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authorCampbell Barton <ideasman42@gmail.com>2017-08-16 05:45:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-16 05:46:04 +0300
commit1b462e5a51458e36df886838ee272b4bb18ed4da (patch)
treedd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/editors/space_view3d/view3d_edit.c
parentb68b26c265d0984da08773196c0d673881fd6c13 (diff)
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c31
1 files changed, 22 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index eef0710b59c..fd29658061e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -737,15 +737,18 @@ static void viewops_data_create_ex(
/* we need the depth info before changing any viewport options */
if (orbit_mode & VIEWOPS_ORBIT_DEPTH) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- C, graph, vod->ar, vod->v3d,
+ &eval_ctx, graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3320,15 +3323,18 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ED_view3d_smooth_view_force_finish(C, v3d, ar);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3583,6 +3589,7 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -3605,6 +3612,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* get border select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
@@ -3614,7 +3623,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, CTX_data_depsgraph(C), ar, v3d, true);
+ ED_view3d_draw_depth(&eval_ctx, CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -4714,9 +4723,13 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, fp, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
}
}
@@ -4900,7 +4913,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -4910,7 +4923,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, graph, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4939,18 +4952,18 @@ bool ED_view3d_autodist(
}
void ED_view3d_autodist_init(
- const bContext *C, struct Depsgraph *graph,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(C, graph, ar, v3d, true);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, true);
break;
case 1:
{
Scene *scene = DEG_get_evaluated_scene(graph);
- ED_view3d_draw_depth_gpencil(C, scene, ar, v3d);
+ ED_view3d_draw_depth_gpencil(eval_ctx, scene, ar, v3d);
break;
}
}