diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-17 14:35:05 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-18 17:35:38 +0300 |
commit | f9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch) | |
tree | 0f409fce181813cab818bfb83a33779e38774684 /source/blender/editors/space_view3d/view3d_draw_legacy.c | |
parent | 15850a8740ed95afdc5779e224bf40f7540a7d62 (diff) |
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.
A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.
Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 807a4f212f6..51adcc47b6c 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -1417,11 +1417,9 @@ static void gpu_update_lamps_shadows_world(Depsgraph *depsgraph, Scene *scene, V mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat); invert_m4_m4(rv3d.persinv, rv3d.viewinv); - RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); - /* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */ ED_view3d_draw_offscreen( - depsgraph, scene, view_layer, engine_type, + depsgraph, scene, view_layer, v3d->drawtype, v3d, &ar, winsize, winsize, viewmat, winmat, false, false, true, NULL, NULL, NULL, NULL); @@ -1758,7 +1756,7 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect) static bool view3d_main_region_do_render_draw(const Scene *scene) { - RenderEngineType *type = RE_engines_find(scene->view_render.engine_id); + RenderEngineType *type = RE_engines_find(scene->r.engine); return (type && type->view_update && type->render_to_view); } @@ -1819,7 +1817,7 @@ static bool view3d_main_region_draw_engine( /* create render engine */ if (!rv3d->render_engine) { RenderEngine *engine; - type = RE_engines_find(scene->view_render.engine_id); + type = RE_engines_find(scene->r.engine); if (!(type->view_update && type->render_to_view)) return false; |