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authorMike Erwin <significant.bit@gmail.com>2017-03-21 09:51:02 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 09:51:02 +0300
commitd409c483104c36be82ff29ff06a39b40636355dc (patch)
treecf358ce124510a9b988afe34ffc264387fbee76e /source/blender/editors/space_view3d/view3d_draw_legacy.c
parent8fe9e94a529853415ef8db53aac40b8698ed29d9 (diff)
OpenGL: convert to new matrix API (part 3)
Part of T49450
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index f7896de128e..43e6742061b 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -76,7 +76,6 @@
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
@@ -103,6 +102,7 @@
#include "GPU_extensions.h"
#include "GPU_immediate.h"
#include "GPU_select.h"
+#include "GPU_matrix.h"
#include "view3d_intern.h" /* own include */
@@ -752,13 +752,13 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glMatrixMode(GL_PROJECTION);
- glPushMatrix();
+ gpuPushMatrix();
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gpuPushMatrix();
ED_region_pixelspace(ar);
- glTranslatef(centx, centy, 0.0);
- glRotatef(RAD2DEGF(-bgpic->rotation), 0.0f, 0.0f, 1.0f);
+ gpuTranslate2f(centx, centy);
+ gpuRotate2D(RAD2DEGF(-bgpic->rotation));
if (bgpic->flag & V3D_BGPIC_FLIP_X) {
zoomx *= -1.0f;
@@ -775,9 +775,9 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
zoomx, zoomy, col);
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gpuPopMatrix();
glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuPopMatrix();
glDisable(GL_BLEND);
@@ -1190,7 +1190,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
glClear(GL_DEPTH_BUFFER_BIT);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix3D(rv3d->viewmat);
v3d->zbuf = true;
glEnable(GL_DEPTH_TEST);
@@ -1228,7 +1228,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
glClear(GL_DEPTH_BUFFER_BIT);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix3D(rv3d->viewmat);
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_set(rv3d);
@@ -1586,9 +1586,9 @@ static void view3d_draw_objects(
VP_legacy_drawgrid(&scene->unit, ar, v3d, grid_unit);
/* XXX make function? replaces persp(1) */
glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(rv3d->winmat);
+ gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */
glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(rv3d->viewmat);
+ gpuLoadMatrix3D(rv3d->viewmat);
}
else if (!draw_grids_after) {
VP_legacy_drawfloor(scene, v3d, grid_unit, true);
@@ -1798,7 +1798,7 @@ void ED_view3d_draw_offscreen(
bool do_compositing = false;
RegionView3D *rv3d = ar->regiondata;
- glPushMatrix();
+ gpuPushMatrix();
/* set temporary new size */
int bwinx = ar->winx;
@@ -1884,7 +1884,7 @@ void ED_view3d_draw_offscreen(
ar->winy = bwiny;
ar->winrct = brect;
- glPopMatrix();
+ gpuPopMatrix();
UI_Theme_Restore(&theme_state);