diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/space_view3d/view3d_edit.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 7785 |
1 files changed, 3947 insertions, 3838 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index e74703baf2d..1d2d361d868 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -78,12 +78,11 @@ #include "PIL_time.h" -#include "view3d_intern.h" /* own include */ - +#include "view3d_intern.h" /* own include */ enum { - HAS_TRANSLATE = (1 << 0), - HAS_ROTATE = (1 << 0), + HAS_TRANSLATE = (1 << 0), + HAS_ROTATE = (1 << 0), }; /* -------------------------------------------------------------------- */ @@ -91,35 +90,37 @@ enum { * \{ */ enum eV3D_OpPropFlag { - V3D_OP_PROP_MOUSE_CO = (1 << 0), - V3D_OP_PROP_DELTA = (1 << 1), - V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2), - V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3), + V3D_OP_PROP_MOUSE_CO = (1 << 0), + V3D_OP_PROP_DELTA = (1 << 1), + V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2), + V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3), }; static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag) { - if (flag & V3D_OP_PROP_MOUSE_CO) { - PropertyRNA *prop; - prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX); - RNA_def_property_flag(prop, PROP_HIDDEN); - prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX); - RNA_def_property_flag(prop, PROP_HIDDEN); - } - if (flag & V3D_OP_PROP_DELTA) { - RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX); - } - if (flag & V3D_OP_PROP_USE_ALL_REGIONS) { - PropertyRNA *prop; - prop = RNA_def_boolean(ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - } - if (flag & V3D_OP_PROP_USE_MOUSE_INIT) { - /* Disable when view operators are initialized from buttons. */ - PropertyRNA *prop; - prop = RNA_def_boolean(ot->srna, "use_mouse_init", true, "Mouse Init", "Use initial mouse position"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN); - } + if (flag & V3D_OP_PROP_MOUSE_CO) { + PropertyRNA *prop; + prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX); + RNA_def_property_flag(prop, PROP_HIDDEN); + prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX); + RNA_def_property_flag(prop, PROP_HIDDEN); + } + if (flag & V3D_OP_PROP_DELTA) { + RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX); + } + if (flag & V3D_OP_PROP_USE_ALL_REGIONS) { + PropertyRNA *prop; + prop = RNA_def_boolean( + ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + } + if (flag & V3D_OP_PROP_USE_MOUSE_INIT) { + /* Disable when view operators are initialized from buttons. */ + PropertyRNA *prop; + prop = RNA_def_boolean( + ot->srna, "use_mouse_init", true, "Mouse Init", "Use initial mouse position"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN); + } } /** \} */ @@ -129,87 +130,87 @@ static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3 * \{ */ typedef struct ViewOpsData { - /** Context pointers (assigned by #viewops_data_alloc). */ - Main *bmain; - Scene *scene; - ScrArea *sa; - ARegion *ar; - View3D *v3d; - RegionView3D *rv3d; - Depsgraph *depsgraph; - - /** Needed for continuous zoom. */ - wmTimer *timer; - - /** Viewport state on initialization, don't change afterwards. */ - struct { - float dist; - float camzoom; - float quat[4]; - /** #wmEvent.x, y. */ - int event_xy[2]; - /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set. - * so we can simulate pressing in the middle of the screen. */ - int event_xy_offset[2]; - /** #wmEvent.type that triggered the operator. */ - int event_type; - float ofs[3]; - /** Initial distance to 'ofs'. */ - float zfac; - - /** Trackball rotation only. */ - float trackvec[3]; - /** Dolly only. */ - float mousevec[3]; - } init; - - /** Previous state (previous modal event handled). */ - struct { - int event_xy[2]; - /** For operators that use time-steps (continuous zoom). */ - double time; - } prev; - - /** Current state. */ - struct { - /** Working copy of #RegionView3D.viewquat, needed for rotation calculation - * so we can apply snap to the view-port while keeping the unsnapped rotation - * here to use when snap is disabled and for continued calculation. */ - float viewquat[4]; - } curr; - - float reverse; - bool axis_snap; /* view rotate only */ - - /** Use for orbit selection and auto-dist. */ - float dyn_ofs[3]; - bool use_dyn_ofs; + /** Context pointers (assigned by #viewops_data_alloc). */ + Main *bmain; + Scene *scene; + ScrArea *sa; + ARegion *ar; + View3D *v3d; + RegionView3D *rv3d; + Depsgraph *depsgraph; + + /** Needed for continuous zoom. */ + wmTimer *timer; + + /** Viewport state on initialization, don't change afterwards. */ + struct { + float dist; + float camzoom; + float quat[4]; + /** #wmEvent.x, y. */ + int event_xy[2]; + /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set. + * so we can simulate pressing in the middle of the screen. */ + int event_xy_offset[2]; + /** #wmEvent.type that triggered the operator. */ + int event_type; + float ofs[3]; + /** Initial distance to 'ofs'. */ + float zfac; + + /** Trackball rotation only. */ + float trackvec[3]; + /** Dolly only. */ + float mousevec[3]; + } init; + + /** Previous state (previous modal event handled). */ + struct { + int event_xy[2]; + /** For operators that use time-steps (continuous zoom). */ + double time; + } prev; + + /** Current state. */ + struct { + /** Working copy of #RegionView3D.viewquat, needed for rotation calculation + * so we can apply snap to the view-port while keeping the unsnapped rotation + * here to use when snap is disabled and for continued calculation. */ + float viewquat[4]; + } curr; + + float reverse; + bool axis_snap; /* view rotate only */ + + /** Use for orbit selection and auto-dist. */ + float dyn_ofs[3]; + bool use_dyn_ofs; } ViewOpsData; -#define TRACKBALLSIZE (1.1f) +#define TRACKBALLSIZE (1.1f) static void calctrackballvec(const rcti *rect, const int event_xy[2], float vec[3]) { - const float radius = TRACKBALLSIZE; - const float t = radius / (float)M_SQRT2; - float x, y, z, d; + const float radius = TRACKBALLSIZE; + const float t = radius / (float)M_SQRT2; + float x, y, z, d; - /* normalize x and y */ - x = BLI_rcti_cent_x(rect) - event_xy[0]; - x /= (float)(BLI_rcti_size_x(rect) / 4); - y = BLI_rcti_cent_y(rect) - event_xy[1]; - y /= (float)(BLI_rcti_size_y(rect) / 2); - d = sqrtf(x * x + y * y); - if (d < t) { /* Inside sphere */ - z = sqrtf(radius * radius - d * d); - } - else { /* On hyperbola */ - z = t * t / d; - } + /* normalize x and y */ + x = BLI_rcti_cent_x(rect) - event_xy[0]; + x /= (float)(BLI_rcti_size_x(rect) / 4); + y = BLI_rcti_cent_y(rect) - event_xy[1]; + y /= (float)(BLI_rcti_size_y(rect) / 2); + d = sqrtf(x * x + y * y); + if (d < t) { /* Inside sphere */ + z = sqrtf(radius * radius - d * d); + } + else { /* On hyperbola */ + z = t * t / d; + } - vec[0] = x; - vec[1] = y; - vec[2] = -z; /* yah yah! */ + vec[0] = x; + vec[1] = y; + vec[2] = -z; /* yah yah! */ } /** @@ -217,331 +218,330 @@ static void calctrackballvec(const rcti *rect, const int event_xy[2], float vec[ */ static void viewops_data_alloc(bContext *C, wmOperator *op) { - ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data"); + ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data"); - /* store data */ - op->customdata = vod; - vod->bmain = CTX_data_main(C); - vod->depsgraph = CTX_data_depsgraph(C); - vod->scene = CTX_data_scene(C); - vod->sa = CTX_wm_area(C); - vod->ar = CTX_wm_region(C); - vod->v3d = vod->sa->spacedata.first; - vod->rv3d = vod->ar->regiondata; + /* store data */ + op->customdata = vod; + vod->bmain = CTX_data_main(C); + vod->depsgraph = CTX_data_depsgraph(C); + vod->scene = CTX_data_scene(C); + vod->sa = CTX_wm_area(C); + vod->ar = CTX_wm_region(C); + vod->v3d = vod->sa->spacedata.first; + vod->rv3d = vod->ar->regiondata; } -void view3d_orbit_apply_dyn_ofs( - float r_ofs[3], const float ofs_init[3], const float viewquat_old[4], - const float viewquat_new[4], const float dyn_ofs[3]) +void view3d_orbit_apply_dyn_ofs(float r_ofs[3], + const float ofs_init[3], + const float viewquat_old[4], + const float viewquat_new[4], + const float dyn_ofs[3]) { - float q[4]; - invert_qt_qt_normalized(q, viewquat_old); - mul_qt_qtqt(q, q, viewquat_new); + float q[4]; + invert_qt_qt_normalized(q, viewquat_old); + mul_qt_qtqt(q, q, viewquat_new); - invert_qt_normalized(q); + invert_qt_normalized(q); - sub_v3_v3v3(r_ofs, ofs_init, dyn_ofs); - mul_qt_v3(q, r_ofs); - add_v3_v3(r_ofs, dyn_ofs); + sub_v3_v3v3(r_ofs, ofs_init, dyn_ofs); + mul_qt_v3(q, r_ofs); + add_v3_v3(r_ofs, dyn_ofs); } static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) { - static float lastofs[3] = {0, 0, 0}; - bool is_set = false; - - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - Scene *scene = CTX_data_scene(C); - ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); - View3D *v3d = CTX_wm_view3d(C); - Object *ob_act_eval = OBACT(view_layer_eval); - Object *ob_act = DEG_get_original_object(ob_act_eval); - - if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) && - /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */ - ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) - { - /* in case of sculpting use last average stroke position as a rotation - * center, in other cases it's not clear what rotation center shall be - * so just rotate around object origin - */ - if (ob_act->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { - float stroke[3]; - BKE_paint_stroke_get_average(scene, ob_act_eval, stroke); - copy_v3_v3(lastofs, stroke); - } - else { - copy_v3_v3(lastofs, ob_act_eval->obmat[3]); - } - is_set = true; - } - else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) { - Curve *cu = ob_act_eval->data; - EditFont *ef = cu->editfont; - int i; - - zero_v3(lastofs); - for (i = 0; i < 4; i++) { - add_v2_v2(lastofs, ef->textcurs[i]); - } - mul_v2_fl(lastofs, 1.0f / 4.0f); - - mul_m4_v3(ob_act_eval->obmat, lastofs); - - is_set = true; - } - else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) { - /* object mode use boundbox centers */ - Base *base_eval; - uint tot = 0; - float select_center[3]; - - zero_v3(select_center); - for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) { - if (BASE_SELECTED(v3d, base_eval)) { - /* use the boundbox if we can */ - Object *ob_eval = base_eval->object; - - if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) { - float cent[3]; - - BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent); - - mul_m4_v3(ob_eval->obmat, cent); - add_v3_v3(select_center, cent); - } - else { - add_v3_v3(select_center, ob_eval->obmat[3]); - } - tot++; - } - } - if (tot) { - mul_v3_fl(select_center, 1.0f / (float)tot); - copy_v3_v3(lastofs, select_center); - is_set = true; - } - } - else { - /* If there's no selection, lastofs is unmodified and last value since static */ - is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL); - } - - copy_v3_v3(r_dyn_ofs, lastofs); - - return is_set; + static float lastofs[3] = {0, 0, 0}; + bool is_set = false; + + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); + View3D *v3d = CTX_wm_view3d(C); + Object *ob_act_eval = OBACT(view_layer_eval); + Object *ob_act = DEG_get_original_object(ob_act_eval); + + if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) && + /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */ + ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) { + /* in case of sculpting use last average stroke position as a rotation + * center, in other cases it's not clear what rotation center shall be + * so just rotate around object origin + */ + if (ob_act->mode & + (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { + float stroke[3]; + BKE_paint_stroke_get_average(scene, ob_act_eval, stroke); + copy_v3_v3(lastofs, stroke); + } + else { + copy_v3_v3(lastofs, ob_act_eval->obmat[3]); + } + is_set = true; + } + else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) { + Curve *cu = ob_act_eval->data; + EditFont *ef = cu->editfont; + int i; + + zero_v3(lastofs); + for (i = 0; i < 4; i++) { + add_v2_v2(lastofs, ef->textcurs[i]); + } + mul_v2_fl(lastofs, 1.0f / 4.0f); + + mul_m4_v3(ob_act_eval->obmat, lastofs); + + is_set = true; + } + else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) { + /* object mode use boundbox centers */ + Base *base_eval; + uint tot = 0; + float select_center[3]; + + zero_v3(select_center); + for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) { + if (BASE_SELECTED(v3d, base_eval)) { + /* use the boundbox if we can */ + Object *ob_eval = base_eval->object; + + if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) { + float cent[3]; + + BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent); + + mul_m4_v3(ob_eval->obmat, cent); + add_v3_v3(select_center, cent); + } + else { + add_v3_v3(select_center, ob_eval->obmat[3]); + } + tot++; + } + } + if (tot) { + mul_v3_fl(select_center, 1.0f / (float)tot); + copy_v3_v3(lastofs, select_center); + is_set = true; + } + } + else { + /* If there's no selection, lastofs is unmodified and last value since static */ + is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL); + } + + copy_v3_v3(r_dyn_ofs, lastofs); + + return is_set; } enum eViewOpsFlag { - /** When enabled, rotate around the selection. */ - VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0), - /** When enabled, use the depth under the cursor for navigation. */ - VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1), - /** - * When enabled run #ED_view3d_persp_ensure this may switch out of - * camera view when orbiting or switch from ortho to perspective when auto-persp is enabled. - * Some operations don't require this (view zoom/pan or ndof where subtle rotation is common - * so we don't want it to trigger auto-perspective). */ - VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2), - /** When set, ignore any options that depend on initial cursor location. */ - VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3), + /** When enabled, rotate around the selection. */ + VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0), + /** When enabled, use the depth under the cursor for navigation. */ + VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1), + /** + * When enabled run #ED_view3d_persp_ensure this may switch out of + * camera view when orbiting or switch from ortho to perspective when auto-persp is enabled. + * Some operations don't require this (view zoom/pan or ndof where subtle rotation is common + * so we don't want it to trigger auto-perspective). */ + VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2), + /** When set, ignore any options that depend on initial cursor location. */ + VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3), }; static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth) { - enum eViewOpsFlag flag = 0; - if (use_select) { - flag |= VIEWOPS_FLAG_ORBIT_SELECT; - } - if (use_depth) { - flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE; - } + enum eViewOpsFlag flag = 0; + if (use_select) { + flag |= VIEWOPS_FLAG_ORBIT_SELECT; + } + if (use_depth) { + flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE; + } - return flag; + return flag; } static enum eViewOpsFlag viewops_flag_from_prefs(void) { - return viewops_flag_from_args( - (U.uiflag & USER_ORBIT_SELECTION) != 0, - (U.uiflag & USER_DEPTH_NAVIGATE) != 0); + return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, + (U.uiflag & USER_DEPTH_NAVIGATE) != 0); } /** * Calculate the values for #ViewOpsData */ -static void viewops_data_create( - bContext *C, wmOperator *op, const wmEvent *event, - enum eViewOpsFlag viewops_flag) -{ - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ViewOpsData *vod = op->customdata; - RegionView3D *rv3d = vod->rv3d; - - /* Could do this more nicely. */ - if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) { - viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE; - } - - /* we need the depth info before changing any viewport options */ - if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) { - float fallback_depth_pt[3]; - - view3d_operator_needs_opengl(C); /* needed for zbuf drawing */ - - negate_v3_v3(fallback_depth_pt, rv3d->ofs); - - vod->use_dyn_ofs = ED_view3d_autodist( - depsgraph, vod->ar, vod->v3d, - event->mval, vod->dyn_ofs, true, fallback_depth_pt); - } - else { - vod->use_dyn_ofs = false; - } - - if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) { - if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->ar)) { - /* If we're switching from camera view to the perspective one, - * need to tag viewport update, so camera vuew and borders - * are properly updated. - */ - ED_region_tag_redraw(vod->ar); - } - } - - /* set the view from the camera, if view locking is enabled. - * we may want to make this optional but for now its needed always */ - ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d); - - vod->init.dist = rv3d->dist; - vod->init.camzoom = rv3d->camzoom; - copy_qt_qt(vod->init.quat, rv3d->viewquat); - vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; - vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y; - - if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) { - vod->init.event_xy_offset[0] = 0; - vod->init.event_xy_offset[1] = 0; - } - else { - /* Simulate the event starting in the middle of the region. */ - vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->ar->winrct) - event->x; - vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->ar->winrct) - event->y; - } - - vod->init.event_type = event->type; - copy_v3_v3(vod->init.ofs, rv3d->ofs); - - copy_qt_qt(vod->curr.viewquat, rv3d->viewquat); - - if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) { - float ofs[3]; - if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) { - vod->use_dyn_ofs = true; - negate_v3_v3(vod->dyn_ofs, ofs); - viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE; - } - } - - if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) { - if (vod->use_dyn_ofs) { - if (rv3d->is_persp) { - float my_origin[3]; /* original G.vd->ofs */ - float my_pivot[3]; /* view */ - float dvec[3]; - - /* locals for dist correction */ - float mat[3][3]; - float upvec[3]; - - negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */ - - /* Set the dist value to be the distance from this 3d point this means youll - * always be able to zoom into it and panning wont go bad when dist was zero */ - - /* remove dist value */ - upvec[0] = upvec[1] = 0; - upvec[2] = rv3d->dist; - copy_m3_m4(mat, rv3d->viewinv); - - mul_m3_v3(mat, upvec); - sub_v3_v3v3(my_pivot, rv3d->ofs, upvec); - negate_v3(my_pivot); /* ofs is flipped */ - - /* find a new ofs value that is along the view axis - * (rather than the mouse location) */ - closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin); - vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec); - - negate_v3_v3(rv3d->ofs, dvec); - } - else { - const float mval_ar_mid[2] = { - (float)vod->ar->winx / 2.0f, - (float)vod->ar->winy / 2.0f}; - - ED_view3d_win_to_3d(vod->v3d, vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs); - negate_v3(rv3d->ofs); - } - negate_v3(vod->dyn_ofs); - copy_v3_v3(vod->init.ofs, rv3d->ofs); - } - } - - /* For dolly */ - ED_view3d_win_to_vector(vod->ar, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec); - - { - const int event_xy_offset[2] = { - event->x + vod->init.event_xy_offset[0], - event->y + vod->init.event_xy_offset[1], - }; - /* For rotation with trackball rotation. */ - calctrackballvec(&vod->ar->winrct, event_xy_offset, vod->init.trackvec); - } - - { - float tvec[3]; - negate_v3_v3(tvec, rv3d->ofs); - vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); - } - - vod->reverse = 1.0f; - if (rv3d->persmat[2][1] < 0.0f) { - vod->reverse = -1.0f; - } - - rv3d->rflag |= RV3D_NAVIGATING; +static void viewops_data_create(bContext *C, + wmOperator *op, + const wmEvent *event, + enum eViewOpsFlag viewops_flag) +{ + Depsgraph *depsgraph = CTX_data_depsgraph(C); + ViewOpsData *vod = op->customdata; + RegionView3D *rv3d = vod->rv3d; + + /* Could do this more nicely. */ + if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) { + viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE; + } + + /* we need the depth info before changing any viewport options */ + if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) { + float