /* find header and force tag redraw */ ScrArea *sa = CTX_wm_area(C); |