Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2014-02-12 13:09:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-12 14:05:25 +0400
commitdff15175a9a9a259aa38fea35cde643b0ec52cef (patch)
tree6c65839ac96de17ddd06c7f7f0ef4ad93b41e926 /source/blender/editors/space_view3d/view3d_edit.c
parentbe3a029d4c635ff4a215cf16238e6c4f3eabcc2c (diff)
View3d: fix for ndof with quadview+box, missing sync.
also de-duplicate 3x pan-functions.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c202
1 files changed, 80 insertions, 122 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index cf4907992cd..508fb782afd 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1150,11 +1150,76 @@ void ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4])
axis_angle_to_quat(q, axis, angle);
}
-static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, RegionView3D *rv3d, const float view_inv[4],
+static void view3d_ndof_pan(const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar)
+{
+ RegionView3D *rv3d = ar->regiondata;
+ const float dt = ndof->dt;
+ float view_inv[4];
+#if 0 /* ------------------------------------------- zoom with Z */
+ /* tune these until everything feels right */
+ const float zoom_sensitivity = 1.f;
+ const float pan_sensitivity = 1.f;
+
+ float pan_vec[3] = {
+ ndof->tx, ndof->ty, 0
+ };
+
+ /* "zoom in" or "translate"? depends on zoom mode in user settings? */
+ if (ndof->tz) {
+ float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
+ rv3d->dist += zoom_distance;
+ }
+
+ mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
+#else /* ------------------------------------------------------- dolly with Z */
+ float speed = rv3d->dist; /* uses distance from pivot to define dolly */
+
+ /* tune these until everything feels right */
+ const float forward_sensitivity = 1.f;
+ const float vertical_sensitivity = 0.4f;
+ const float lateral_sensitivity = 0.6f;
+
+ float pan_vec[3];
+
+ if (U.ndof_flag & NDOF_PANX_INVERT_AXIS)
+ pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
+ else
+ pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
+
+ if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS)
+ pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
+ else
+ pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
+
+ if (U.ndof_flag & NDOF_PANY_INVERT_AXIS)
+ pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
+ else
+ pan_vec[2] = forward_sensitivity * ndof->tvec[2];
+
+ mul_v3_fl(pan_vec, speed * dt);
+#endif
+ /* transform motion from view to world coordinates */
+ invert_qt_qt(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
+
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
+
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(sa, ar);
+ }
+}
+
+
+static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, RegionView3D *rv3d,
const float rot_sensitivity, const float dt,
/* optional, can be NULL*/
ViewOpsData *vod)
{
+ float view_inv[4];
+
+ invert_qt_qt(view_inv, rv3d->viewquat);
+
if (U.ndof_flag & NDOF_TURNTABLE) {
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
@@ -1253,40 +1318,26 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
rv3d->rot_angle = 0.f; /* off by default, until changed later this function */
if (ndof->progress != P_FINISHING) {
- const float dt = ndof->dt;
-
/* tune these until everything feels right */
const float rot_sensitivity = 1.f;
#if 0
const float zoom_sensitivity = 1.f;
#endif
- const float pan_sensitivity = 1.f;
+// const float pan_sensitivity = 1.f;
const bool has_rotation = ((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec);
- float view_inv[4];
- invert_qt_qt(view_inv, rv3d->viewquat);
-
#ifdef DEBUG_NDOF_MOTION
printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
#endif
if (rv3d->viewlock & RV3D_LOCKED) {
- /* rotation not allowed -- explore panning options instead */
- float pan_vec[3] = {ndof->tx, ndof->ty, 0.0f};
- mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
-
- /* transform motion from view to world coordinates */
- invert_qt_qt(view_inv, rv3d->viewquat);
- mul_qt_v3(view_inv, pan_vec);
-
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
+ view3d_ndof_pan(ndof, vod->sa, vod->ar);
}
if (has_rotation) {
rv3d->view = RV3D_VIEW_USER;
- view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
+ view3d_ndof_orbit(ndof, rv3d, rot_sensitivity, ndof->dt, vod);
}
}
@@ -1315,7 +1366,6 @@ void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
ot->flag = 0;
}
-
static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
@@ -1337,19 +1387,14 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
vod = op->customdata;
if (ndof->progress != P_FINISHING) {
- const float dt = ndof->dt;
-
/* tune these until everything feels right */
const float rot_sensitivity = 1.f;
const float zoom_sensitivity = 1.f;
- const float pan_sensitivity = 1.f;
+// const float pan_sensitivity = 1.f;
const bool has_rotation = ((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec);
- float view_inv[4];
- invert_qt_qt(view_inv, rv3d->viewquat);
-
#ifdef DEBUG_NDOF_MOTION
printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
@@ -1361,7 +1406,7 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
* [got that?]