fallback_depth_pt[3]; + + view3d_operator_needs_opengl(C); /* needed for zbuf drawing */ + + negate_v3_v3(fallback_depth_pt, rv3d->ofs); + + vod->use_dyn_ofs = ED_view3d_autodist( + depsgraph, vod->ar, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt); + } + else { + vod->use_dyn_ofs = false; + } + + if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) { + if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->ar)) { + /* If we're switching from camera view to the perspective one, + * need to tag viewport update, so camera vuew and borders + * are properly updated. + */ + ED_region_tag_redraw(vod->ar); + } + } + + /* set the view from the camera, if view locking is enabled. + * we may want to make this optional but for now its needed always */ + ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d); + + vod->init.dist = rv3d->dist; + vod->init.camzoom = rv3d->camzoom; + copy_qt_qt(vod->init.quat, rv3d->viewquat); + vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; + vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y; + + if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) { + vod->init.event_xy_offset[0] = 0; + vod->init.event_xy_offset[1] = 0; + } + else { + /* Simulate the event starting in the middle of the region. */ + vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->ar->winrct) - event->x; + vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->ar->winrct) - event->y; + } + + vod->init.event_type = event->type; + copy_v3_v3(vod->init.ofs, rv3d->ofs); + + copy_qt_qt(vod->curr.viewquat, rv3d->viewquat); + + if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) { + float ofs[3]; + if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) { + vod->use_dyn_ofs = true; + negate_v3_v3(vod->dyn_ofs, ofs); + viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE; + } + } + + if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) { + if (vod->use_dyn_ofs) { + if (rv3d->is_persp) { + float my_origin[3]; /* original G.vd->ofs */ + float my_pivot[3]; /* view */ + float dvec[3]; + + /* locals for dist correction */ + float mat[3][3]; + float upvec[3]; + + negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */ + + /* Set the dist value to be the distance from this 3d point this means youll + * always be able to zoom into it and panning wont go bad when dist was zero */ + + /* remove dist value */ + upvec[0] = upvec[1] = 0; + upvec[2] = rv3d->dist; + copy_m3_m4(mat, rv3d->viewinv); + + mul_m3_v3(mat, upvec); + sub_v3_v3v3(my_pivot, rv3d->ofs, upvec); + negate_v3(my_pivot); /* ofs is flipped */ + + /* find a new ofs value that is along the view axis + * (rather than the mouse location) */ + closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin); + vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec); + + negate_v3_v3(rv3d->ofs, dvec); + } + else { + const float mval_ar_mid[2] = {(float)vod->ar->winx / 2.0f, (float)vod->ar->winy / 2.0f}; + + ED_view3d_win_to_3d(vod->v3d, vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs); + negate_v3(rv3d->ofs); + } + negate_v3(vod->dyn_ofs); + copy_v3_v3(vod->init.ofs, rv3d->ofs); + } + } + + /* For dolly */ + ED_view3d_win_to_vector(vod->ar, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec); + + { + const int event_xy_offset[2] = { + event->x + vod->init.event_xy_offset[0], + event->y + vod->init.event_xy_offset[1], + }; + /* For rotation with trackball rotation. */ + calctrackballvec(&vod->ar->winrct, event_xy_offset, vod->init.trackvec); + } + + { + float tvec[3]; + negate_v3_v3(tvec, rv3d->ofs); + vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); + } + + vod->reverse = 1.0f; + if (rv3d->persmat[2][1] < 0.0f) { + vod->reverse = -1.0f; + } + + rv3d->rflag |= RV3D_NAVIGATING; } static void viewops_data_free(bContext *C, wmOperator *op) { - ARegion *ar; + ARegion *ar; #if 0 - Paint *p = BKE_paint_get_active_from_context(C); + Paint *p = BKE_paint_get_active_from_context(C); #endif - if (op->customdata) { - ViewOpsData *vod = op->customdata; - ar = vod->ar; - vod->rv3d->rflag &= ~RV3D_NAVIGATING; - - if (vod->timer) { - WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer); - } - - MEM_freeN(vod); - op->customdata = NULL; - } - else { - ar = CTX_wm_region(C); - } + if (op->customdata) { + ViewOpsData *vod = op->customdata; + ar = vod->ar; + vod->rv3d->rflag &= ~RV3D_NAVIGATING; + + if (vod->timer) { + WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer); + } + + MEM_freeN(vod); + op->customdata = NULL; + } + else { + ar = CTX_wm_region(C); + } #if 0 - if (p && (p->flags & PAINT_FAST_NAVIGATE)) + if (p && (p->flags & PAINT_FAST_NAVIGATE)) #endif - { - ED_region_tag_redraw(ar); - } + { + ED_region_tag_redraw(ar); + } } /** \} */ @@ -551,444 +551,445 @@ static void viewops_data_free(bContext *C, wmOperator *op) * \{ */ enum { - VIEW_PASS = 0, - VIEW_APPLY, - VIEW_CONFIRM, + VIEW_PASS = 0, + VIEW_APPLY, + VIEW_CONFIRM, }; /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */ enum { - VIEW_MODAL_CONFIRM = 1, /* used for all view operations */ - VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2, - VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3, - VIEWROT_MODAL_SWITCH_ZOOM = 4, - VIEWROT_MODAL_SWITCH_MOVE = 5, - VIEWROT_MODAL_SWITCH_ROTATE = 6, + VIEW_MODAL_CONFIRM = 1, /* used for all view operations */ + VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2, + VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3, + VIEWROT_MODAL_SWITCH_ZOOM = 4, + VIEWROT_MODAL_SWITCH_MOVE = 5, + VIEWROT_MODAL_SWITCH_ROTATE = 6, }; /* called in transform_ops.c, on each regeneration of keymaps */ void viewrotate_modal_keymap(wmKeyConfig *keyconf) { - static const EnumPropertyItem modal_items[] = { - {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, + static const EnumPropertyItem modal_items[] = { + {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, - {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""}, - {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""}, + {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""}, + {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""}, - {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, - {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, + {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, + {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, - {0, NULL, 0, NULL, NULL}, - }; + {0, NULL, 0, NULL, NULL}, + }; - wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Rotate Modal"); + wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Rotate Modal"); - /* this function is called for each spacetype, only needs to add map once */ - if (keymap && keymap->modal_items) { - return; - } + /* this function is called for each spacetype, only needs to add map once */ + if (keymap && keymap->modal_items) { + return; + } - keymap = WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items); + keymap = WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items); - /* disabled mode switching for now, can re-implement better, later on */ + /* disabled mode switching for now, can re-implement better, later on */ #if 0 - WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); - WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); - WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); + WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); + WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); + WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); #endif - /* assign map to operators */ - WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate"); + /* assign map to operators */ + WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate"); } static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4]) { - if (vod->use_dyn_ofs) { - RegionView3D *rv3d = vod->rv3d; - view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs); - } + if (vod->use_dyn_ofs) { + RegionView3D *rv3d = vod->rv3d; + view3d_orbit_apply_dyn_ofs( + rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs); + } } static void viewrotate_apply_snap(ViewOpsData *vod) { - const float axis_limit = DEG2RADF(45 / 3); - - RegionView3D *rv3d = vod->rv3d; - - float viewquat_inv[4]; - float zaxis[3] = {0, 0, 1}; - float zaxis_best[3]; - int x, y, z; - bool found = false; - - invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat); - - mul_qt_v3(viewquat_inv, zaxis); - normalize_v3(zaxis); - - - for (x = -1; x < 2; x++) { - for (y = -1; y < 2; y++) { - for (z = -1; z < 2; z++) { - if (x || y || z) { - float zaxis_test[3] = {x, y, z}; - - normalize_v3(zaxis_test); - - if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) { - copy_v3_v3(zaxis_best, zaxis_test); - found = true; - } - } - } - } - } - - if (found) { - - /* find the best roll */ - float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4]; - float viewquat_align[4]; /* viewquat aligned to zaxis_best */ - float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */ - float best_angle = axis_limit; - int j; - - /* viewquat_align is the original viewquat aligned to the snapped axis - * for testing roll */ - rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis); - normalize_qt(viewquat_align); - mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align); - normalize_qt(viewquat_align); - invert_qt_qt_normalized(viewquat_align_inv, viewquat_align); - - vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY); - normalize_qt(quat_snap); - invert_qt_normalized(quat_snap); - - /* check if we can find the roll */ - found = false; - - /* find best roll */ - for (j = 0; j < 8; j++) { - float angle; - float xaxis1[3] = {1, 0, 0}; - float xaxis2[3] = {1, 0, 0}; - float quat_final_inv[4]; - - axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f)); - normalize_qt(quat_roll); - - mul_qt_qtqt(quat_final, quat_snap, quat_roll); - normalize_qt(quat_final); - - /* compare 2 vector angles to find the least roll */ - invert_qt_qt_normalized(quat_final_inv, quat_final); - mul_qt_v3(viewquat_align_inv, xaxis1); - mul_qt_v3(quat_final_inv, xaxis2); - angle = angle_v3v3(xaxis1, xaxis2); - - if (angle <= best_angle) { - found = true; - best_angle = angle; - copy_qt_qt(quat_best, quat_final); - } - } - - if (found) { - /* lock 'quat_best' to an axis view if we can */ - rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f); - if (rv3d->view != RV3D_VIEW_USER) { - ED_view3d_quat_from_axis_view(rv3d->view, quat_best); - } - } - else { - copy_qt_qt(quat_best, viewquat_align); - } - - copy_qt_qt(rv3d->viewquat, quat_best); - - viewrotate_apply_dyn_ofs(vod, rv3d->viewquat); - } + const float axis_limit = DEG2RADF(45 / 3); + + RegionView3D *rv3d = vod->rv3d; + + float viewquat_inv[4]; + float zaxis[3] = {0, 0, 1}; + float zaxis_best[3]; + int x, y, z; + bool found = false; + + invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat); + + mul_qt_v3(viewquat_inv, zaxis); + normalize_v3(zaxis); + + for (x = -1; x < 2; x++) { + for (y = -1; y < 2; y++) { + for (z = -1; z < 2; z++) { + if (x || y || z) { + float zaxis_test[3] = {x, y, z}; + + normalize_v3(zaxis_test); + + if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) { + copy_v3_v3(zaxis_best, zaxis_test); + found = true; + } + } + } + } + } + + if (found) { + + /* find the best roll */ + float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4]; + float viewquat_align[4]; /* viewquat aligned to zaxis_best */ + float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */ + float best_angle = axis_limit; + int j; + + /* viewquat_align is the original viewquat aligned to the snapped axis + * for testing roll */ + rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis); + normalize_qt(viewquat_align); + mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align); + normalize_qt(viewquat_align); + invert_qt_qt_normalized(viewquat_align_inv, viewquat_align); + + vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY); + normalize_qt(quat_snap); + invert_qt_normalized(quat_snap); + + /* check if we can find the roll */ + found = false; + + /* find best roll */ + for (j = 0; j < 8; j++) { + float angle; + float xaxis1[3] = {1, 0, 0}; + float xaxis2[3] = {1, 0, 0}; + float quat_final_inv[4]; + + axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f)); + normalize_qt(quat_roll); + + mul_qt_qtqt(quat_final, quat_snap, quat_roll); + normalize_qt(quat_final); + + /* compare 2 vector angles to find the least roll */ + invert_qt_qt_normalized(quat_final_inv, quat_final); + mul_qt_v3(viewquat_align_inv, xaxis1); + mul_qt_v3(quat_final_inv, xaxis2); + angle = angle_v3v3(xaxis1, xaxis2); + + if (angle <= best_angle) { + found = true; + best_angle = angle; + copy_qt_qt(quat_best, quat_final); + } + } + + if (found) { + /* lock 'quat_best' to an axis view if we can */ + rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f); + if (rv3d->view != RV3D_VIEW_USER) { + ED_view3d_quat_from_axis_view(rv3d->view, quat_best); + } + } + else { + copy_qt_qt(quat_best, viewquat_align); + } + + copy_qt_qt(rv3d->viewquat, quat_best); + + viewrotate_apply_dyn_ofs(vod, rv3d->viewquat); + } } static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2]) { - RegionView3D *rv3d = vod->rv3d; + RegionView3D *rv3d = vod->rv3d; - rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */ + rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */ - if (U.flag & USER_TRACKBALL) { - float axis[3], q1[4], dvec[3], newvec[3]; - float angle; + if (U.flag & USER_TRACKBALL) { + float axis[3], q1[4], dvec[3], newvec[3]; + float angle; - { - const int event_xy_offset[2] = { - event_xy[0] + vod->init.event_xy_offset[0], - event_xy[1] + vod->init.event_xy_offset[1], - }; - calctrackballvec(&vod->ar->winrct, event_xy_offset, newvec); - } + { + const int event_xy_offset[2] = { + event_xy[0] + vod->init.event_xy_offset[0], + event_xy[1] + vod->init.event_xy_offset[1], + }; + calctrackballvec(&vod->ar->winrct, event_xy_offset, newvec); + } - sub_v3_v3v3(dvec, newvec, vod->init.trackvec); + sub_v3_v3v3(dvec, newvec, vod->init.trackvec); - angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI; + angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI; - /* Allow for rotation beyond the interval [-pi, pi] */ - angle = angle_wrap_rad(angle); + /* Allow for rotation beyond the interval [-pi, pi] */ + angle = angle_wrap_rad(angle); - /* This relation is used instead of the actual angle between vectors - * so that the angle of rotation is linearly proportional to - * the distance that the mouse is dragged. */ + /* This relation is used instead of the actual angle between vectors + * so that the angle of rotation is linearly proportional to + * the distance that the mouse is dragged. */ - cross_v3_v3v3(axis, vod->init.trackvec, newvec); - axis_angle_to_quat(q1, axis, angle); + cross_v3_v3v3(axis, vod->init.trackvec, newvec); + axis_angle_to_quat(q1, axis, angle); - mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat); + mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat); - viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat); - } - else { - /* New turntable view code by John Aughey */ - float quat_local_x[4], quat_global_z[4]; - float m[3][3]; - float m_inv[3][3]; - const float zvec_global[3] = {0.0f, 0.0f, 1.0f}; - float xaxis[3]; + viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat); + } + else { + /* New turntable view code by John Aughey */ + float quat_local_x[4], quat_global_z[4]; + float m[3][3]; + float m_inv[3][3]; + const float zvec_global[3] = {0.0f, 0.0f, 1.0f}; + float xaxis[3]; - /* Sensitivity will control how fast the viewport rotates. 0.007 was - * obtained experimentally by looking at viewport rotation sensitivities - * on other modeling programs. */ - /* Perhaps this should be a configurable user parameter. */ - const float sensitivity = 0.007f; + /* Sensitivity will control how fast the viewport rotates. 0.007 was + * obtained experimentally by looking at viewport rotation sensitivities + * on other modeling programs. */ + /* Perhaps this should be a configurable user parameter. */ + const float sensitivity = 0.007f; - /* Get the 3x3 matrix and its inverse from the quaternion */ - quat_to_mat3(m, vod->curr.viewquat); - invert_m3_m3(m_inv, m); + /* Get the 3x3 matrix and its inverse from the quaternion */ + quat_to_mat3(m, vod->curr.viewquat); + invert_m3_m3(m_inv, m); - /* avoid gimble lock */ + /* avoid gimble lock */ #if 1 - if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) { - float fac; - cross_v3_v3v3(xaxis, zvec_global, m_inv[2]); - if (dot_v3v3(xaxis, m_inv[0]) < 0) { - negate_v3(xaxis); - } - fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI; - fac = fabsf(fac - 0.5f) * 2; - fac = fac * fac; - interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac); - } - else { - copy_v3_v3(xaxis, m_inv[0]); - } + if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) { + float fac; + cross_v3_v3v3(xaxis, zvec_global, m_inv[2]); + if (dot_v3v3(xaxis, m_inv[0]) < 0) { + negate_v3(xaxis); + } + fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI; + fac = fabsf(fac - 0.5f) * 2; + fac = fac * fac; + interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac); + } + else { + copy_v3_v3(xaxis, m_inv[0]); + } #else - copy_v3_v3(xaxis, m_inv[0]); + copy_v3_v3(xaxis, m_inv[0]); #endif - /* Determine the direction of the x vector (for rotating up and down) */ - /* This can likely be computed directly from the quaternion. */ + /* Determine the direction of the x vector (for rotating up and down) */ + /* This can likely be computed directly from the quaternion. */ - /* Perform the up/down rotation */ - axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1])); - mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x); + /* Perform the up/down rotation */ + axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1])); + mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x); - /* Perform the orbital rotation */ - axis_angle_to_quat_single(quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0])); - mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z); + /* Perform the orbital rotation */ + axis_angle_to_quat_single( + quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0])); + mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z); - viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat); - } + viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat); + } - /* avoid precision loss over time */ - normalize_qt(vod->curr.viewquat); + /* avoid precision loss over time */ + normalize_qt(vod->curr.viewquat); - /* use a working copy so view rotation locking doesn't overwrite the locked - * rotation back into the view we calculate with */ - copy_qt_qt(rv3d->viewquat, vod->curr.viewquat); + /* use a working copy so view rotation locking doesn't overwrite the locked + * rotation back into the view we calculate with */ + copy_qt_qt(rv3d->viewquat, vod->curr.viewquat); - /* check for view snap, - * note: don't apply snap to vod->viewquat so the view wont jam up */ - if (vod->axis_snap) { - viewrotate_apply_snap(vod); - } - vod->prev.event_xy[0] = event_xy[0]; - vod->prev.event_xy[1] = event_xy[1]; + /* check for view snap, + * note: don't apply snap to vod->viewquat so the view wont jam up */ + if (vod->axis_snap) { + viewrotate_apply_snap(vod); + } + vod->prev.event_xy[0] = event_xy[0]; + vod->prev.event_xy[1] = event_xy[1]; - ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d); + ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d); - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); } static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod = op->customdata; - short event_code = VIEW_PASS; - bool use_autokey = false; - int ret = OPERATOR_RUNNING_MODAL; - - /* execute the events */ - if (event->type == MOUSEMOVE) { - event_code = VIEW_APPLY; - } - else if (event->type == EVT_MODAL_MAP) { - switch (event->val) { - case VIEW_MODAL_CONFIRM: - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_AXIS_SNAP_ENABLE: - vod->axis_snap = true; - event_code = VIEW_APPLY; - break; - case VIEWROT_MODAL_AXIS_SNAP_DISABLE: - vod->axis_snap = false; - event_code = VIEW_APPLY; - break; - case VIEWROT_MODAL_SWITCH_ZOOM: - WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_MOVE: - WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - } - } - else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { - event_code = VIEW_CONFIRM; - } - - if (event_code == VIEW_APPLY) { - viewrotate_apply(vod, &event->x); - if (ED_screen_animation_playing(CTX_wm_manager(C))) { - use_autokey = true; - } - } - else if (event_code == VIEW_CONFIRM) { - ED_view3d_depth_tag_update(vod->rv3d); - use_autokey = true; - ret = OPERATOR_FINISHED; - } - - if (use_autokey) { - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true); - } - - if (ret & OPERATOR_FINISHED) { - viewops_data_free(C, op); - } - - return ret; + ViewOpsData *vod = op->customdata; + short event_code = VIEW_PASS; + bool use_autokey = false; + int ret = OPERATOR_RUNNING_MODAL; + + /* execute the events */ + if (event->type == MOUSEMOVE) { + event_code = VIEW_APPLY; + } + else if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case VIEW_MODAL_CONFIRM: + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_AXIS_SNAP_ENABLE: + vod->axis_snap = true; + event_code = VIEW_APPLY; + break; + case VIEWROT_MODAL_AXIS_SNAP_DISABLE: + vod->axis_snap = false; + event_code = VIEW_APPLY; + break; + case VIEWROT_MODAL_SWITCH_ZOOM: + WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_MOVE: + WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + } + } + else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { + event_code = VIEW_CONFIRM; + } + + if (event_code == VIEW_APPLY) { + viewrotate_apply(vod, &event->x); + if (ED_screen_animation_playing(CTX_wm_manager(C))) { + use_autokey = true; + } + } + else if (event_code == VIEW_CONFIRM) { + ED_view3d_depth_tag_update(vod->rv3d); + use_autokey = true; + ret = OPERATOR_FINISHED; + } + + if (use_autokey) { + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true); + } + + if (ret & OPERATOR_FINISHED) { + viewops_data_free(C, op); + } + + return ret; } static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod; + ViewOpsData *vod; - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - /* makes op->customdata */ - viewops_data_alloc(C, op); - vod = op->customdata; + /* makes op->customdata */ + viewops_data_alloc(C, op); + vod = op->customdata; - /* poll should check but in some cases fails, see poll func for details */ - if (vod->rv3d->viewlock & RV3D_LOCKED) { - viewops_data_free(C, op); - return OPERATOR_PASS_THROUGH; - } + /* poll should check but in some cases fails, see poll func for details */ + if (vod->rv3d->viewlock & RV3D_LOCKED) { + viewops_data_free(C, op); + return OPERATOR_PASS_THROUGH; + } - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - viewops_data_create( - C, op, event, - viewops_flag_from_prefs() | - VIEWOPS_FLAG_PERSP_ENSURE | - (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); + viewops_data_create(C, + op, + event, + viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE | + (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); - if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) { - /* Rotate direction we keep always same */ - int event_xy[2]; + if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) { + /* Rotate direction we keep always same */ + int event_xy[2]; - if (event->type == MOUSEPAN) { - if (U.uiflag2 & USER_TRACKPAD_NATURAL) { - event_xy[0] = 2 * event->x - event->prevx; - event_xy[1] = 2 * event->y - event->prevy; - } - else { - event_xy[0] = event->prevx; - event_xy[1] = event->prevy; - } - } - else { - /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */ - event_xy[0] = event->prevx; - event_xy[1] = event->y; - } + if (event->type == MOUSEPAN) { + if (U.uiflag2 & USER_TRACKPAD_NATURAL) { + event_xy[0] = 2 * event->x - event->prevx; + event_xy[1] = 2 * event->y - event->prevy; + } + else { + event_xy[0] = event->prevx; + event_xy[1] = event->prevy; + } + } + else { + /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */ + event_xy[0] = event->prevx; + event_xy[1] = event->y; + } - viewrotate_apply(vod, event_xy); - ED_view3d_depth_tag_update(vod->rv3d); + viewrotate_apply(vod, event_xy); + ED_view3d_depth_tag_update(vod->rv3d); - viewops_data_free(C, op); + viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - /* add temp handler */ - WM_event_add_modal_handler(C, op); + return OPERATOR_FINISHED; + } + else { + /* add temp handler */ + WM_event_add_modal_handler(C, op); - return OPERATOR_RUNNING_MODAL; - } + return OPERATOR_RUNNING_MODAL; + } } /* test for unlocked camera view in quad view */ static bool view3d_camera_user_poll(bContext *C) { - View3D *v3d; - ARegion *ar; + View3D *v3d; + ARegion *ar; - if (ED_view3d_context_user_region(C, &v3d, &ar)) { - RegionView3D *rv3d = ar->regiondata; - if (rv3d->persp == RV3D_CAMOB) { - return 1; - } - } + if (ED_view3d_context_user_region(C, &v3d, &ar)) { + RegionView3D *rv3d = ar->regiondata; + if (rv3d->persp == RV3D_CAMOB) { + return 1; + } + } - return 0; + return 0; } static bool view3d_lock_poll(bContext *C) { - View3D *v3d = CTX_wm_view3d(C); - if (v3d) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); - if (rv3d) { - return ED_view3d_offset_lock_check(v3d, rv3d); - } - } - return false; + View3D *v3d = CTX_wm_view3d(C); + if (v3d) { + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (rv3d) { + return ED_view3d_offset_lock_check(v3d, rv3d); + } + } + return false; } static void viewrotate_cancel(bContext *C, wmOperator *op) { - viewops_data_free(C, op); + viewops_data_free(C, op); } void VIEW3D_OT_rotate(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Rotate View"; - ot->description = "Rotate the view"; - ot->idname = "VIEW3D_OT_rotate"; + /* identifiers */ + ot->name = "Rotate View"; + ot->description = "Rotate the view"; + ot->idname = "VIEW3D_OT_rotate"; - /* api callbacks */ - ot->invoke = viewrotate_invoke; - ot->modal = viewrotate_modal; - ot->poll = ED_operator_region_view3d_active; - ot->cancel = viewrotate_cancel; + /* api callbacks */ + ot->invoke = viewrotate_invoke; + ot->modal = viewrotate_modal; + ot->poll = ED_operator_region_view3d_active; + ot->cancel = viewrotate_cancel; - /* flags */ - ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; + /* flags */ + ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; - view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT); + view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT); } /** \} */ @@ -998,48 +999,48 @@ void VIEW3D_OT_rotate(wmOperatorType *ot) * \{ */ #ifdef WITH_INPUT_NDOF -#define NDOF_HAS_TRANSLATE ((!ED_view3d_offset_lock_check(v3d, rv3d)) && !is_zero_v3(ndof->tvec)) -#define NDOF_HAS_ROTATE (((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec)) +# define NDOF_HAS_TRANSLATE ((!ED_view3d_offset_lock_check(v3d, rv3d)) && !is_zero_v3(ndof->tvec)) +# define NDOF_HAS_ROTATE (((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec)) /** * \param depth_pt: A point to calculate the depth (in perspective mode) */ static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3]) { - float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND; + float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND; - if (rv3d->is_persp) { - speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL); - } + if (rv3d->is_persp) { + speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL); + } - return speed; + return speed; } static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist) { - float viewinv[4]; - float tvec[3]; + float viewinv[4]; + float tvec[3]; - BLI_assert(dist >= 0.0f); + BLI_assert(dist >= 0.0f); - copy_v3_fl3(tvec, 0.0f, 0.0f, dist); - /* rv3d->viewinv isn't always valid */ -#if 0 - mul_mat3_m4_v3(rv3d->viewinv, tvec); -#else - invert_qt_qt_normalized(viewinv, rv3d->viewquat); - mul_qt_v3(viewinv, tvec); -#endif + copy_v3_fl3(tvec, 0.0f, 0.0f, dist); + /* rv3d->viewinv isn't always valid */ +# if 0 + mul_mat3_m4_v3(rv3d->viewinv, tvec); +# else + invert_qt_qt_normalized(viewinv, rv3d->viewquat); + mul_qt_v3(viewinv, tvec); +# endif - return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); + return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); } static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d) { - float tvec[3]; - negate_v3_v3(tvec, rv3d->ofs); + float tvec[3]; + negate_v3_v3(tvec, rv3d->ofs); - return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); + return view3d_ndof_pan_speed_calc_ex(rv3d, tvec); } /** @@ -1047,261 +1048,265 @@ static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d) * * \param has_zoom: zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho. */ -static void view3d_ndof_pan_zoom( - const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar, - const bool has_translate, const bool has_zoom) +static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof, + ScrArea *sa, + ARegion *ar, + const bool has_translate, + const bool has_zoom) { - RegionView3D *rv3d = ar->regiondata; - float view_inv[4]; - float pan_vec[3]; + RegionView3D *rv3d = ar->regiondata; + float view_inv[4]; + float pan_vec[3]; - if (has_translate == false && has_zoom == false) { - return; - } + if (has_translate == false && has_zoom == false) { + return; + } - WM_event_ndof_pan_get(ndof, pan_vec, false); + WM_event_ndof_pan_get(ndof, pan_vec, false); - if (has_zoom) { - /* zoom with Z */ + if (has_zoom) { + /* zoom with Z */ - /* Zoom! - * velocity should be proportional to the linear velocity attained by rotational motion of same strength - * [got that?] - * proportional to arclength = radius * angle - */ + /* Zoom! + * velocity should be proportional to the linear velocity attained by rotational motion of same strength + * [got that?] + * proportional to arclength = radius * angle + */ - pan_vec[2] = 0.0f; + pan_vec[2] = 0.0f; - /* "zoom in" or "translate"? depends on zoom mode in user settings? */ - if (ndof->tvec[2]) { - float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2]; + /* "zoom in" or "translate"? depends on zoom mode in user settings? */ + if (ndof->tvec[2]) { + float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2]; - if (U.ndof_flag & NDOF_ZOOM_INVERT) { - zoom_distance = -zoom_distance; - } + if (U.ndof_flag & NDOF_ZOOM_INVERT) { + zoom_distance = -zoom_distance; + } - rv3d->dist += zoom_distance; - } - } - else { - /* dolly with Z */ + rv3d->dist += zoom_distance; + } + } + else { + /* dolly with Z */ - /* all callers must check */ - if (has_translate) { - BLI_assert(ED_view3d_offset_lock_check((View3D *)sa->spacedata.first, rv3d) == false); - } - } + /* all callers must check */ + if (has_translate) { + BLI_assert(ED_view3d_offset_lock_check((View3D *)sa->spacedata.first, rv3d) == false); + } + } - if (has_translate) { - const float speed = view3d_ndof_pan_speed_calc(rv3d); + if (has_translate) { + const float speed = view3d_ndof_pan_speed_calc(rv3d); - mul_v3_fl(pan_vec, speed * ndof->dt); + mul_v3_fl(pan_vec, speed * ndof->dt); - /* transform motion from view to world coordinates */ - invert_qt_qt_normalized(view_inv, rv3d->viewquat); - mul_qt_v3(view_inv, pan_vec); + /* transform motion from view to world coordinates */ + invert_qt_qt_normalized(view_inv, rv3d->viewquat); + mul_qt_v3(view_inv, pan_vec); - /* move center of view opposite of hand motion (this is camera mode, not object mode) */ - sub_v3_v3(rv3d->ofs, pan_vec); + /* move center of view opposite of hand motion (this is camera mode, not object mode) */ + sub_v3_v3(rv3d->ofs, pan_vec); - if (rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(sa, ar); - } - } + if (rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(sa, ar); + } + } } - -static void view3d_ndof_orbit( - const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar, - ViewOpsData *vod, const bool apply_dyn_ofs) +static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, + ScrArea *sa, + ARegion *ar, + ViewOpsData *vod, + const bool apply_dyn_ofs) { - View3D *v3d = sa->spacedata.first; - RegionView3D *rv3d = ar->regiondata; + View3D *v3d = sa->spacedata.first; + RegionView3D *rv3d = ar->regiondata; - float view_inv[4]; + float view_inv[4]; - BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0); + BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0); - ED_view3d_persp_ensure(vod->depsgraph, v3d, ar); + ED_view3d_persp_ensure(vod->depsgraph, v3d, ar); - rv3d->view = RV3D_VIEW_USER; + rv3d->view = RV3D_VIEW_USER; - invert_qt_qt_normalized(view_inv, rv3d->viewquat); + invert_qt_qt_normalized(view_inv, rv3d->viewquat); - if (U.ndof_flag & NDOF_TURNTABLE) { - float rot[3]; + if (U.ndof_flag & NDOF_TURNTABLE) { + float rot[3]; - /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ - float angle, quat[4]; - float xvec[3] = {1, 0, 0}; + /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ + float angle, quat[4]; + float xvec[3] = {1, 0, 0}; - /* only use XY, ignore Z */ - WM_event_ndof_rotate_get(ndof, rot); + /* only use XY, ignore Z */ + WM_event_ndof_rotate_get(ndof, rot); - /* Determine the direction of the x vector (for rotating up and down) */ - mul_qt_v3(view_inv, xvec); + /* Determine the direction of the x vector (for rotating up and down) */ + mul_qt_v3(view_inv, xvec); - /* Perform the up/down rotation */ - angle = ndof->dt * rot[0]; - axis_angle_to_quat(quat, xvec, angle); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); + /* Perform the up/down rotation */ + angle = ndof->dt * rot[0]; + axis_angle_to_quat(quat, xvec, angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); - /* Perform the orbital rotation */ - angle = ndof->dt * rot[1]; + /* Perform the orbital rotation */ + angle = ndof->dt * rot[1]; - /* update the onscreen doo-dad */ - rv3d->rot_angle = angle; - rv3d->rot_axis[0] = 0; - rv3d->rot_axis[1] = 0; - rv3d->rot_axis[2] = 1; + /* update the onscreen doo-dad */ + rv3d->rot_angle = angle; + rv3d->rot_axis[0] = 0; + rv3d->rot_axis[1] = 0; + rv3d->rot_axis[2] = 1; - axis_angle_to_quat_single(quat, 'Z', angle); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); - } - else { - float quat[4]; - float axis[3]; - float angle = WM_event_ndof_to_axis_angle(ndof, axis); + axis_angle_to_quat_single(quat, 'Z', angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); + } + else { + float quat[4]; + float axis[3]; + float angle = WM_event_ndof_to_axis_angle(ndof, axis); - /* transform rotation axis from view to world coordinates */ - mul_qt_v3(view_inv, axis); + /* transform rotation axis from view to world coordinates */ + mul_qt_v3(view_inv, axis); - /* update the onscreen doo-dad */ - rv3d->rot_angle = angle; - copy_v3_v3(rv3d->rot_axis, axis); + /* update the onscreen doo-dad */ + rv3d->rot_angle = angle; + copy_v3_v3(rv3d->rot_axis, axis); - axis_angle_to_quat(quat, axis, angle); + axis_angle_to_quat(quat, axis, angle); - /* apply rotation */ - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); - } + /* apply rotation */ + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat); + } - if (apply_dyn_ofs) { - viewrotate_apply_dyn_ofs(vod, rv3d->viewquat); - } + if (apply_dyn_ofs) { + viewrotate_apply_dyn_ofs(vod, rv3d->viewquat); + } } /** * Called from both fly mode and walk mode, */ -void view3d_ndof_fly( - const wmNDOFMotionData *ndof, - View3D *v3d, RegionView3D *rv3d, - const bool use_precision, const short protectflag, - bool *r_has_translate, bool *r_has_rotate) -{ - bool has_translate = NDOF_HAS_TRANSLATE; - bool has_rotate = NDOF_HAS_ROTATE; - - float view_inv[4]; - invert_qt_qt_normalized(view_inv, rv3d->viewquat); - - rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */ - - if (has_translate) { - /* ignore real 'dist' since fly has its own speed settings, - * also its overwritten at this point. */ - float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f); - float trans[3], trans_orig_y; - - if (use_precision) { - speed *= 0.2f; - } - - WM_event_ndof_pan_get(ndof, trans, false); - mul_v3_fl(trans, speed * ndof->dt); - trans_orig_y = trans[1]; - - if (U.ndof_flag & NDOF_FLY_HELICOPTER) { - trans[1] = 0.0f; - } - - /* transform motion from view to world coordinates */ - mul_qt_v3(view_inv, trans); - - if (U.ndof_flag & NDOF_FLY_HELICOPTER) { - /* replace world z component with device y (yes it makes sense) */ - trans[2] = trans_orig_y; - } - - if (rv3d->persp == RV3D_CAMOB) { - /* respect camera position locks */ - if (protectflag & OB_LOCK_LOCX) { - trans[0] = 0.0f; - } - if (protectflag & OB_LOCK_LOCY) { - trans[1] = 0.0f; - } - if (protectflag & OB_LOCK_LOCZ) { - trans[2] = 0.0f; - } - } - - if (!is_zero_v3(trans)) { - /* move center of view opposite of hand motion - * (this is camera mode, not object mode) */ - sub_v3_v3(rv3d->ofs, trans); - has_translate = true; - } - else { - has_translate = false; - } - } - - if (has_rotate) { - const float turn_sensitivity = 1.0f; - - float rotation[4]; - float axis[3]; - float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis); - - if (fabsf(angle) > 0.0001f) { - has_rotate = true; - - if (use_precision) { - angle *= 0.2f; - } - - /* transform rotation axis from view to world coordinates */ - mul_qt_v3(view_inv, axis); - - /* apply rotation to view */ - axis_angle_to_quat(rotation, axis, angle); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); - - if (U.ndof_flag & NDOF_LOCK_HORIZON) { - /* force an upright viewpoint - * TODO: make this less... sudden */ - float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */ - float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */ - - /* find new inverse since viewquat has changed */ - invert_qt_qt_normalized(view_inv, rv3d->viewquat); - /* could apply reverse rotation to existing view_inv to save a few cycles */ - - /* transform view vectors to world coordinates */ - mul_qt_v3(view_inv, view_horizon); - mul_qt_v3(view_inv, view_direction); - - - /* find difference between view & world horizons - * true horizon lives in world xy plane, so look only at difference in z */ - angle = -asinf(view_horizon[2]); - - /* rotate view so view horizon = world horizon */ - axis_angle_to_quat(rotation, view_direction, angle); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); - } - - rv3d->view = RV3D_VIEW_USER; - } - else { - has_rotate = false; - } - } - - *r_has_translate = has_translate; - *r_has_rotate = has_rotate; +void view3d_ndof_fly(const wmNDOFMotionData *ndof, + View3D *v3d, + RegionView3D *rv3d, + const bool use_precision, + const short protectflag, + bool *r_has_translate, + bool *r_has_rotate) +{ + bool has_translate = NDOF_HAS_TRANSLATE; + bool has_rotate = NDOF_HAS_ROTATE; + + float view_inv[4]; + invert_qt_qt_normalized(view_inv, rv3d->viewquat); + + rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */ + + if (has_translate) { + /* ignore real 'dist' since fly has its own speed settings, + * also its overwritten at this point. */ + float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f); + float trans[3], trans_orig_y; + + if (use_precision) { + speed *= 0.2f; + } + + WM_event_ndof_pan_get(ndof, trans, false); + mul_v3_fl(trans, speed * ndof->dt); + trans_orig_y = trans[1]; + + if (U.ndof_flag & NDOF_FLY_HELICOPTER) { + trans[1] = 0.0f; + } + + /* transform motion from view to world coordinates */ + mul_qt_v3(view_inv, trans); + + if (U.ndof_flag & NDOF_FLY_HELICOPTER) { + /* replace world z component with device y (yes it makes sense) */ + trans[2] = trans_orig_y; + } + + if (rv3d->persp == RV3D_CAMOB) { + /* respect camera position locks */ + if (protectflag & OB_LOCK_LOCX) { + trans[0] = 0.0f; + } + if (protectflag & OB_LOCK_LOCY) { + trans[1] = 0.0f; + } + if (protectflag & OB_LOCK_LOCZ) { + trans[2] = 0.0f; + } + } + + if (!is_zero_v3(trans)) { + /* move center of view opposite of hand motion + * (this is camera mode, not object mode) */ + sub_v3_v3(rv3d->ofs, trans); + has_translate = true; + } + else { + has_translate = false; + } + } + + if (has_rotate) { + const float turn_sensitivity = 1.0f; + + float rotation[4]; + float axis[3]; + float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis); + + if (fabsf(angle) > 0.0001f) { + has_rotate = true; + + if (use_precision) { + angle *= 0.2f; + } + + /* transform rotation axis from view to world coordinates */ + mul_qt_v3(view_inv, axis); + + /* apply rotation to view */ + axis_angle_to_quat(rotation, axis, angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); + + if (U.ndof_flag & NDOF_LOCK_HORIZON) { + /* force an upright viewpoint + * TODO: make this less... sudden */ + float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */ + float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */ + + /* find new