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authorMike Erwin <significant.bit@gmail.com>2011-07-27 02:43:07 +0400
committerMike Erwin <significant.bit@gmail.com>2011-07-27 02:43:07 +0400
commitf54068719f8f1965ffd3584f9f8ad53b3c7f9602 (patch)
treedeed5f69d693d2a459e7436ecd95987271d0d6e1 /source/blender/editors/space_view3d/view3d_edit.c
parent37aa6a5e3d5d5fdd8e9ec0779cdfa831a084b01f (diff)
shift-motion to pan with 3D mouse
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c81
1 files changed, 77 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 999120a0987..b343718d39b 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1104,12 +1104,12 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_FINISHED;
}
-void VIEW3D_OT_ndof(struct wmOperatorType *ot)
+void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Navigate view";
- ot->description = "Navigate the view using a 3D mouse.";
- ot->idname = "VIEW3D_OT_ndof";
+ ot->name = "NDOF Orbit View";
+ ot->description = "Explore every angle of an object using the 3D mouse.";
+ ot->idname = "VIEW3D_OT_ndof_orbit";
/* api callbacks */
ot->invoke = ndof_orbit_invoke;
@@ -1119,6 +1119,79 @@ void VIEW3D_OT_ndof(struct wmOperatorType *ot)
ot->flag = 0;
}
+static int ndof_pan_invoke(bContext *C, wmOperator *op, wmEvent *event)
+// -- "pan" navigation
+// -- zoom or dolly?
+{
+ RegionView3D* rv3d = CTX_wm_region_view3d(C);
+ wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata;
+
+ rv3d->rot_angle = 0.f; // we're panning here! so erase any leftover rotation from other operators
+
+ if (ndof->progress != P_FINISHING) {
+ const float dt = ndof->dt;
+ float view_inv[4];
+#if 0 // ------------------------------------------- zoom with Z
+ // tune these until everything feels right
+ const float zoom_sensitivity = 1.f;
+ const float pan_sensitivity = 1.f;
+
+ float pan_vec[3] = {
+ ndof->tx, ndof->ty, 0
+ };
+
+ // "zoom in" or "translate"? depends on zoom mode in user settings?
+ if (ndof->tz) {
+ float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
+ rv3d->dist += zoom_distance;
+ }
+
+ mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
+#else // ------------------------------------------------------- dolly with Z
+ float speed = 10.f; // blender units per second
+ // ^^ this is ok for default cube scene, but should scale with.. something
+
+ // tune these until everything feels right
+ const float forward_sensitivity = 1.f;
+ const float vertical_sensitivity = 0.4f;
+ const float lateral_sensitivity = 0.6f;
+
+ float pan_vec[3] = {
+ lateral_sensitivity * ndof->tx,
+ vertical_sensitivity * ndof->ty,
+ forward_sensitivity * ndof->tz
+ };
+
+ mul_v3_fl(pan_vec, speed * dt);
+#endif
+ /* transform motion from view to world coordinates */
+ invert_qt_qt(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
+
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
+ }
+
+ ED_region_tag_redraw(CTX_wm_region(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Pan View";
+ ot->description = "Position your viewpoint with the 3D mouse.";
+ ot->idname = "VIEW3D_OT_ndof_pan";
+
+ /* api callbacks */
+ ot->invoke = ndof_pan_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
/* ************************ viewmove ******************************** */