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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 04:52:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 04:52:21 +0400
commit51fbc95e8c8699cd9ba2f7b1958df7270851af39 (patch)
tree3e2f2ce8595f38d79116ff1026a6995dc373b092 /source/blender/editors/space_view3d/view3d_edit.c
parent32cf82dbb394fa454a2bc0b93d166d1091b3c25e (diff)
RNA
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index b4b35be3ef3..79173d3fec7 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1320,14 +1320,14 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
/* ********************* Changing view operator ****************** */
static EnumPropertyItem prop_view_items[] = {
- {V3D_VIEW_FRONT, "FRONT", "Front", "View From the Front"},
- {V3D_VIEW_BACK, "BACK", "Back", "View From the Back"},
- {V3D_VIEW_LEFT, "LEFT", "Left", "View From the Left"},
- {V3D_VIEW_RIGHT, "RIGHT", "Right", "View From the Right"},
- {V3D_VIEW_TOP, "TOP", "Top", "View From the Top"},
- {V3D_VIEW_BOTTOM, "BOTTOM", "Bottom", "View From the Bottom"},
- {V3D_VIEW_CAMERA, "CAMERA", "Camera", "View From the active amera"},
- {0, NULL, NULL, NULL}};
+ {V3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"},
+ {V3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"},
+ {V3D_VIEW_LEFT, "LEFT", 0, "Left", "View From the Left"},
+ {V3D_VIEW_RIGHT, "RIGHT", 0, "Right", "View From the Right"},
+ {V3D_VIEW_TOP, "TOP", 0, "Top", "View From the Top"},
+ {V3D_VIEW_BOTTOM, "BOTTOM", 0, "Bottom", "View From the Bottom"},
+ {V3D_VIEW_CAMERA, "CAMERA", 0, "Camera", "View From the active amera"},
+ {0, NULL, 0, NULL, NULL}};
static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, short view, int perspo)
{
@@ -1479,11 +1479,11 @@ void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
}
static EnumPropertyItem prop_view_orbit_items[] = {
- {V3D_VIEW_STEPLEFT, "ORBITLEFT", "Orbit Left", "Orbit the view around to the Left"},
- {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", "Orbit Right", "Orbit the view around to the Right"},
- {V3D_VIEW_STEPUP, "ORBITUP", "Orbit Up", "Orbit the view Up"},
- {V3D_VIEW_STEPDOWN, "ORBITDOWN", "Orbit Down", "Orbit the view Down"},
- {0, NULL, NULL, NULL}};
+ {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"},
+ {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"},
+ {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"},
+ {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"},
+ {0, NULL, 0, NULL, NULL}};
static int vieworbit_exec(bContext *C, wmOperator *op)
{
@@ -1547,11 +1547,11 @@ void VIEW3D_OT_view_orbit(wmOperatorType *ot)
}
static EnumPropertyItem prop_view_pan_items[] = {
- {V3D_VIEW_PANLEFT, "PANLEFT", "Pan Left", "Pan the view to the Left"},
- {V3D_VIEW_PANRIGHT, "PANRIGHT", "Pan Right", "Pan the view to the Right"},
- {V3D_VIEW_PANUP, "PANUP", "Pan Up", "Pan the view Up"},
- {V3D_VIEW_PANDOWN, "PANDOWN", "Pan Down", "Pan the view Down"},
- {0, NULL, NULL, NULL}};
+ {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"},
+ {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"},
+ {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"},
+ {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"},
+ {0, NULL, 0, NULL, NULL}};
static int viewpan_exec(bContext *C, wmOperator *op)
{