inverse since viewquat has changed */ + invert_qt_qt_normalized(view_inv, rv3d->viewquat); + /* could apply reverse rotation to existing view_inv to save a few cycles */ + + /* transform view vectors to world coordinates */ + mul_qt_v3(view_inv, view_horizon); + mul_qt_v3(view_inv, view_direction); + + /* find difference between view & world horizons + * true horizon lives in world xy plane, so look only at difference in z */ + angle = -asinf(view_horizon[2]); + + /* rotate view so view horizon = world horizon */ + axis_angle_to_quat(rotation, view_direction, angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); + } + + rv3d->view = RV3D_VIEW_USER; + } + else { + has_rotate = false; + } + } + + *r_has_translate = has_translate; + *r_has_rotate = has_rotate; } /** \} */ @@ -1312,76 +1317,76 @@ void view3d_ndof_fly( static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - if (event->type != NDOF_MOTION) { - return OPERATOR_CANCELLED; - } + if (event->type != NDOF_MOTION) { + return OPERATOR_CANCELLED; + } - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - ViewOpsData *vod; - View3D *v3d; - RegionView3D *rv3d; - char xform_flag = 0; + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + ViewOpsData *vod; + View3D *v3d; + RegionView3D *rv3d; + char xform_flag = 0; - const wmNDOFMotionData *ndof = event->customdata; + const wmNDOFMotionData *ndof = event->customdata; - viewops_data_alloc(C, op); - viewops_data_create( - C, op, event, - viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false)); - vod = op->customdata; + viewops_data_alloc(C, op); + viewops_data_create( + C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false)); + vod = op->customdata; - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - v3d = vod->v3d; - rv3d = vod->rv3d; + v3d = vod->v3d; + rv3d = vod->rv3d; - /* off by default, until changed later this function */ - rv3d->rot_angle = 0.0f; + /* off by default, until changed later this function */ + rv3d->rot_angle = 0.0f; - ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); + ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); - if (ndof->progress != P_FINISHING) { - const bool has_rotation = NDOF_HAS_ROTATE; - /* if we can't rotate, fallback to translate (locked axis views) */ - const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED); - const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; + if (ndof->progress != P_FINISHING) { + const bool has_rotation = NDOF_HAS_ROTATE; + /* if we can't rotate, fallback to translate (locked axis views) */ + const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED); + const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; - if (has_translate || has_zoom) { - view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom); - xform_flag |= HAS_TRANSLATE; - } + if (has_translate || has_zoom) { + view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom); + xform_flag |= HAS_TRANSLATE; + } - if (has_rotation) { - view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true); - xform_flag |= HAS_ROTATE; - } - } + if (has_rotation) { + view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true); + xform_flag |= HAS_ROTATE; + } + } - ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); - if (xform_flag) { - ED_view3d_camera_lock_autokey(v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); - } + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + if (xform_flag) { + ED_view3d_camera_lock_autokey( + v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); + } - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); - viewops_data_free(C, op); + viewops_data_free(C, op); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot) { - /* identifiers */ - ot->name = "NDOF Orbit View"; - ot->description = "Orbit the view using the 3D mouse"; - ot->idname = "VIEW3D_OT_ndof_orbit"; + /* identifiers */ + ot->name = "NDOF Orbit View"; + ot->description = "Orbit the view using the 3D mouse"; + ot->idname = "VIEW3D_OT_ndof_orbit"; - /* api callbacks */ - ot->invoke = ndof_orbit_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = ndof_orbit_invoke; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -1392,112 +1397,110 @@ void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot) static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - if (event->type != NDOF_MOTION) { - return OPERATOR_CANCELLED; - } + if (event->type != NDOF_MOTION) { + return OPERATOR_CANCELLED; + } - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - ViewOpsData *vod; - View3D *v3d; - RegionView3D *rv3d; - char xform_flag = 0; + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + ViewOpsData *vod; + View3D *v3d; + RegionView3D *rv3d; + char xform_flag = 0; - const wmNDOFMotionData *ndof = event->customdata; + const wmNDOFMotionData *ndof = event->customdata; - viewops_data_alloc(C, op); - viewops_data_create( - C, op, event, - viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false)); + viewops_data_alloc(C, op); + viewops_data_create( + C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false)); - vod = op->customdata; + vod = op->customdata; - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - v3d = vod->v3d; - rv3d = vod->rv3d; + v3d = vod->v3d; + rv3d = vod->rv3d; - /* off by default, until changed later this function */ - rv3d->rot_angle = 0.0f; + /* off by default, until changed later this function */ + rv3d->rot_angle = 0.0f; - ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); + ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); - if (ndof->progress == P_FINISHING) { - /* pass */ - } - else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) { - /* if we can't rotate, fallback to translate (locked axis views) */ - const bool has_translate = NDOF_HAS_TRANSLATE; - const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d); + if (ndof->progress == P_FINISHING) { + /* pass */ + } + else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) { + /* if we can't rotate, fallback to translate (locked axis views) */ + const bool has_translate = NDOF_HAS_TRANSLATE; + const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d); - if (has_translate || has_zoom) { - view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true); - xform_flag |= HAS_TRANSLATE; - } - } - else if ((U.ndof_flag & NDOF_MODE_ORBIT) || - ED_view3d_offset_lock_check(v3d, rv3d)) - { - const bool has_rotation = NDOF_HAS_ROTATE; - const bool has_zoom = (ndof->tvec[2] != 0.0f); + if (has_translate || has_zoom) { + view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true); + xform_flag |= HAS_TRANSLATE; + } + } + else if ((U.ndof_flag & NDOF_MODE_ORBIT) || ED_view3d_offset_lock_check(v3d, rv3d)) { + const bool has_rotation = NDOF_HAS_ROTATE; + const bool has_zoom = (ndof->tvec[2] != 0.0f); - if (has_zoom) { - view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom); - xform_flag |= HAS_TRANSLATE; - } + if (has_zoom) { + view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom); + xform_flag |= HAS_TRANSLATE; + } - if (has_rotation) { - view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true); - xform_flag |= HAS_ROTATE; - } - } - else { /* free/explore (like fly mode) */ - const bool has_rotation = NDOF_HAS_ROTATE; - const bool has_translate = NDOF_HAS_TRANSLATE; - const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; + if (has_rotation) { + view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true); + xform_flag |= HAS_ROTATE; + } + } + else { /* free/explore (like fly mode) */ + const bool has_rotation = NDOF_HAS_ROTATE; + const bool has_translate = NDOF_HAS_TRANSLATE; + const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; - float dist_backup; + float dist_backup; - if (has_translate || has_zoom) { - view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom); - xform_flag |= HAS_TRANSLATE; - } + if (has_translate || has_zoom) { + view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom); + xform_flag |= HAS_TRANSLATE; + } - dist_backup = rv3d->dist; - ED_view3d_distance_set(rv3d, 0.0f); + dist_backup = rv3d->dist; + ED_view3d_distance_set(rv3d, 0.0f); - if (has_rotation) { - view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, false); - xform_flag |= HAS_ROTATE; - } + if (has_rotation) { + view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, false); + xform_flag |= HAS_ROTATE; + } - ED_view3d_distance_set(rv3d, dist_backup); - } + ED_view3d_distance_set(rv3d, dist_backup); + } - ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); - if (xform_flag) { - ED_view3d_camera_lock_autokey(v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); - } + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + if (xform_flag) { + ED_view3d_camera_lock_autokey( + v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE); + } - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); - viewops_data_free(C, op); + viewops_data_free(C, op); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot) { - /* identifiers */ - ot->name = "NDOF Orbit View with Zoom"; - ot->description = "Orbit and zoom the view using the 3D mouse"; - ot->idname = "VIEW3D_OT_ndof_orbit_zoom"; + /* identifiers */ + ot->name = "NDOF Orbit View with Zoom"; + ot->description = "Orbit and zoom the view using the 3D mouse"; + ot->idname = "VIEW3D_OT_ndof_orbit_zoom"; - /* api callbacks */ - ot->invoke = ndof_orbit_zoom_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = ndof_orbit_zoom_invoke; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -1508,61 +1511,61 @@ void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot) static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { - if (event->type != NDOF_MOTION) { - return OPERATOR_CANCELLED; - } + if (event->type != NDOF_MOTION) { + return OPERATOR_CANCELLED; + } - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - const wmNDOFMotionData *ndof = event->customdata; - char xform_flag = 0; + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + const wmNDOFMotionData *ndof = event->customdata; + char xform_flag = 0; - const bool has_translate = NDOF_HAS_TRANSLATE; - const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; + const bool has_translate = NDOF_HAS_TRANSLATE; + const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp; - /* we're panning here! so erase any leftover rotation from other operators */ - rv3d->rot_angle = 0.0f; + /* we're panning here! so erase any leftover rotation from other operators */ + rv3d->rot_angle = 0.0f; - if (!(has_translate || has_zoom)) { - return OPERATOR_CANCELLED; - } + if (!(has_translate || has_zoom)) { + return OPERATOR_CANCELLED; + } - ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); + ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false); - if (ndof->progress != P_FINISHING) { - ScrArea *sa = CTX_wm_area(C); - ARegion *ar = CTX_wm_region(C); + if (ndof->progress != P_FINISHING) { + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); - if (has_translate || has_zoom) { - view3d_ndof_pan_zoom(ndof, sa, ar, has_translate, has_zoom); - xform_flag |= HAS_TRANSLATE; - } - } + if (has_translate || has_zoom) { + view3d_ndof_pan_zoom(ndof, sa, ar, has_translate, has_zoom); + xform_flag |= HAS_TRANSLATE; + } + } - ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); - if (xform_flag) { - ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE); - } + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + if (xform_flag) { + ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE); + } - ED_region_tag_redraw(CTX_wm_region(C)); + ED_region_tag_redraw(CTX_wm_region(C)); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot) { - /* identifiers */ - ot->name = "NDOF Pan View"; - ot->description = "Pan the view with the 3D mouse"; - ot->idname = "VIEW3D_OT_ndof_pan"; + /* identifiers */ + ot->name = "NDOF Pan View"; + ot->description = "Pan the view with the 3D mouse"; + ot->idname = "VIEW3D_OT_ndof_pan"; - /* api callbacks */ - ot->invoke = ndof_pan_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = ndof_pan_invoke; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -1576,32 +1579,32 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot) */ static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - /* weak!, but it works */ - const int ndof_flag = U.ndof_flag; - int ret; + /* weak!, but it works */ + const int ndof_flag = U.ndof_flag; + int ret; - U.ndof_flag &= ~NDOF_MODE_ORBIT; + U.ndof_flag &= ~NDOF_MODE_ORBIT; - ret = ndof_orbit_zoom_invoke(C, op, event); + ret = ndof_orbit_zoom_invoke(C, op, event); - U.ndof_flag = ndof_flag; + U.ndof_flag = ndof_flag; - return ret; + return ret; } void VIEW3D_OT_ndof_all(struct wmOperatorType *ot) { - /* identifiers */ - ot->name = "NDOF Transform View"; - ot->description = "Pan and rotate the view with the 3D mouse"; - ot->idname = "VIEW3D_OT_ndof_all"; + /* identifiers */ + ot->name = "NDOF Transform View"; + ot->description = "Pan and rotate the view with the 3D mouse"; + ot->idname = "VIEW3D_OT_ndof_all"; - /* api callbacks */ - ot->invoke = ndof_all_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = ndof_all_invoke; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } #endif /* WITH_INPUT_NDOF */ @@ -1617,188 +1620,187 @@ void VIEW3D_OT_ndof_all(struct wmOperatorType *ot) /* called in transform_ops.c, on each regeneration of keymaps */ void viewmove_modal_keymap(wmKeyConfig *keyconf) { - static const EnumPropertyItem modal_items[] = { - {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, + static const EnumPropertyItem modal_items[] = { + {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, - {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, - {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, + {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"}, + {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, - {0, NULL, 0, NULL, NULL}, - }; + {0, NULL, 0, NULL, NULL}, + }; - wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Move Modal"); + wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Move Modal"); - /* this function is called for each spacetype, only needs to add map once */ - if (keymap && keymap->modal_items) { - return; - } + /* this function is called for each spacetype, only needs to add map once */ + if (keymap && keymap->modal_items) { + return; + } - keymap = WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items); + keymap = WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items); - /* items for modal map */ - WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); - WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); + /* items for modal map */ + WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM); + WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM); - /* disabled mode switching for now, can re-implement better, later on */ + /* disabled mode switching for now, can re-implement better, later on */ #if 0 - WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); - WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); - WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); + WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); + WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM); + WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); #endif - /* assign map to operators */ - WM_modalkeymap_assign(keymap, "VIEW3D_OT_move"); + /* assign map to operators */ + WM_modalkeymap_assign(keymap, "VIEW3D_OT_move"); } - static void viewmove_apply(ViewOpsData *vod, int x, int y) { - if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) { - vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->ar->winx; - vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->ar->winy; - } - else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) { - const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f; - vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->ar->winx * zoomfac); - vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->ar->winy * zoomfac); - CLAMP(vod->rv3d->camdx, -1.0f, 1.0f); - CLAMP(vod->rv3d->camdy, -1.0f, 1.0f); - } - else { - float dvec[3]; - float mval_f[2]; + if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) { + vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->ar->winx; + vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->ar->winy; + } + else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) { + const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f; + vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->ar->winx * zoomfac); + vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->ar->winy * zoomfac); + CLAMP(vod->rv3d->camdx, -1.0f, 1.0f); + CLAMP(vod->rv3d->camdy, -1.0f, 1.0f); + } + else { + float dvec[3]; + float mval_f[2]; - mval_f[0] = x - vod->prev.event_xy[0]; - mval_f[1] = y - vod->prev.event_xy[1]; - ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->init.zfac); + mval_f[0] = x - vod->prev.event_xy[0]; + mval_f[1] = y - vod->prev.event_xy[1]; + ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->init.zfac); - add_v3_v3(vod->rv3d->ofs, dvec); + add_v3_v3(vod->rv3d->ofs, dvec); - if (vod->rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(vod->sa, vod->ar); - } - } + if (vod->rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(vod->sa, vod->ar); + } + } - vod->prev.event_xy[0] = x; - vod->prev.event_xy[1] = y; + vod->prev.event_xy[0] = x; + vod->prev.event_xy[1] = y; - ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); + ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); } - static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod = op->customdata; - short event_code = VIEW_PASS; - bool use_autokey = false; - int ret = OPERATOR_RUNNING_MODAL; - - /* execute the events */ - if (event->type == MOUSEMOVE) { - event_code = VIEW_APPLY; - } - else if (event->type == EVT_MODAL_MAP) { - switch (event->val) { - case VIEW_MODAL_CONFIRM: - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_ZOOM: - WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_ROTATE: - WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - } - } - else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { - event_code = VIEW_CONFIRM; - } - - if (event_code == VIEW_APPLY) { - viewmove_apply(vod, event->x, event->y); - if (ED_screen_animation_playing(CTX_wm_manager(C))) { - use_autokey = true; - } - } - else if (event_code == VIEW_CONFIRM) { - ED_view3d_depth_tag_update(vod->rv3d); - use_autokey = true; - ret = OPERATOR_FINISHED; - } - - if (use_autokey) { - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); - } - - if (ret & OPERATOR_FINISHED) { - viewops_data_free(C, op); - } - - return ret; + ViewOpsData *vod = op->customdata; + short event_code = VIEW_PASS; + bool use_autokey = false; + int ret = OPERATOR_RUNNING_MODAL; + + /* execute the events */ + if (event->type == MOUSEMOVE) { + event_code = VIEW_APPLY; + } + else if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case VIEW_MODAL_CONFIRM: + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_ZOOM: + WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_ROTATE: + WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + } + } + else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { + event_code = VIEW_CONFIRM; + } + + if (event_code == VIEW_APPLY) { + viewmove_apply(vod, event->x, event->y); + if (ED_screen_animation_playing(CTX_wm_manager(C))) { + use_autokey = true; + } + } + else if (event_code == VIEW_CONFIRM) { + ED_view3d_depth_tag_update(vod->rv3d); + use_autokey = true; + ret = OPERATOR_FINISHED; + } + + if (use_autokey) { + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); + } + + if (ret & OPERATOR_FINISHED) { + viewops_data_free(C, op); + } + + return ret; } static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod; + ViewOpsData *vod; - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - /* makes op->customdata */ - viewops_data_alloc(C, op); - viewops_data_create( - C, op, event, - (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | - (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); - vod = op->customdata; + /* makes op->customdata */ + viewops_data_alloc(C, op); + viewops_data_create(C, + op, + event, + (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | + (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); + vod = op->customdata; - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - if (event->type == MOUSEPAN) { - /* invert it, trackpad scroll follows same principle as 2d windows this way */ - viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy); - ED_view3d_depth_tag_update(vod->rv3d); + if (event->type == MOUSEPAN) { + /* invert it, trackpad scroll follows same principle as 2d windows this way */ + viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy); + ED_view3d_depth_tag_update(vod->rv3d); - viewops_data_free(C, op); + viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - /* add temp handler */ - WM_event_add_modal_handler(C, op); + return OPERATOR_FINISHED; + } + else { + /* add temp handler */ + WM_event_add_modal_handler(C, op); - return OPERATOR_RUNNING_MODAL; - } + return OPERATOR_RUNNING_MODAL; + } } static void viewmove_cancel(bContext *C, wmOperator *op) { - viewops_data_free(C, op); + viewops_data_free(C, op); } void VIEW3D_OT_move(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Pan View"; - ot->description = "Move the view"; - ot->idname = "VIEW3D_OT_move"; + /* identifiers */ + ot->name = "Pan View"; + ot->description = "Move the view"; + ot->idname = "VIEW3D_OT_move"; - /* api callbacks */ - ot->invoke = viewmove_invoke; - ot->modal = viewmove_modal; - ot->poll = ED_operator_view3d_active; - ot->cancel = viewmove_cancel; + /* api callbacks */ + ot->invoke = viewmove_invoke; + ot->modal = viewmove_modal; + ot->poll = ED_operator_view3d_active; + ot->cancel = viewmove_cancel; - /* flags */ - ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; + /* flags */ + ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; - /* properties */ - view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT); + /* properties */ + view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT); } /** \} */ @@ -1811,82 +1813,81 @@ void VIEW3D_OT_move(wmOperatorType *ot) /* called in transform_ops.c, on each regeneration of keymaps */ void viewzoom_modal_keymap(wmKeyConfig *keyconf) { - static const EnumPropertyItem modal_items[] = { - {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, + static const EnumPropertyItem modal_items[] = { + {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, - {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, - {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, + {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, + {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, - {0, NULL, 0, NULL, NULL}, - }; + {0, NULL, 0, NULL, NULL}, + }; - wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Zoom Modal"); + wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Zoom Modal"); - /* this function is called for each spacetype, only needs to add map once */ - if (keymap && keymap->modal_items) { - return; - } + /* this function is called for each spacetype, only needs to add map once */ + if (keymap && keymap->modal_items) { + return; + } - keymap = WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items); + keymap = WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items); - /* disabled mode switching for now, can re-implement better, later on */ + /* disabled mode switching for now, can re-implement better, later on */ #if 0 - WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); - WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); - WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); + WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); + WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); + WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); #endif - /* assign map to operators */ - WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom"); + /* assign map to operators */ + WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom"); } /** * \param zoom_xy: Optionally zoom to window location (coords compatible w/ #wmEvent.x, y). Use when not NULL. */ static void view_zoom_to_window_xy_camera( - Scene *scene, Depsgraph *depsgraph, View3D *v3d, - ARegion *ar, float dfac, const int zoom_xy[2]) + Scene *scene, Depsgraph *depsgraph, View3D *v3d, ARegion *ar, float dfac, const int zoom_xy[2]) { - RegionView3D *rv3d = ar->regiondata; - const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom); - const float zoomfac_new = clamp_f(zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR); - const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new); - + RegionView3D *rv3d = ar->regiondata; + const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom); + const float zoomfac_new = clamp_f( + zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR); + const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new); - if (zoom_xy != NULL) { - float zoomfac_px; - rctf camera_frame_old; - rctf camera_frame_new; + if (zoom_xy != NULL) { + float zoomfac_px; + rctf camera_frame_old; + rctf camera_frame_new; - const float pt_src[2] = {zoom_xy[0], zoom_xy[1]}; - float pt_dst[2]; - float delta_px[2]; + const float pt_src[2] = {zoom_xy[0], zoom_xy[1]}; + float pt_dst[2]; + float delta_px[2]; - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_old, false); - BLI_rctf_translate(&camera_frame_old, ar->winrct.xmin, ar->winrct.ymin); + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_old, false); + BLI_rctf_translate(&camera_frame_old, ar->winrct.xmin, ar->winrct.ymin); - rv3d->camzoom = camzoom_new; - CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); + rv3d->camzoom = camzoom_new; + CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_new, false); - BLI_rctf_translate(&camera_frame_new, ar->winrct.xmin, ar->winrct.ymin); + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_new, false); + BLI_rctf_translate(&camera_frame_new, ar->winrct.xmin, ar->winrct.ymin); - BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src); - sub_v2_v2v2(delta_px, pt_dst, pt_src); + BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src); + sub_v2_v2v2(delta_px, pt_dst, pt_src); - /* translate the camera offset using pixel space delta - * mapped back to the camera (same logic as panning in camera view) */ - zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f; + /* translate the camera offset using pixel space delta + * mapped back to the camera (same logic as panning in camera view) */ + zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f; - rv3d->camdx += delta_px[0] / (ar->winx * zoomfac_px); - rv3d->camdy += delta_px[1] / (ar->winy * zoomfac_px); - CLAMP(rv3d->camdx, -1.0f, 1.0f); - CLAMP(rv3d->camdy, -1.0f, 1.0f); - } - else { - rv3d->camzoom = camzoom_new; - CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); - } + rv3d->camdx += delta_px[0] / (ar->winx * zoomfac_px); + rv3d->camdy += delta_px[1] / (ar->winy * zoomfac_px); + CLAMP(rv3d->camdx, -1.0f, 1.0f); + CLAMP(rv3d->camdy, -1.0f, 1.0f); + } + else { + rv3d->camzoom = camzoom_new; + CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); + } } /** @@ -1894,441 +1895,472 @@ static void view_zoom_to_window_xy_camera( */ static void view_zoom_to_window_xy_3d(ARegion *ar, float dfac, const int zoom_xy[2]) { - RegionView3D *rv3d = ar->regiondata; - const float dist_new = rv3d->dist * dfac; - - if (zoom_xy != NULL) { - float dvec[3]; - float tvec[3]; - float tpos[3]; - float mval_f[2]; - - float zfac; - - negate_v3_v3(tpos, rv3d->ofs); - - mval_f[0] = (float)(((zoom_xy[0] - ar->winrct.xmin) * 2) - ar->winx) / 2.0f; - mval_f[1] = (float)(((zoom_xy[1] - ar->winrct.ymin) * 2) - ar->winy) / 2.0f; - - /* Project cursor position into 3D space */ - zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL); - ED_view3d_win_to_delta(ar, mval_f, dvec, zfac); - - /* Calculate view target position for dolly */ - add_v3_v3v3(tvec, tpos, dvec); - negate_v3(tvec); - - /* Offset to target position and dolly */ - copy_v3_v3(rv3d->ofs, tvec); - rv3d->dist = dist_new; - - /* Calculate final offset */ - madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac); - } - else { - rv3d->dist = dist_new; - } -} - -static float viewzoom_scale_value( - const rcti *winrct, - const short viewzoom, - const bool zoom_invert, const bool zoom_invert_force, - const int xy_curr[2], const int xy_init[2], - const float val, const float val_orig, - double *r_timer_lastdraw) -{ - float zfac; - - if (viewzoom == USER_ZOOM_CONT) { - double time = PIL_check_seconds_timer(); - float time_step = (float)(time - *r_timer_lastdraw); - float fac; - - if (U.uiflag & USER_ZOOM_HORIZ) { - fac = (float)(xy_init[0] - xy_curr[0]); - } - else { - fac = (float)(xy_init[1] - xy_curr[1]); - } - - if (zoom_invert != zoom_invert_force) { - fac = -fac; - } - - /* oldstyle zoom */ - zfac = 1.0f + ((fac / 20.0f) * time_step); - *r_timer_lastdraw = time; - } - else if (viewzoom == USER_ZOOM_SCALE) { - /* method which zooms based on how far you move the mouse */ - - const int ctr[2] = { - BLI_rcti_cent_x(winrct), - BLI_rcti_cent_y(winrct), - }; - float len_new = 5 + len_v2v2_int(ctr, xy_curr); - float len_old = 5 + len_v2v2_int(ctr, xy_init); - - /* intentionally ignore 'zoom_invert' for scale */ - if (zoom_invert_force) { - SWAP(float, len_new, len_old); - } - - zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val; - } - else { /* USER_ZOOM_DOLLY */ - float len_new = 5; - float len_old = 5; - - if (U.uiflag & USER_ZOOM_HORIZ) { - len_new += (winrct->xmax - (xy_curr[0])); - len_old += (winrct->xmax - (xy_init[0])); - } - else { - len_new += (winrct->ymax - (xy_curr[1])); - len_old += (winrct->ymax - (xy_init[1])); - } - - if (zoom_invert != zoom_invert_force) { - SWAP(float, len_new, len_old); - } - - zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val; - } - - - return zfac; -} - -static float viewzoom_scale_value_offset( - const rcti *winrct, - const short viewzoom, - const bool zoom_invert, const bool zoom_invert_force, - const int xy_curr[2], const int xy_init[2], const int xy_offset[2], - const float val, const float val_orig, - double *r_timer_lastdraw) -{ - const int xy_curr_offset[2] = { - xy_curr[0] + xy_offset[0], - xy_curr[1] + xy_offset[1], - }; - const int xy_init_offset[2] = { - xy_init[0] + xy_offset[0], - xy_init[1] + xy_offset[1], - }; - return viewzoom_scale_value( - winrct, viewzoom, zoom_invert, zoom_invert_force, - xy_curr_offset, xy_init_offset, - val, val_orig, r_timer_lastdraw); -} - -static void viewzoom_apply_camera( - ViewOpsData *vod, const int xy[2], - const short viewzoom, const bool zoom_invert, const bool zoom_to_pos) -{ - float zfac; - float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f; - float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f; - - zfac = viewzoom_scale_value_offset( - &vod->ar->winrct, viewzoom, zoom_invert, true, - xy, vod->init.event_xy, vod->init.event_xy_offset, - zoomfac, zoomfac_prev, - &vod->prev.time); - - if (zfac != 1.0f && zfac != 0.0f) { - /* calculate inverted, then invert again (needed because of camera zoom scaling) */ - zfac = 1.0f / zfac; - view_zoom_to_window_xy_camera( - vod->scene, vod->depsgraph, vod->v3d, - vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL); - } - - ED_region_tag_redraw(vod->ar); -} - -static void viewzoom_apply_3d( - ViewOpsData *vod, const int xy[2], - const short viewzoom, const bool zoom_invert, const bool zoom_to_pos) -{ - float zfac; - float dist_range[2]; - - ED_view3d_dist_range_get(vod->v3d, dist_range); - - zfac = viewzoom_scale_value_offset( - &vod->ar->winrct, viewzoom, zoom_invert, false, - xy, vod->init.event_xy, vod->init.event_xy_offset, - vod->rv3d->dist, vod->init.dist, - &vod->prev.time); - - if (zfac != 1.0f) { - const float zfac_min = dist_range[0] / vod->rv3d->dist; - const float zfac_max = dist_range[1] / vod->rv3d->dist; - CLAMP(zfac, zfac_min, zfac_max); - - view_zoom_to_window_xy_3d( - vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL); - } - - /* these limits were in old code too */ - CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]); - - if (vod->rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(vod->sa, vod->ar); - } - - ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); - - ED_region_tag_redraw(vod->ar); -} - -static void viewzoom_apply( - ViewOpsData *vod, const int xy[2], - const short viewzoom, const bool zoom_invert, const bool zoom_to_pos) -{ - if ((vod->rv3d->persp == RV3D_CAMOB) && - (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) - { - viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos); - } - else { - viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos); - } + RegionView3D *rv3d = ar->regiondata; + const float dist_new = rv3d->dist * dfac; + + if (zoom_xy != NULL) { + float dvec[3]; + float tvec[3]; + float tpos[3]; + float mval_f[2]; + + float zfac; + + negate_v3_v3(tpos, rv3d->ofs); + + mval_f[0] = (float)(((zoom_xy[0] - ar->winrct.xmin) * 2) - ar->winx) / 2.0f; + mval_f[1] = (float)(((zoom_xy[1] - ar->winrct.ymin) * 2) - ar->winy) / 2.0f; + + /* Project cursor position into 3D space */ + zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL); + ED_view3d_win_to_delta(ar, mval_f, dvec, zfac); + + /* Calculate view target position for dolly */ + add_v3_v3v3(tvec, tpos, dvec); + negate_v3(tvec); + + /* Offset to target position and dolly */ + copy_v3_v3(rv3d->ofs, tvec); + rv3d->dist = dist_new; + + /* Calculate final offset */ + madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac); + } + else { + rv3d->dist = dist_new; + } +} + +static float viewzoom_scale_value(const rcti *winrct, + const short viewzoom, + const bool zoom_invert, + const bool zoom_invert_force, + const int xy_curr[2], + const int xy_init[2], + const float val, + const float val_orig, + double *r_timer_lastdraw) +{ + float zfac; + + if (viewzoom == USER_ZOOM_CONT) { + double time = PIL_check_seconds_timer(); + float time_step = (float)(time - *r_timer_lastdraw); + float fac; + + if (U.uiflag & USER_ZOOM_HORIZ) { + fac = (float)(xy_init[0] - xy_curr[0]); + } + else { + fac = (float)(xy_init[1] - xy_curr[1]); + } + + if (zoom_invert != zoom_invert_force) { + fac = -fac; + } + + /* oldstyle zoom */ + zfac = 1.0f + ((fac / 20.0f) * time_step); + *r_timer_lastdraw = time; + } + else if (viewzoom == USER_ZOOM_SCALE) { + /* method which zooms based on how far you move the mouse */ + + const int ctr[2] = { + BLI_rcti_cent_x(winrct), + BLI_rcti_cent_y(winrct), + }; + float len_new = 5 + len_v2v2_int(ctr, xy_curr); + float len_old = 5 + len_v2v2_int(ctr, xy_init); + + /* intentionally ignore 'zoom_invert' for scale */ + if (zoom_invert_force) { + SWAP(float, len_new, len_old); + } + + zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val; + } + else { /* USER_ZOOM_DOLLY */ + float len_new = 5; + float len_old = 5; + + if (U.uiflag & USER_ZOOM_HORIZ) { + len_new += (winrct->xmax - (xy_curr[0])); + len_old += (winrct->xmax - (xy_init[0])); + } + else { + len_new += (winrct->ymax - (xy_curr[1])); + len_old += (winrct->ymax - (xy_init[1])); + } + + if (zoom_invert != zoom_invert_force) { + SWAP(float, len_new, len_old); + } + + zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val; + } + + return zfac; +} + +static float viewzoom_scale_value_offset(const rcti *winrct, + const short viewzoom, + const bool zoom_invert, + const bool zoom_invert_force, + const int xy_curr[2], + const int xy_init[2], + const int xy_offset[2], + const float val, + const float val_orig, + double *r_timer_lastdraw) +{ + const int xy_curr_offset[2] = { + xy_curr[0] + xy_offset[0], + xy_curr[1] + xy_offset[1], + }; + const int xy_init_offset[2] = { + xy_init[0] + xy_offset[0], + xy_init[1] + xy_offset[1], + }; + return viewzoom_scale_value(winrct, + viewzoom, + zoom_invert, + zoom_invert_force, + xy_curr_offset, + xy_init_offset, + val, + val_orig, + r_timer_lastdraw); +} + +static void viewzoom_apply_camera(ViewOpsData *vod, + const int xy[2], + const short viewzoom, + const bool zoom_invert, + const bool zoom_to_pos) +{ + float zfac; + float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f; + float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f; + + zfac = viewzoom_scale_value_offset(&vod->ar->winrct, + viewzoom, + zoom_invert, + true, + xy, + vod->init.event_xy, + vod->init.event_xy_offset, + zoomfac, + zoomfac_prev, + &vod->prev.time); + + if (zfac != 1.0f && zfac != 0.0f) { + /* calculate inverted, then invert again (needed because of camera zoom scaling) */ + zfac = 1.0f / zfac; + view_zoom_to_window_xy_camera(vod->scene, + vod->depsgraph, + vod->v3d, + vod->ar, + zfac, + zoom_to_pos ? vod->prev.event_xy : NULL); + } + + ED_region_tag_redraw(vod->ar); +} + +static void viewzoom_apply_3d(ViewOpsData *vod, + const int xy[2], + const short viewzoom, + const bool zoom_invert, + const bool zoom_to_pos) +{ + float zfac; + float dist_range[2]; + + ED_view3d_dist_range_get(vod->v3d, dist_range); + + zfac = viewzoom_scale_value_offset(&vod->ar->winrct, + viewzoom, + zoom_invert, + false, + xy, + vod->init.event_xy, + vod->init.event_xy_offset, + vod->rv3d->dist, + vod->init.dist, + &vod->prev.time); + + if (zfac != 1.0f) { + const float zfac_min = dist_range[0] / vod->rv3d->dist; + const float zfac_max = dist_range[1] / vod->rv3d->dist; + CLAMP(zfac, zfac_min, zfac_max); + + view_zoom_to_window_xy_3d(vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL); + } + + /* these limits were in old code too */ + CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]); + + if (vod->rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(vod->sa, vod->ar); + } + + ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); + + ED_region_tag_redraw(vod->ar); +} + +static void viewzoom_apply(ViewOpsData *vod, + const int xy[2], + const short viewzoom, + const bool zoom_invert, + const bool zoom_to_pos) +{ + if ((vod->rv3d->persp == RV3D_CAMOB) && + (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) { + viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos); + } + else { + viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos); + } } static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod = op->customdata; - short event_code = VIEW_PASS; - bool use_autokey = false; - int ret = OPERATOR_RUNNING_MODAL; - - /* execute the events */ - if (event->type == TIMER && event->customdata == vod->timer) { - /* continuous zoom */ - event_code = VIEW_APPLY; - } - else if (event->type == MOUSEMOVE) { - event_code = VIEW_APPLY; - } - else if (event->type == EVT_MODAL_MAP) { - switch (event->val) { - case VIEW_MODAL_CONFIRM: - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_MOVE: - WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_ROTATE: - WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - } - } - else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { - event_code = VIEW_CONFIRM; - } - - if (event_code == VIEW_APPLY) { - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - viewzoom_apply( - vod, &event->x, U.viewzoom, - (U.uiflag & USER_ZOOM_INVERT) != 0, - (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS))); - if (ED_screen_animation_playing(CTX_wm_manager(C))) { - use_autokey = true; - } - } - else if (event_code == VIEW_CONFIRM) { - ED_view3d_depth_tag_update(vod->rv3d); - use_autokey = true; - ret = OPERATOR_FINISHED; - } - - if (use_autokey) { - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); - } - - if (ret & OPERATOR_FINISHED) { - viewops_data_free(C, op); - } - - return ret; + ViewOpsData *vod = op->customdata; + short event_code = VIEW_PASS; + bool use_autokey = false; + int ret = OPERATOR_RUNNING_MODAL; + + /* execute the events */ + if (event->type == TIMER && event->customdata == vod->timer) { + /* continuous zoom */ + event_code = VIEW_APPLY; + } + else if (event->type == MOUSEMOVE) { + event_code = VIEW_APPLY; + } + else if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case VIEW_MODAL_CONFIRM: + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_MOVE: + WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_ROTATE: + WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + } + } + else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { + event_code = VIEW_CONFIRM; + } + + if (event_code == VIEW_APPLY) { + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + viewzoom_apply(vod, + &event->x, + U.viewzoom, + (U.uiflag & USER_ZOOM_INVERT) != 0, + (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS))); + if (ED_screen_animation_playing(CTX_wm_manager(C))) { + use_autokey = true; + } + } + else if (event_code == VIEW_CONFIRM) { + ED_view3d_depth_tag_update(vod->rv3d); + use_autokey = true; + ret = OPERATOR_FINISHED; + } + + if (use_autokey) { + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); + } + + if (ret & OPERATOR_FINISHED) { + viewops_data_free(C, op); + } + + return ret; } static int viewzoom_exec(bContext *C, wmOperator *op) { - Depsgraph *depsgraph = CTX_data_depsgraph(C); - Scene *scene = CTX_data_scene(C); - View3D *v3d; - RegionView3D *rv3d; - ScrArea *sa; - ARegion *ar; - bool use_cam_zoom; - float dist_range[2]; - - const int delta = RNA_int_get(op->ptr, "delta"); - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - - if (op->customdata) { - ViewOpsData *vod = op->customdata; - - sa = vod->sa; - ar = vod->ar; - } - else { - sa = CTX_wm_area(C); - ar = CTX_wm_region(C); - } - - v3d = sa->spacedata.first; - rv3d = ar->regiondata; - - - use_cam_zoom = (rv3d->persp == RV3D_CAMOB) && !