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authorDalai Felinto <dfelinto@gmail.com>2017-11-09 20:44:56 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-09 20:45:19 +0300
commit7defb27f084288e0218f068aec74a693a0ca9b6a (patch)
tree6316999a7339532e0f4e82d8b857fc43da8927d1 /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent06a7db85bce8ff38a432a4159c7caf0636db6d77 (diff)
Farewell BaseLegacy
Finally, bases are all using the latest, newest SceneLayer bases.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 065e86bb561..90032a2aec9 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -809,12 +809,12 @@ void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
typedef struct View3DAfter {
struct View3DAfter *next, *prev;
- struct BaseLegacy *base;
+ struct Base *base;
short dflag;
} View3DAfter;
/* temp storage of Objects that need to be drawn as last */
-void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
+void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
{
View3DAfter *v3da = MEM_callocN(sizeof(View3DAfter), "View 3d after");
BLI_assert((base->flag_legacy & OB_FROMDUPLI) == 0);
@@ -944,7 +944,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1045,7 +1045,7 @@ static void draw_dupli_objects_color(
free_object_duplilist(lb);
}
-void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
+void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */