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authorCampbell Barton <ideasman42@gmail.com>2011-04-21 21:25:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-21 21:25:58 +0400
commit284a0d3610b50ff45a7acdc084c21003c9af0d41 (patch)
treed47161d4a20db189cb48db6b618e16f0c8dfab7c /source/blender/editors/space_view3d/view3d_edit.c
parent9646f8e5b15f55e2172411922a6849945d27739c (diff)
pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 98742bd0c7c..67576c188af 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2650,7 +2650,7 @@ void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
/* ************************* below the line! *********************** */
-static float view_autodist_depth_margin(ARegion *ar, short mval[2], int margin)
+static float view_autodist_depth_margin(ARegion *ar, const short mval[2], int margin)
{
ViewDepths depth_temp= {0};
rcti rect;
@@ -2678,7 +2678,7 @@ static float view_autodist_depth_margin(ARegion *ar, short mval[2], int margin)
}
/* XXX todo Zooms in on a border drawn by the user */
-int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mouse_worldloc[3] ) //, float *autodist )
+int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, const short mval[2], float mouse_worldloc[3] ) //, float *autodist )
{
bglMats mats; /* ZBuffer depth vars */
float depth_close= FLT_MAX;
@@ -2721,7 +2721,7 @@ int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, flo
}
// no 4x4 sampling, run view_autodist_init first
-int view_autodist_simple(ARegion *ar, short *mval, float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist )
+int view_autodist_simple(ARegion *ar, const short mval[2], float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist )
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
@@ -2749,7 +2749,7 @@ int view_autodist_simple(ARegion *ar, short *mval, float mouse_worldloc[3], int
return 1;
}
-int view_autodist_depth(struct ARegion *ar, short mval[2], int margin, float *depth)
+int view_autodist_depth(struct ARegion *ar, const short mval[2], int margin, float *depth)
{
*depth= view_autodist_depth_margin(ar, mval, margin);
@@ -2776,7 +2776,7 @@ static int depth_segment_cb(int x, int y, void *userData)
}
}
-int view_autodist_depth_segment(struct ARegion *ar, short mval_sta[2], short mval_end[2], int margin, float *depth)
+int view_autodist_depth_segment(struct ARegion *ar, const short mval_sta[2], const short mval_end[2], int margin, float *depth)
{
struct { struct ARegion *ar; int margin; float depth; } data = {NULL};
int p1[2];