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d)); - - int zoom_xy_buf[2]; - const int *zoom_xy = NULL; - if (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) { - zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2; - zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2; - zoom_xy = zoom_xy_buf; - } - - ED_view3d_dist_range_get(v3d, dist_range); - - if (delta < 0) { - const float step = 1.2f; - /* this min and max is also in viewmove() */ - if (use_cam_zoom) { - view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy); - } - else { - if (rv3d->dist < dist_range[1]) { - view_zoom_to_window_xy_3d(ar, step, zoom_xy); - } - } - } - else { - const float step = 1.0f / 1.2f; - if (use_cam_zoom) { - view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy); - } - else { - if (rv3d->dist > dist_range[0]) { - view_zoom_to_window_xy_3d(ar, step, zoom_xy); - } - } - } - - if (rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(sa, ar); - } - - ED_view3d_depth_tag_update(rv3d); - - ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); - ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true); - - ED_region_tag_redraw(ar); - - viewops_data_free(C, op); - - return OPERATOR_FINISHED; + Depsgraph *depsgraph = CTX_data_depsgraph(C); + Scene *scene = CTX_data_scene(C); + View3D *v3d; + RegionView3D *rv3d; + ScrArea *sa; + ARegion *ar; + bool use_cam_zoom; + float dist_range[2]; + + const int delta = RNA_int_get(op->ptr, "delta"); + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + + if (op->customdata) { + ViewOpsData *vod = op->customdata; + + sa = vod->sa; + ar = vod->ar; + } + else { + sa = CTX_wm_area(C); + ar = CTX_wm_region(C); + } + + v3d = sa->spacedata.first; + rv3d = ar->regiondata; + + use_cam_zoom = (rv3d->persp == RV3D_CAMOB) && + !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d)); + + int zoom_xy_buf[2]; + const int *zoom_xy = NULL; + if (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) { + zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : + ar->winx / 2; + zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : + ar->winy / 2; + zoom_xy = zoom_xy_buf; + } + + ED_view3d_dist_range_get(v3d, dist_range); + + if (delta < 0) { + const float step = 1.2f; + /* this min and max is also in viewmove() */ + if (use_cam_zoom) { + view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy); + } + else { + if (rv3d->dist < dist_range[1]) { + view_zoom_to_window_xy_3d(ar, step, zoom_xy); + } + } + } + else { + const float step = 1.0f / 1.2f; + if (use_cam_zoom) { + view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy); + } + else { + if (rv3d->dist > dist_range[0]) { + view_zoom_to_window_xy_3d(ar, step, zoom_xy); + } + } + } + + if (rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(sa, ar); + } + + ED_view3d_depth_tag_update(rv3d); + + ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); + ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true); + + ED_region_tag_redraw(ar); + + viewops_data_free(C, op); + + return OPERATOR_FINISHED; } /* viewdolly_invoke() copied this function, changes here may apply there */ static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod; - - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - - /* makes op->customdata */ - viewops_data_alloc(C, op); - viewops_data_create( - C, op, event, - (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | - (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); - vod = op->customdata; - - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - - /* if one or the other zoom position aren't set, set from event */ - if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) { - RNA_int_set(op->ptr, "mx", event->x); - RNA_int_set(op->ptr, "my", event->y); - } - - if (RNA_struct_property_is_set(op->ptr, "delta")) { - viewzoom_exec(C, op); - } - else { - if (event->type == MOUSEZOOM || event->type == MOUSEPAN) { - - if (U.uiflag & USER_ZOOM_HORIZ) { - vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; - } - else { - /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ - vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - event->prevx; - } - viewzoom_apply( - vod, &event->prevx, USER_ZOOM_DOLLY, - (U.uiflag & USER_ZOOM_INVERT) != 0, - (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS))); - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); - - ED_view3d_depth_tag_update(vod->rv3d); - - viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - if (U.viewzoom == USER_ZOOM_CONT) { - /* needs a timer to continue redrawing */ - vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); - vod->prev.time = PIL_check_seconds_timer(); - } - - /* add temp handler */ - WM_event_add_modal_handler(C, op); - - return OPERATOR_RUNNING_MODAL; - } - } - return OPERATOR_FINISHED; + ViewOpsData *vod; + + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + + /* makes op->customdata */ + viewops_data_alloc(C, op); + viewops_data_create(C, + op, + event, + (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | + (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); + vod = op->customdata; + + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + + /* if one or the other zoom position aren't set, set from event */ + if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) { + RNA_int_set(op->ptr, "mx", event->x); + RNA_int_set(op->ptr, "my", event->y); + } + + if (RNA_struct_property_is_set(op->ptr, "delta")) { + viewzoom_exec(C, op); + } + else { + if (event->type == MOUSEZOOM || event->type == MOUSEPAN) { + + if (U.uiflag & USER_ZOOM_HORIZ) { + vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; + } + else { + /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ + vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - + event->prevx; + } + viewzoom_apply(vod, + &event->prevx, + USER_ZOOM_DOLLY, + (U.uiflag & USER_ZOOM_INVERT) != 0, + (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS))); + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); + + ED_view3d_depth_tag_update(vod->rv3d); + + viewops_data_free(C, op); + return OPERATOR_FINISHED; + } + else { + if (U.viewzoom == USER_ZOOM_CONT) { + /* needs a timer to continue redrawing */ + vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); + vod->prev.time = PIL_check_seconds_timer(); + } + + /* add temp handler */ + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; + } + } + return OPERATOR_FINISHED; } static void viewzoom_cancel(bContext *C, wmOperator *op) { - viewops_data_free(C, op); + viewops_data_free(C, op); } void VIEW3D_OT_zoom(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Zoom View"; - ot->description = "Zoom in/out in the view"; - ot->idname = "VIEW3D_OT_zoom"; + /* identifiers */ + ot->name = "Zoom View"; + ot->description = "Zoom in/out in the view"; + ot->idname = "VIEW3D_OT_zoom"; - /* api callbacks */ - ot->invoke = viewzoom_invoke; - ot->exec = viewzoom_exec; - ot->modal = viewzoom_modal; - ot->poll = ED_operator_region_view3d_active; - ot->cancel = viewzoom_cancel; + /* api callbacks */ + ot->invoke = viewzoom_invoke; + ot->exec = viewzoom_exec; + ot->modal = viewzoom_modal; + ot->poll = ED_operator_region_view3d_active; + ot->cancel = viewzoom_cancel; - /* flags */ - ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; + /* flags */ + ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; - /* properties */ - view3d_operator_properties_common( - ot, - V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT); + /* properties */ + view3d_operator_properties_common( + ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT); } /** \} */ @@ -2344,304 +2376,304 @@ void VIEW3D_OT_zoom(wmOperatorType *ot) /* called in transform_ops.c, on each regeneration of keymaps */ void viewdolly_modal_keymap(wmKeyConfig *keyconf) { - static const EnumPropertyItem modal_items[] = { - {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, + static const EnumPropertyItem modal_items[] = { + {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""}, - {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, - {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, + {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"}, + {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"}, - {0, NULL, 0, NULL, NULL}, - }; + {0, NULL, 0, NULL, NULL}, + }; - wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Dolly Modal"); + wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Dolly Modal"); - /* this function is called for each spacetype, only needs to add map once */ - if (keymap && keymap->modal_items) { - return; - } + /* this function is called for each spacetype, only needs to add map once */ + if (keymap && keymap->modal_items) { + return; + } - keymap = WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items); + keymap = WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items); - /* disabled mode switching for now, can re-implement better, later on */ + /* disabled mode switching for now, can re-implement better, later on */ #if 0 - WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); - WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); - WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); + WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); + WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE); + WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE); #endif - /* assign map to operators */ - WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly"); + /* assign map to operators */ + WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly"); } static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op) { - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - if (ED_view3d_offset_lock_check(v3d, rv3d)) { - BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked"); - return true; - } - else { - return false; - } + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (ED_view3d_offset_lock_check(v3d, rv3d)) { + BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked"); + return true; + } + else { + return false; + } } static void view_dolly_to_vector_3d(ARegion *ar, float orig_ofs[3], float dvec[3], float dfac) { - RegionView3D *rv3d = ar->regiondata; - madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac)); + RegionView3D *rv3d = ar->regiondata; + madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac)); } static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const short zoom_invert) { - float zfac = 1.0; + float zfac = 1.0; - { - float len1, len2; + { + float len1, len2; - if (U.uiflag & USER_ZOOM_HORIZ) { - len1 = (vod->ar->winrct.xmax - xy[0]) + 5; - len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) + 5; - } - else { - len1 = (vod->ar->winrct.ymax - xy[1]) + 5; - len2 = (vod->ar->winrct.ymax - vod->init.event_xy[1]) + 5; - } - if (zoom_invert) { - SWAP(float, len1, len2); - } + if (U.uiflag & USER_ZOOM_HORIZ) { + len1 = (vod->ar->winrct.xmax - xy[0]) + 5; + len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) + 5; + } + else { + len1 = (vod->ar->winrct.ymax - xy[1]) + 5; + len2 = (vod->ar->winrct.ymax - vod->init.event_xy[1]) + 5; + } + if (zoom_invert) { + SWAP(float, len1, len2); + } - zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist); - } + zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist); + } - if (zfac != 1.0f) { - view_dolly_to_vector_3d(vod->ar, vod->init.ofs, vod->init.mousevec, zfac); - } + if (zfac != 1.0f) { + view_dolly_to_vector_3d(vod->ar, vod->init.ofs, vod->init.mousevec, zfac); + } - if (vod->rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(vod->sa, vod->ar); - } + if (vod->rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(vod->sa, vod->ar); + } - ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); + ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); } - static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod = op->customdata; - short event_code = VIEW_PASS; - bool use_autokey = false; - int ret = OPERATOR_RUNNING_MODAL; - - /* execute the events */ - if (event->type == MOUSEMOVE) { - event_code = VIEW_APPLY; - } - else if (event->type == EVT_MODAL_MAP) { - switch (event->val) { - case VIEW_MODAL_CONFIRM: - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_MOVE: - WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_ROTATE: - WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - } - } - else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { - event_code = VIEW_CONFIRM; - } - - if (event_code == VIEW_APPLY) { - viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0); - if (ED_screen_animation_playing(CTX_wm_manager(C))) { - use_autokey = true; - } - } - else if (event_code == VIEW_CONFIRM) { - ED_view3d_depth_tag_update(vod->rv3d); - use_autokey = true; - ret = OPERATOR_FINISHED; - } - - if (use_autokey) { - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); - } - - if (ret & OPERATOR_FINISHED) { - viewops_data_free(C, op); - } - - return ret; + ViewOpsData *vod = op->customdata; + short event_code = VIEW_PASS; + bool use_autokey = false; + int ret = OPERATOR_RUNNING_MODAL; + + /* execute the events */ + if (event->type == MOUSEMOVE) { + event_code = VIEW_APPLY; + } + else if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case VIEW_MODAL_CONFIRM: + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_MOVE: + WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_ROTATE: + WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + } + } + else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { + event_code = VIEW_CONFIRM; + } + + if (event_code == VIEW_APPLY) { + viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0); + if (ED_screen_animation_playing(CTX_wm_manager(C))) { + use_autokey = true; + } + } + else if (event_code == VIEW_CONFIRM) { + ED_view3d_depth_tag_update(vod->rv3d); + use_autokey = true; + ret = OPERATOR_FINISHED; + } + + if (use_autokey) { + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true); + } + + if (ret & OPERATOR_FINISHED) { + viewops_data_free(C, op); + } + + return ret; } static int viewdolly_exec(bContext *C, wmOperator *op) { - View3D *v3d; - RegionView3D *rv3d; - ScrArea *sa; - ARegion *ar; - float mousevec[3]; + View3D *v3d; + RegionView3D *rv3d; + ScrArea *sa; + ARegion *ar; + float mousevec[3]; - const int delta = RNA_int_get(op->ptr, "delta"); + const int delta = RNA_int_get(op->ptr, "delta"); - if (op->customdata) { - ViewOpsData *vod = op->customdata; + if (op->customdata) { + ViewOpsData *vod = op->customdata; - sa = vod->sa; - ar = vod->ar; - copy_v3_v3(mousevec, vod->init.mousevec); - } - else { - sa = CTX_wm_area(C); - ar = CTX_wm_region(C); - negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]); - normalize_v3(mousevec); - } + sa = vod->sa; + ar = vod->ar; + copy_v3_v3(mousevec, vod->init.mousevec); + } + else { + sa = CTX_wm_area(C); + ar = CTX_wm_region(C); + negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]); + normalize_v3(mousevec); + } - v3d = sa->spacedata.first; - rv3d = ar->regiondata; + v3d = sa->spacedata.first; + rv3d = ar->regiondata; - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - /* overwrite the mouse vector with the view direction (zoom into the center) */ - if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { - normalize_v3_v3(mousevec, rv3d->viewinv[2]); - } + /* overwrite the mouse vector with the view direction (zoom into the center) */ + if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { + normalize_v3_v3(mousevec, rv3d->viewinv[2]); + } - view_dolly_to_vector_3d(ar, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f); + view_dolly_to_vector_3d(ar, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f); - if (rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(sa, ar); - } + if (rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(sa, ar); + } - ED_view3d_depth_tag_update(rv3d); + ED_view3d_depth_tag_update(rv3d); - ED_view3d_camera_lock_sync(CTX_data_depsgraph(C), v3d, rv3d); + ED_view3d_camera_lock_sync(CTX_data_depsgraph(C), v3d, rv3d); - ED_region_tag_redraw(ar); + ED_region_tag_redraw(ar); - viewops_data_free(C, op); + viewops_data_free(C, op); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } /* copied from viewzoom_invoke(), changes here may apply there */ static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod; - - if (viewdolly_offset_lock_check(C, op)) { - return OPERATOR_CANCELLED; - } - - /* makes op->customdata */ - viewops_data_alloc(C, op); - vod = op->customdata; - - /* poll should check but in some cases fails, see poll func for details */ - if (vod->rv3d->viewlock & RV3D_LOCKED) { - viewops_data_free(C, op); - return OPERATOR_PASS_THROUGH; - } - - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - - /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */ - /* switch from camera view when: */ - if (vod->rv3d->persp != RV3D_PERSP) { - if (vod->rv3d->persp == RV3D_CAMOB) { - /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */ - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP); - } - else { - vod->rv3d->persp = RV3D_PERSP; - } - ED_region_tag_redraw(vod->ar); - } - - const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); - - viewops_data_create( - C, op, event, - (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | - (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); - - - /* if one or the other zoom position aren't set, set from event */ - if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) { - RNA_int_set(op->ptr, "mx", event->x); - RNA_int_set(op->ptr, "my", event->y); - } - - if (RNA_struct_property_is_set(op->ptr, "delta")) { - viewdolly_exec(C, op); - } - else { - /* overwrite the mouse vector with the view direction (zoom into the center) */ - if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { - negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]); - normalize_v3(vod->init.mousevec); - } - - if (event->type == MOUSEZOOM) { - /* Bypass Zoom invert flag for track pads (pass false always) */ - - if (U.uiflag & USER_ZOOM_HORIZ) { - vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; - } - else { - /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ - vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - event->prevx; - } - viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0); - ED_view3d_depth_tag_update(vod->rv3d); - - viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - /* add temp handler */ - WM_event_add_modal_handler(C, op); - - return OPERATOR_RUNNING_MODAL; - } - } - return OPERATOR_FINISHED; + ViewOpsData *vod; + + if (viewdolly_offset_lock_check(C, op)) { + return OPERATOR_CANCELLED; + } + + /* makes op->customdata */ + viewops_data_alloc(C, op); + vod = op->customdata; + + /* poll should check but in some cases fails, see poll func for details */ + if (vod->rv3d->viewlock & RV3D_LOCKED) { + viewops_data_free(C, op); + return OPERATOR_PASS_THROUGH; + } + + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + + /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */ + /* switch from camera view when: */ + if (vod->rv3d->persp != RV3D_PERSP) { + if (vod->rv3d->persp == RV3D_CAMOB) { + /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */ + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP); + } + else { + vod->rv3d->persp = RV3D_PERSP; + } + ED_region_tag_redraw(vod->ar); + } + + const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init"); + + viewops_data_create(C, + op, + event, + (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) | + (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0)); + + /* if one or the other zoom position aren't set, set from event */ + if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) { + RNA_int_set(op->ptr, "mx", event->x); + RNA_int_set(op->ptr, "my", event->y); + } + + if (RNA_struct_property_is_set(op->ptr, "delta")) { + viewdolly_exec(C, op); + } + else { + /* overwrite the mouse vector with the view direction (zoom into the center) */ + if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { + negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]); + normalize_v3(vod->init.mousevec); + } + + if (event->type == MOUSEZOOM) { + /* Bypass Zoom invert flag for track pads (pass false always) */ + + if (U.uiflag & USER_ZOOM_HORIZ) { + vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; + } + else { + /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */ + vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - + event->prevx; + } + viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0); + ED_view3d_depth_tag_update(vod->rv3d); + + viewops_data_free(C, op); + return OPERATOR_FINISHED; + } + else { + /* add temp handler */ + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; + } + } + return OPERATOR_FINISHED; } static void viewdolly_cancel(bContext *C, wmOperator *op) { - viewops_data_free(C, op); + viewops_data_free(C, op); } void VIEW3D_OT_dolly(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Dolly View"; - ot->description = "Dolly in/out in the view"; - ot->idname = "VIEW3D_OT_dolly"; + /* identifiers */ + ot->name = "Dolly View"; + ot->description = "Dolly in/out in the view"; + ot->idname = "VIEW3D_OT_dolly"; - /* api callbacks */ - ot->invoke = viewdolly_invoke; - ot->exec = viewdolly_exec; - ot->modal = viewdolly_modal; - ot->poll = ED_operator_region_view3d_active; - ot->cancel = viewdolly_cancel; + /* api callbacks */ + ot->invoke = viewdolly_invoke; + ot->exec = viewdolly_exec; + ot->modal = viewdolly_modal; + ot->poll = ED_operator_region_view3d_active; + ot->cancel = viewdolly_cancel; - /* flags */ - ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; + /* flags */ + ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR; - /* properties */ - view3d_operator_properties_common( - ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT); + /* properties */ + view3d_operator_properties_common( + ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT); } /** \} */ @@ -2652,215 +2684,228 @@ void VIEW3D_OT_dolly(wmOperatorType *ot) * Move & Zoom the view to fit all of it's contents. * \{ */ -static bool view3d_object_skip_minmax( - const View3D *v3d, const RegionView3D *rv3d, const Object *ob, const bool skip_camera, - bool *r_only_center) -{ - BLI_assert(ob->id.orig_id == NULL); - *r_only_center = false; - - if (skip_camera && (ob == v3d->camera)) { - return true; - } - - if ((ob->type == OB_EMPTY) && - (ob->empty_drawtype == OB_EMPTY_IMAGE) && - !