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authorCampbell Barton <ideasman42@gmail.com>2011-05-12 20:47:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-12 20:47:36 +0400
commit5f5cdf9d00ddae944d3c50c2d0d7ecbed186d319 (patch)
treea1be0b3a5f75bc19bcd591617da4d77175ce3a50 /source/blender/editors/space_view3d/view3d_edit.c
parent2ca7ded51d406df69e09bcafc834aff178d562a5 (diff)
for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short. use mouse coords as int rather then short. this problem still happens on linux because of XTranslateCoordinates
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index fb0a33674f7..53d2bed996e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2735,7 +2735,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *eve
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
- short mx, my, mval[2];
+ int mx, my, mval[2];
// short ctrl= 0; // XXX
int flip;
fp= give_cursor(scene, v3d);
@@ -2746,7 +2746,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *eve
mx= event->x - ar->winrct.xmin;
my= event->y - ar->winrct.ymin;
- project_short_noclip(ar, fp, mval);
+ project_int_noclip(ar, fp, mval);
flip= initgrabz(rv3d, fp[0], fp[1], fp[2]);
/* reset the depth based on the view offset */
@@ -2754,7 +2754,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *eve
negate_v3_v3(fp, rv3d->ofs);
/* re initialize */
- project_short_noclip(ar, fp, mval);
+ project_int_noclip(ar, fp, mval);
flip= initgrabz(rv3d, fp[0], fp[1], fp[2]);
}
@@ -2762,7 +2762,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *eve
short depth_used = 0;
if (U.uiflag & USER_ORBIT_ZBUF) { /* maybe this should be accessed some other way */
- short mval_depth[2];
+ int mval_depth[2];
mval_depth[0]= mx;
mval_depth[1]= my;
view3d_operator_needs_opengl(C);
@@ -2893,7 +2893,7 @@ void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
/* ************************* below the line! *********************** */
-static float view_autodist_depth_margin(ARegion *ar, const short mval[2], int margin)
+static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int margin)
{
ViewDepths depth_temp= {0};
rcti rect;
@@ -2921,7 +2921,7 @@ static float view_autodist_depth_margin(ARegion *ar, const short mval[2], int ma
}
/* XXX todo Zooms in on a border drawn by the user */
-int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, const short mval[2], float mouse_worldloc[3] ) //, float *autodist )
+int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3] ) //, float *autodist )
{
bglMats mats; /* ZBuffer depth vars */
float depth_close= FLT_MAX;
@@ -2964,7 +2964,7 @@ int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, flo
}
// no 4x4 sampling, run view_autodist_init first
-int view_autodist_simple(ARegion *ar, const short mval[2], float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist )
+int view_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth) //, float *autodist )
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
@@ -2992,7 +2992,7 @@ int view_autodist_simple(ARegion *ar, const short mval[2], float mouse_worldloc[
return 1;
}
-int view_autodist_depth(struct ARegion *ar, const short mval[2], int margin, float *depth)
+int view_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth)
{
*depth= view_autodist_depth_margin(ar, mval, margin);
@@ -3002,11 +3002,11 @@ int view_autodist_depth(struct ARegion *ar, const short mval[2], int margin, flo
static int depth_segment_cb(int x, int y, void *userData)
{
struct { struct ARegion *ar; int margin; float depth; } *data = userData;
- short mval[2];
+ int mval[2];
float depth;
- mval[0]= (short)x;
- mval[1]= (short)y;
+ mval[0]= x;
+ mval[1]= y;
depth= view_autodist_depth_margin(data->ar, mval, data->margin);
@@ -3019,7 +3019,7 @@ static int depth_segment_cb(int x, int y, void *userData)
}
}
-int view_autodist_depth_segment(struct ARegion *ar, const short mval_sta[2], const short mval_end[2], int margin, float *depth)
+int view_autodist_depth_segment(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth)
{
struct { struct ARegion *ar; int margin; float depth; } data = {NULL};
int p1[2];