* proportional to arclength = radius * angle
*/
- float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
+ float zoom_distance = zoom_sensitivity * rv3d->dist * ndof->dt * ndof->tz;
if (U.ndof_flag & NDOF_ZOOM_INVERT)
zoom_distance = -zoom_distance;
@@ -1370,21 +1415,12 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
}
if (rv3d->viewlock & RV3D_LOCKED) {
- /* rotation not allowed -- explore panning options instead */
- float pan_vec[3] = {ndof->tx, ndof->ty, 0.0f};
- mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
-
- /* transform motion from view to world coordinates */
- invert_qt_qt(view_inv, rv3d->viewquat);
- mul_qt_v3(view_inv, pan_vec);
-
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
+ view3d_ndof_pan(ndof, vod->sa, vod->ar);
}
if (has_rotation) {
rv3d->view = RV3D_VIEW_USER;
- view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
+ view3d_ndof_orbit(ndof, rv3d, rot_sensitivity, ndof->dt, vod);
}
}
@@ -1434,57 +1470,13 @@ static int ndof_pan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
rv3d->rot_angle = 0.f; /* we're panning here! so erase any leftover rotation from other operators */
if (ndof->progress != P_FINISHING) {
- const float dt = ndof->dt;
- float view_inv[4];
-#if 0 /* ------------------------------------------- zoom with Z */
- /* tune these until everything feels right */
- const float zoom_sensitivity = 1.f;
- const float pan_sensitivity = 1.f;
-
- float pan_vec[3] = {
- ndof->tx, ndof->ty, 0
- };
-
- /* "zoom in" or "translate"? depends on zoom mode in user settings? */
- if (ndof->tz) {
- float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
- rv3d->dist += zoom_distance;
- }
-
- mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
-#else /* ------------------------------------------------------- dolly with Z */
- float speed = rv3d->dist; /* uses distance from pivot to define dolly */
+ ScrArea *sa;
+ ARegion *ar;
- /* tune these until everything feels right */
- const float forward_sensitivity = 1.f;
- const float vertical_sensitivity = 0.4f;
- const float lateral_sensitivity = 0.6f;
-
- float pan_vec[3];
-
- if (U.ndof_flag & NDOF_PANX_INVERT_AXIS)
- pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
- else
- pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
-
- if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS)
- pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
- else
- pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
+ sa = CTX_wm_area(C);
+ ar = CTX_wm_region(C);
- if (U.ndof_flag & NDOF_PANY_INVERT_AXIS)
- pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
- else
- pan_vec[2] = forward_sensitivity * ndof->tvec[2];
-
- mul_v3_fl(pan_vec, speed * dt);
-#endif
- /* transform motion from view to world coordinates */
- invert_qt_qt(view_inv, rv3d->viewquat);
- mul_qt_v3(view_inv, pan_vec);
-
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
+ view3d_ndof_pan(ndof, sa, ar);
}
ED_view3d_camera_lock_sync(v3d, rv3d);
@@ -1534,46 +1526,12 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_view3d_camera_lock_init(v3d, rv3d);
if (ndof->progress != P_FINISHING) {
-
- const float dt = ndof->dt;
- float view_inv[4];
-
- float speed = rv3d->dist; /* uses distance from pivot to define dolly */
-
/* tune these until everything feels right */
- const float forward_sensitivity = 1.f;
- const float vertical_sensitivity = 0.4f;
- const float lateral_sensitivity = 0.6f;
- float pan_vec[3];
const float rot_sensitivity = 1.f;
- /* inverse view */
- invert_qt_qt(view_inv, rv3d->viewquat);
-
- if (U.ndof_flag & NDOF_PANX_INVERT_AXIS)
- pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
- else
- pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
-
- if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS)
- pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
- else
- pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
-
- if (U.ndof_flag & NDOF_PANY_INVERT_AXIS)
- pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
- else
- pan_vec[2] = forward_sensitivity * ndof->tvec[2];
-
- mul_v3_fl(pan_vec, speed * dt);
-
- /* transform motion from view to world coordinates */
- mul_qt_v3(view_inv, pan_vec);
-
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
+ view3d_ndof_pan(ndof, vod->sa, vod->ar);
- view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
+ view3d_ndof_orbit(ndof, rv3d, rot_sensitivity, ndof->dt, vod);
}
viewops_data_free(C, op);