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) - { - *r_only_center = true; - return false; - } - - return false; -} - -static void view3d_from_minmax( - bContext *C, View3D *v3d, ARegion *ar, - const float min[3], const float max[3], - bool ok_dist, const int smooth_viewtx) -{ - RegionView3D *rv3d = ar->regiondata; - float afm[3]; - float size; - - ED_view3d_smooth_view_force_finish(C, v3d, ar); - - /* SMOOTHVIEW */ - float new_ofs[3]; - float new_dist; - - sub_v3_v3v3(afm, max, min); - size = max_fff(afm[0], afm[1], afm[2]); - - if (ok_dist) { - char persp; - - if (rv3d->is_persp) { - if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) { - persp = RV3D_CAMOB; - } - else { - persp = RV3D_PERSP; - } - } - else { /* ortho */ - if (size < 0.0001f) { - /* bounding box was a single point so do not zoom */ - ok_dist = false; - } - else { - /* adjust zoom so it looks nicer */ - persp = RV3D_ORTHO; - } - } - - if (ok_dist) { - new_dist = ED_view3d_radius_to_dist(v3d, ar, CTX_data_depsgraph(C), persp, true, (size / 2) * VIEW3D_MARGIN); - if (rv3d->is_persp) { - /* don't zoom closer than the near clipping plane */ - new_dist = max_ff(new_dist, v3d->clip_start * 1.5f); - } - } - } - - mid_v3_v3v3(new_ofs, min, max); - negate_v3(new_ofs); - - if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) { - rv3d->persp = RV3D_PERSP; - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { - .camera_old = v3d->camera, .ofs = new_ofs, - .dist = ok_dist ? &new_dist : NULL, - }); - } - else { - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL, }); - } - - /* smooth view does viewlock RV3D_BOXVIEW copy */ +static bool view3d_object_skip_minmax(const View3D *v3d, + const RegionView3D *rv3d, + const Object *ob, + const bool skip_camera, + bool *r_only_center) +{ + BLI_assert(ob->id.orig_id == NULL); + *r_only_center = false; + + if (skip_camera && (ob == v3d->camera)) { + return true; + } + + if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) && + !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) { + *r_only_center = true; + return false; + } + + return false; +} + +static void view3d_from_minmax(bContext *C, + View3D *v3d, + ARegion *ar, + const float min[3], + const float max[3], + bool ok_dist, + const int smooth_viewtx) +{ + RegionView3D *rv3d = ar->regiondata; + float afm[3]; + float size; + + ED_view3d_smooth_view_force_finish(C, v3d, ar); + + /* SMOOTHVIEW */ + float new_ofs[3]; + float new_dist; + + sub_v3_v3v3(afm, max, min); + size = max_fff(afm[0], afm[1], afm[2]); + + if (ok_dist) { + char persp; + + if (rv3d->is_persp) { + if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) { + persp = RV3D_CAMOB; + } + else { + persp = RV3D_PERSP; + } + } + else { /* ortho */ + if (size < 0.0001f) { + /* bounding box was a single point so do not zoom */ + ok_dist = false; + } + else { + /* adjust zoom so it looks nicer */ + persp = RV3D_ORTHO; + } + } + + if (ok_dist) { + new_dist = ED_view3d_radius_to_dist( + v3d, ar, CTX_data_depsgraph(C), persp, true, (size / 2) * VIEW3D_MARGIN); + if (rv3d->is_persp) { + /* don't zoom closer than the near clipping plane */ + new_dist = max_ff(new_dist, v3d->clip_start * 1.5f); + } + } + } + + mid_v3_v3v3(new_ofs, min, max); + negate_v3(new_ofs); + + if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) { + rv3d->persp = RV3D_PERSP; + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .camera_old = v3d->camera, + .ofs = new_ofs, + .dist = ok_dist ? &new_dist : NULL, + }); + } + else { + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .ofs = new_ofs, + .dist = ok_dist ? &new_dist : NULL, + }); + } + + /* smooth view does viewlock RV3D_BOXVIEW copy */ } /** * Same as #view3d_from_minmax but for all regions (except cameras). */ -static void view3d_from_minmax_multi( - bContext *C, View3D *v3d, - const float min[3], const float max[3], - const bool ok_dist, const int smooth_viewtx) -{ - ScrArea *sa = CTX_wm_area(C); - ARegion *ar; - for (ar = sa->regionbase.first; ar; ar = ar->next) { - if (ar->regiontype == RGN_TYPE_WINDOW) { - RegionView3D *rv3d = ar->regiondata; - /* when using all regions, don't jump out of camera view, - * but _do_ allow locked cameras to be moved */ - if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { - view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx); - } - } - } +static void view3d_from_minmax_multi(bContext *C, + View3D *v3d, + const float min[3], + const float max[3], + const bool ok_dist, + const int smooth_viewtx) +{ + ScrArea *sa = CTX_wm_area(C); + ARegion *ar; + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { + RegionView3D *rv3d = ar->regiondata; + /* when using all regions, don't jump out of camera view, + * but _do_ allow locked cameras to be moved */ + if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { + view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx); + } + } + } } static int view3d_all_exec(bContext *C, wmOperator *op) { - ARegion *ar = CTX_wm_region(C); - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - Scene *scene = CTX_data_scene(C); - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); - Base *base_eval; - const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); - const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) || - /* any one of the regions may be locked */ - (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA)); - const bool center = RNA_boolean_get(op->ptr, "center"); - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - - float min[3], max[3]; - bool changed = false; - - if (center) { - /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */ - View3DCursor *cursor = &scene->cursor; - zero_v3(min); - zero_v3(max); - zero_v3(cursor->location); - float mat3[3][3]; - unit_m3(mat3); - BKE_scene_cursor_mat3_to_rot(cursor, mat3, false); - } - else { - INIT_MINMAX(min, max); - } - - for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) { - if (BASE_VISIBLE(v3d, base_eval)) { - bool only_center = false; - Object *ob = DEG_get_original_object(base_eval->object); - if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) { - continue; - } - - if (only_center) { - minmax_v3v3_v3(min, max, base_eval->object->obmat[3]); - } - else { - BKE_object_minmax(base_eval->object, min, max, false); - } - changed = true; - } - } - - if (center) { - DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); - } - - if (!changed) { - ED_region_tag_redraw(ar); - /* TODO - should this be cancel? - * I think no, because we always move the cursor, with or without - * object, but in this case there is no change in the scene, - * only the cursor so I choice a ED_region_tag like - * view3d_smooth_view do for the center_cursor. - * See bug #22640 - */ - return OPERATOR_FINISHED; - } - - if (use_all_regions) { - view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx); - } - else { - view3d_from_minmax(C, v3d, ar, min, max, true, smooth_viewtx); - } - - return OPERATOR_FINISHED; + ARegion *ar = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + Scene *scene = CTX_data_scene(C); + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); + Base *base_eval; + const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); + const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) || + /* any one of the regions may be locked */ + (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA)); + const bool center = RNA_boolean_get(op->ptr, "center"); + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + + float min[3], max[3]; + bool changed = false; + + if (center) { + /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */ + View3DCursor *cursor = &scene->cursor; + zero_v3(min); + zero_v3(max); + zero_v3(cursor->location); + float mat3[3][3]; + unit_m3(mat3); + BKE_scene_cursor_mat3_to_rot(cursor, mat3, false); + } + else { + INIT_MINMAX(min, max); + } + + for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) { + if (BASE_VISIBLE(v3d, base_eval)) { + bool only_center = false; + Object *ob = DEG_get_original_object(base_eval->object); + if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) { + continue; + } + + if (only_center) { + minmax_v3v3_v3(min, max, base_eval->object->obmat[3]); + } + else { + BKE_object_minmax(base_eval->object, min, max, false); + } + changed = true; + } + } + + if (center) { + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); + } + + if (!changed) { + ED_region_tag_redraw(ar); + /* TODO - should this be cancel? + * I think no, because we always move the cursor, with or without + * object, but in this case there is no change in the scene, + * only the cursor so I choice a ED_region_tag like + * view3d_smooth_view do for the center_cursor. + * See bug #22640 + */ + return OPERATOR_FINISHED; + } + + if (use_all_regions) { + view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx); + } + else { + view3d_from_minmax(C, v3d, ar, min, max, true, smooth_viewtx); + } + + return OPERATOR_FINISHED; } - void VIEW3D_OT_view_all(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View All"; - ot->description = "View all objects in scene"; - ot->idname = "VIEW3D_OT_view_all"; + /* identifiers */ + ot->name = "View All"; + ot->description = "View all objects in scene"; + ot->idname = "VIEW3D_OT_view_all"; - /* api callbacks */ - ot->exec = view3d_all_exec; - ot->poll = ED_operator_region_view3d_active; + /* api callbacks */ + ot->exec = view3d_all_exec; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS); - RNA_def_boolean(ot->srna, "center", 0, "Center", ""); + /* properties */ + view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS); + RNA_def_boolean(ot->srna, "center", 0, "Center", ""); } /** \} */ @@ -2874,151 +2919,150 @@ void VIEW3D_OT_view_all(wmOperatorType *ot) /* like a localview without local!, was centerview() in 2.4x */ static int viewselected_exec(bContext *C, wmOperator *op) { - ARegion *ar = CTX_wm_region(C); - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); - bGPdata *gpd = CTX_data_gpencil_data(C); - const bool is_gp_edit = GPENCIL_ANY_MODE(gpd); - const bool is_face_map = ((is_gp_edit == false) && ar->gizmo_map && - WM_gizmomap_is_any_selected(ar->gizmo_map)); - Object *ob_eval = OBACT(view_layer_eval); - Object *obedit = CTX_data_edit_object(C); - float min[3], max[3]; - bool ok = false, ok_dist = true; - const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); - const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) || - /* any one of the regions may be locked */ - (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA)); - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - - INIT_MINMAX(min, max); - if (is_face_map) { - ob_eval = NULL; - } - - if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) { - /* hard-coded exception, we look for the one selected armature */ - /* this is weak code this way, we should make a generic - * active/selection callback interface once... */ - Base *base_eval; - for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) { - if (BASE_SELECTED_EDITABLE(v3d, base_eval)) { - if (base_eval->object->type == OB_ARMATURE) { - if (base_eval->object->mode & OB_MODE_POSE) { - break; - } - } - } - } - if (base_eval) { - ob_eval = base_eval->object; - } - } - - if (is_gp_edit) { - CTX_DATA_BEGIN(C, bGPDstroke *, gps, editable_gpencil_strokes) - { - /* we're only interested in selected points here... */ - if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) { - ok |= BKE_gpencil_stroke_minmax(gps, true, min, max); - } - } - CTX_DATA_END; - - if ((ob_eval) && (ok)) { - mul_m4_v3(ob_eval->obmat, min); - mul_m4_v3(ob_eval->obmat, max); - } - } - else if (is_face_map) { - ok = WM_gizmomap_minmax(ar->gizmo_map, true, true, min, max); - } - else if (obedit) { - /* only selected */ - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) { - ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max); - } - FOREACH_OBJECT_IN_MODE_END; - } - else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) { - FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) { - ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true); - } - FOREACH_OBJECT_IN_MODE_END; - } - else if (BKE_paint_select_face_test(ob_eval)) { - ok = paintface_minmax(ob_eval, min, max); - } - else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) { - ok = PE_minmax(scene, view_layer_eval, min, max); - } - else if (ob_eval && - (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) - { - BKE_paint_stroke_get_average(scene, ob_eval, min); - copy_v3_v3(max, min); - ok = true; - ok_dist = 0; /* don't zoom */ - } - else { - Base *base_eval; - for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) { - if (BASE_SELECTED(v3d, base_eval)) { - bool only_center = false; - Object *ob = DEG_get_original_object(base_eval->object); - if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) { - continue; - } - - /* account for duplis */ - if (BKE_object_minmax_dupli(depsgraph, scene, base_eval->object, min, max, false) == 0) { - /* use if duplis not found */ - if (only_center) { - minmax_v3v3_v3(min, max, base_eval->object->obmat[3]); - } - else { - BKE_object_minmax(base_eval->object, min, max, false); - } - } - - ok = 1; - } - } - } - - if (ok == 0) { - return OPERATOR_FINISHED; - } - - if (use_all_regions) { - view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx); - } - else { - view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx); - } - - return OPERATOR_FINISHED; + ARegion *ar = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + Scene *scene = CTX_data_scene(C); + Depsgraph *depsgraph = CTX_data_depsgraph(C); + ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph); + bGPdata *gpd = CTX_data_gpencil_data(C); + const bool is_gp_edit = GPENCIL_ANY_MODE(gpd); + const bool is_face_map = ((is_gp_edit == false) && ar->gizmo_map && + WM_gizmomap_is_any_selected(ar->gizmo_map)); + Object *ob_eval = OBACT(view_layer_eval); + Object *obedit = CTX_data_edit_object(C); + float min[3], max[3]; + bool ok = false, ok_dist = true; + const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); + const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) || + /* any one of the regions may be locked */ + (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA)); + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + + INIT_MINMAX(min, max); + if (is_face_map) { + ob_eval = NULL; + } + + if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) { + /* hard-coded exception, we look for the one selected armature */ + /* this is weak code this way, we should make a generic + * active/selection callback interface once... */ + Base *base_eval; + for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) { + if (BASE_SELECTED_EDITABLE(v3d, base_eval)) { + if (base_eval->object->type == OB_ARMATURE) { + if (base_eval->object->mode & OB_MODE_POSE) { + break; + } + } + } + } + if (base_eval) { + ob_eval = base_eval->object; + } + } + + if (is_gp_edit) { + CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) { + /* we're only interested in selected points here... */ + if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) { + ok |= BKE_gpencil_stroke_minmax(gps, true, min, max); + } + } + CTX_DATA_END; + + if ((ob_eval) && (ok)) { + mul_m4_v3(ob_eval->obmat, min); + mul_m4_v3(ob_eval->obmat, max); + } + } + else if (is_face_map) { + ok = WM_gizmomap_minmax(ar->gizmo_map, true, true, min, max); + } + else if (obedit) { + /* only selected */ + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) { + ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max); + } + FOREACH_OBJECT_IN_MODE_END; + } + else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) { + FOREACH_OBJECT_IN_MODE_BEGIN ( + view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) { + ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true); + } + FOREACH_OBJECT_IN_MODE_END; + } + else if (BKE_paint_select_face_test(ob_eval)) { + ok = paintface_minmax(ob_eval, min, max); + } + else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) { + ok = PE_minmax(scene, view_layer_eval, min, max); + } + else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | + OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) { + BKE_paint_stroke_get_average(scene, ob_eval, min); + copy_v3_v3(max, min); + ok = true; + ok_dist = 0; /* don't zoom */ + } + else { + Base *base_eval; + for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) { + if (BASE_SELECTED(v3d, base_eval)) { + bool only_center = false; + Object *ob = DEG_get_original_object(base_eval->object); + if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) { + continue; + } + + /* account for duplis */ + if (BKE_object_minmax_dupli(depsgraph, scene, base_eval->object, min, max, false) == 0) { + /* use if duplis not found */ + if (only_center) { + minmax_v3v3_v3(min, max, base_eval->object->obmat[3]); + } + else { + BKE_object_minmax(base_eval->object, min, max, false); + } + } + + ok = 1; + } + } + } + + if (ok == 0) { + return OPERATOR_FINISHED; + } + + if (use_all_regions) { + view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx); + } + else { + view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx); + } + + return OPERATOR_FINISHED; } void VIEW3D_OT_view_selected(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Selected"; - ot->description = "Move the view to the selection center"; - ot->idname = "VIEW3D_OT_view_selected"; + /* identifiers */ + ot->name = "View Selected"; + ot->description = "Move the view to the selection center"; + ot->idname = "VIEW3D_OT_view_selected"; - /* api callbacks */ - ot->exec = viewselected_exec; - ot->poll = ED_operator_region_view3d_active; + /* api callbacks */ + ot->exec = viewselected_exec; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS); + /* properties */ + view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS); } /** \} */ @@ -3029,34 +3073,34 @@ void VIEW3D_OT_view_selected(wmOperatorType *ot) static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op)) { - View3D *v3d = CTX_wm_view3d(C); + View3D *v3d = CTX_wm_view3d(C); - if (v3d) { - ED_view3d_lock_clear(v3d); + if (v3d) { + ED_view3d_lock_clear(v3d); - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } + return OPERATOR_FINISHED; + } + else { + return OPERATOR_CANCELLED; + } } void VIEW3D_OT_view_lock_clear(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Lock Clear"; - ot->description = "Clear all view locking"; - ot->idname = "VIEW3D_OT_view_lock_clear"; + /* identifiers */ + ot->name = "View Lock Clear"; + ot->description = "Clear all view locking"; + ot->idname = "VIEW3D_OT_view_lock_clear"; - /* api callbacks */ - ot->exec = view_lock_clear_exec; - ot->poll = ED_operator_region_view3d_active; + /* api callbacks */ + ot->exec = view_lock_clear_exec; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3067,53 +3111,53 @@ void VIEW3D_OT_view_lock_clear(wmOperatorType *ot) static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op)) { - View3D *v3d = CTX_wm_view3d(C); - Object *obact = CTX_data_active_object(C); + View3D *v3d = CTX_wm_view3d(C); + Object *obact = CTX_data_active_object(C); - if (v3d) { - ED_view3d_lock_clear(v3d); + if (v3d) { + ED_view3d_lock_clear(v3d); - v3d->ob_centre = obact; /* can be NULL */ + v3d->ob_centre = obact; /* can be NULL */ - if (obact && obact->type == OB_ARMATURE) { - if (obact->mode & OB_MODE_POSE) { - Object *obact_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), obact); - bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval); - if (pcham_act) { - BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone)); - } - } - else { - EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone; - if (ebone_act) { - BLI_strncpy(v3d->ob_centre_bone, ebone_act->name, sizeof(v3d->ob_centre_bone)); - } - } - } + if (obact && obact->type == OB_ARMATURE) { + if (obact->mode & OB_MODE_POSE) { + Object *obact_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), obact); + bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval); + if (pcham_act) { + BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone)); + } + } + else { + EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone; + if (ebone_act) { + BLI_strncpy(v3d->ob_centre_bone, ebone_act->name, sizeof(v3d->ob_centre_bone)); + } + } + } - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } + return OPERATOR_FINISHED; + } + else { + return OPERATOR_CANCELLED; + } } void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Lock to Active"; - ot->description = "Lock the view to the active object/bone"; - ot->idname = "VIEW3D_OT_view_lock_to_active"; + /* identifiers */ + ot->name = "View Lock to Active"; + ot->description = "Lock the view to the active object/bone"; + ot->idname = "VIEW3D_OT_view_lock_to_active"; - /* api callbacks */ - ot->exec = view_lock_to_active_exec; - ot->poll = ED_operator_region_view3d_active; + /* api callbacks */ + ot->exec = view_lock_to_active_exec; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3124,42 +3168,40 @@ void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot) static int viewcenter_cursor_exec(bContext *C, wmOperator *op) { - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - Scene *scene = CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + Scene *scene = CTX_data_scene(C); - if (rv3d) { - ARegion *ar = CTX_wm_region(C); - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + if (rv3d) { + ARegion *ar = CTX_wm_region(C); + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - ED_view3d_smooth_view_force_finish(C, v3d, ar); + ED_view3d_smooth_view_force_finish(C, v3d, ar); - /* non camera center */ - float new_ofs[3]; - negate_v3_v3(new_ofs, scene->cursor.location); - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) {.ofs = new_ofs}); + /* non camera center */ + float new_ofs[3]; + negate_v3_v3(new_ofs, scene->cursor.location); + ED_view3d_smooth_view(C, v3d, ar, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs}); - /* smooth view does viewlock RV3D_BOXVIEW copy */ - } + /* smooth view does viewlock RV3D_BOXVIEW copy */ + } - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_cursor(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Center View to Cursor"; - ot->description = "Center the view so that the cursor is in the middle of the view"; - ot->idname = "VIEW3D_OT_view_center_cursor"; + /* identifiers */ + ot->name = "Center View to Cursor"; + ot->description = "Center the view so that the cursor is in the middle of the view"; + ot->idname = "VIEW3D_OT_view_center_cursor"; - /* api callbacks */ - ot->exec = viewcenter_cursor_exec; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->exec = viewcenter_cursor_exec; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3170,49 +3212,47 @@ void VIEW3D_OT_view_center_cursor(wmOperatorType *ot) static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - ARegion *ar = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + ARegion *ar = CTX_wm_region(C); - if (rv3d) { - struct Depsgraph *depsgraph = CTX_data_depsgraph(C); - float new_ofs[3]; - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + if (rv3d) { + struct Depsgraph *depsgraph = CTX_data_depsgraph(C); + float new_ofs[3]; + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - ED_view3d_smooth_view_force_finish(C, v3d, ar); + ED_view3d_smooth_view_force_finish(C, v3d, ar); - view3d_operator_needs_opengl(C); + view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(depsgraph, ar, v3d, event->mval, new_ofs, false, NULL)) { - /* pass */ - } - else { - /* fallback to simple pan */ - negate_v3_v3(new_ofs, rv3d->ofs); - ED_view3d_win_to_3d_int(v3d, ar, new_ofs, event->mval, new_ofs); - } - negate_v3(new_ofs); - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) {.ofs = new_ofs}); - } + if (ED_view3d_autodist(depsgraph, ar, v3d, event->mval, new_ofs, false, NULL)) { + /* pass */ + } + else { + /* fallback to simple pan */ + negate_v3_v3(new_ofs, rv3d->ofs); + ED_view3d_win_to_3d_int(v3d, ar, new_ofs, event->mval, new_ofs); + } + negate_v3(new_ofs); + ED_view3d_smooth_view(C, v3d, ar, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs}); + } - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_pick(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Center View to Mouse"; - ot->description = "Center the view to the Z-depth position under the mouse cursor"; - ot->idname = "VIEW3D_OT_view_center_pick"; + /* identifiers */ + ot->name = "Center View to Mouse"; + ot->description = "Center the view to the Z-depth position under the mouse cursor"; + ot->idname = "VIEW3D_OT_view_center_pick"; - /* api callbacks */ - ot->invoke = viewcenter_pick_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = viewcenter_pick_invoke; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3223,48 +3263,48 @@ void VIEW3D_OT_view_center_pick(wmOperatorType *ot) static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op)) { - Depsgraph *depsgraph = CTX_data_depsgraph(C); - Scene *scene = CTX_data_scene(C); - float xfac, yfac; - float size[2]; + Depsgraph *depsgraph = CTX_data_depsgraph(C); + Scene *scene = CTX_data_scene(C); + float xfac, yfac; + float size[2]; - View3D *v3d; - ARegion *ar; - RegionView3D *rv3d; + View3D *v3d; + ARegion *ar; + RegionView3D *rv3d; - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d, &ar); - rv3d = ar->regiondata; + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d, &ar); + rv3d = ar->regiondata; - rv3d->camdx = rv3d->camdy = 0.0f; + rv3d->camdx = rv3d->camdy = 0.0f; - ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size); + ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size); - /* 4px is just a little room from the edge of the area */ - xfac = (float)ar->winx / (float)(size[0] + 4); - yfac = (float)ar->winy / (float)(size[1] + 4); + /* 4px is just a little room from the edge of the area */ + xfac = (float)ar->winx / (float)(size[0] + 4); + yfac = (float)ar->winy / (float)(size[1] + 4); - rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac)); - CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); + rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac)); + CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_camera(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Camera Center"; - ot->description = "Center the camera view"; - ot->idname = "VIEW3D_OT_view_center_camera"; + /* identifiers */ + ot->name = "View Camera Center"; + ot->description = "Center the camera view"; + ot->idname = "VIEW3D_OT_view_center_camera"; - /* api callbacks */ - ot->exec = view3d_center_camera_exec; - ot->poll = view3d_camera_user_poll; + /* api callbacks */ + ot->exec = view3d_center_camera_exec; + ot->poll = view3d_camera_user_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3275,28 +3315,28 @@ void VIEW3D_OT_view_center_camera(wmOperatorType *ot) static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op)) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); - zero_v2(rv3d->ofs_lock); + zero_v2(rv3d->ofs_lock); - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C)); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C)); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_center_lock(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Lock Center"; - ot->description = "Center the view lock offset"; - ot->idname = "VIEW3D_OT_view_center_lock"; + /* identifiers */ + ot->name = "View Lock Center"; + ot->description = "Center the view lock offset"; + ot->idname = "VIEW3D_OT_view_center_lock"; - /* api callbacks */ - ot->exec = view3d_center_lock_exec; - ot->poll = view3d_lock_poll; + /* api callbacks */ + ot->exec = view3d_center_lock_exec; + ot->poll = view3d_lock_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3307,97 +3347,97 @@ void VIEW3D_OT_view_center_lock(wmOperatorType *ot) static int render_border_exec(bContext *C, wmOperator *op) { - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - RegionView3D *rv3d = ED_view3d_context_rv3d(C); - - Scene *scene = CTX_data_scene(C); - - rcti rect; - rctf vb, border; - - /* get box select values using rna */ - WM_operator_properties_border_to_rcti(op, &rect); - - /* calculate range */ - - if (rv3d->persp == RV3D_CAMOB) { - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false); - } - else { - vb.xmin = 0; - vb.ymin = 0; - vb.xmax = ar->winx; - vb.ymax = ar->winy; - } - - border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb); - border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb); - border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb); - border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb); - - /* actually set border */ - CLAMP(border.xmin, 0.0f, 1.0f); - CLAMP(border.ymin, 0.0f, 1.0f); - CLAMP(border.xmax, 0.0f, 1.0f); - CLAMP(border.ymax, 0.0f, 1.0f); - - if (rv3d->persp == RV3D_CAMOB) { - scene->r.border = border; - - WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL); - } - else { - v3d->render_border = border; - - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL); - } - - /* drawing a border outside the camera view switches off border rendering */ - if ((border.xmin == border.xmax || border.ymin == border.ymax)) { - if (rv3d->persp == RV3D_CAMOB) { - scene->r.mode &= ~R_BORDER; - } - else { - v3d->flag2 &= ~V3D_RENDER_BORDER; - } - } - else { - if (rv3d->persp == RV3D_CAMOB) { - scene->r.mode |= R_BORDER; - } - else { - v3d->flag2 |= V3D_RENDER_BORDER; - } - } - - if (rv3d->persp == RV3D_CAMOB) { - DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); - } - return OPERATOR_FINISHED; + View3D *v3d = CTX_wm_view3d(C); + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ED_view3d_context_rv3d(C); + + Scene *scene = CTX_data_scene(C); + + rcti rect; + rctf vb, border; + + /* get box select values using rna */ + WM_operator_properties_border_to_rcti(op, &rect); + + /* calculate range */ + + if (rv3d->persp == RV3D_CAMOB) { + Depsgraph *depsgraph = CTX_data_depsgraph(C); + ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false); + } + else { + vb.xmin = 0; + vb.ymin = 0; + vb.xmax = ar->winx; + vb.ymax = ar->winy; + } + + border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb); + border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb); + border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb); + border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb); + + /* actually set border */ + CLAMP(border.xmin, 0.0f, 1.0f); + CLAMP(border.ymin, 0.0f, 1.0f); + CLAMP(border.xmax, 0.0f, 1.0f); + CLAMP(border.ymax, 0.0f, 1.0f); + + if (rv3d->persp == RV3D_CAMOB) { + scene->r.border = border; + + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL); + } + else { + v3d->render_border = border; + + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL); + } + + /* drawing a border outside the camera view switches off border rendering */ + if ((border.xmin == border.xmax || border.ymin == border.ymax)) { + if (rv3d->persp == RV3D_CAMOB) { + scene->r.mode &= ~R_BORDER; + } + else { + v3d->flag2 &= ~V3D_RENDER_BORDER; + } + } + else { + if (rv3d->persp == RV3D_CAMOB) { + scene->r.mode |= R_BORDER; + } + else { + v3d->flag2 |= V3D_RENDER_BORDER; + } + } + + if (rv3d->persp == RV3D_CAMOB) { + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); + } + return OPERATOR_FINISHED; } void VIEW3D_OT_render_border(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Set Render Region"; - ot->description = "Set the boundaries of the border render and enable border render"; - ot->idname = "VIEW3D_OT_render_border"; + /* identifiers */ + ot->name = "Set Render Region"; + ot->description = "Set the boundaries of the border render and enable border render"; + ot->idname = "VIEW3D_OT_render_border"; - /* api callbacks */ - ot->invoke = WM_gesture_box_invoke; - ot->exec = render_border_exec; - ot->modal = WM_gesture_box_modal; - ot->cancel = WM_gesture_box_cancel; + /* api callbacks */ + ot->invoke = WM_gesture_box_invoke; + ot->exec = render_border_exec; + ot->modal = WM_gesture_box_modal; + ot->cancel = WM_gesture_box_cancel; - ot->poll = ED_operator_view3d_active; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + /* flags */ + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - /* properties */ - WM_operator_properties_border(ot); + /* properties */ + WM_operator_properties_border(ot); } /** \} */ @@ -3408,49 +3448,49 @@ void VIEW3D_OT_render_border(wmOperatorType *ot) static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op)) { - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = ED_view3d_context_rv3d(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = ED_view3d_context_rv3d(C); - Scene *scene = CTX_data_scene(C); - rctf *border = NULL; + Scene *scene = CTX_data_scene(C); + rctf *border = NULL; - if (rv3d->persp == RV3D_CAMOB) { - scene->r.mode &= ~R_BORDER; - border = &scene->r.border; + if (rv3d->persp == RV3D_CAMOB) { + scene->r.mode &= ~R_BORDER; + border = &scene->r.border; - WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL); - } - else { - v3d->flag2 &= ~V3D_RENDER_BORDER; - border = &v3d->render_border; + WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL); + } + else { + v3d->flag2 &= ~V3D_RENDER_BORDER; + border = &v3d->render_border; - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL); - } + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL); + } - border->xmin = 0.0f; - border->ymin = 0.0f; - border->xmax = 1.0f; - border->ymax = 1.0f; + border->xmin = 0.0f; + border->ymin = 0.0f; + border->xmax = 1.0f; + border->ymax = 1.0f; - if (rv3d->persp == RV3D_CAMOB) { - DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); - } - return OPERATOR_FINISHED; + if (rv3d->persp == RV3D_CAMOB) { + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); + } + return OPERATOR_FINISHED; } void VIEW3D_OT_clear_render_border(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Clear Render Region"; - ot->description = "Clear the boundaries of the border render and disable border render"; - ot->idname = "VIEW3D_OT_clear_render_border"; + /* identifiers */ + ot->name = "Clear Render Region"; + ot->description = "Clear the boundaries of the border render and disable border render"; + ot->idname = "VIEW3D_OT_clear_render_border"; - /* api callbacks */ - ot->exec = clear_render_border_exec; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->exec = clear_render_border_exec; + ot->poll = ED_operator_view3d_active; - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + /* flags */ + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /** \} */ @@ -3461,161 +3501,165 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot) static int view3d_zoom_border_exec(bContext *C, wmOperator *op) { - ARegion *ar = CTX_wm_region(C); - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - - /* Zooms in on a border drawn by the user */ - rcti rect; - float dvec[3], vb[2], xscale, yscale; - float dist_range[2]; - - /* SMOOTHVIEW */ - float new_dist; - float new_ofs[3]; - - /* ZBuffer depth vars */ - float depth_close = FLT_MAX; - float cent[2], p[3]; - - /* note; otherwise opengl won't work */ - view3d_operator_needs_opengl(C); - - /* get box select values using rna */ - WM_operator_properties_border_to_rcti(op, &rect); - - /* check if zooming in/out view */ - const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out"); - - ED_view3d_dist_range_get(v3d, dist_range); - - /* Get Z Depths, needed for perspective, nice for ortho */ - ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true); - - { - /* avoid allocating the whole depth buffer */ - ViewDepths depth_temp = {0}; - - /* avoid view3d_update_depths() for speed. */ - view3d_update_depths_rect(ar, &depth_temp, &rect); - - /* find the closest Z pixel */ - depth_close = view3d_depth_near(&depth_temp); - - MEM_SAFE_FREE(depth_temp.depths); - } - - cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2; - cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2; - - if (rv3d->is_persp) { - float p_corner[3]; - - /* no depths to use, we cant do anything! */ - if (depth_close == FLT_MAX) { - BKE_report(op->reports, RPT_ERROR, "Depth too large"); - return OPERATOR_CANCELLED; - } - /* convert border to 3d coordinates */ - if ((!ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) || - (!ED_view3d_unproject(ar, rect.xmin, rect.ymin, depth_close, p_corner))) - { - return OPERATOR_CANCELLED; - } - - sub_v3_v3v3(dvec, p, p_corner); - negate_v3_v3(new_ofs, p); - - new_dist = len_v3(dvec); - - /* ignore dist_range min */ - dist_range[0] = v3d->clip_start * 1.5f; - } - else { /* othographic */ - /* find the current window width and height */ - vb[0] = ar->winx; - vb[1] = ar->winy; - - new_dist = rv3d->dist; - - /* convert the drawn rectangle into 3d space */ - if (depth_close != FLT_MAX && ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) { - negate_v3_v3(new_ofs, p); - } - else { - float mval_f[2]; - float zfac; - - /* We cant use the depth, fallback to the old way that dosnt set the center depth */ - copy_v3_v3(new_ofs, rv3d->ofs); - - { - float tvec[3]; - negate_v3_v3(tvec, new_ofs); - zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); - } - - mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f; - mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f; - ED_view3d_win_to_delta(ar, mval_f, dvec, zfac); - /* center the view to the center of the rectangle */ - sub_v3_v3(new_ofs, dvec); - } - - /* work out the ratios, so that everything selected fits when we zoom */ - xscale = (BLI_rcti_size_x(&rect) / vb[0]); - yscale = (BLI_rcti_size_y(&rect) / vb[1]); - new_dist *= max_ff(xscale, yscale); - } - - if (!zoom_in) { - sub_v3_v3v3(dvec, new_ofs, rv3d->ofs); - new_dist = rv3d->dist * (rv3d->dist / new_dist); - add_v3_v3v3(new_ofs, rv3d->ofs, dvec); - } - - /* clamp after because we may have been zooming out */ - CLAMP(new_dist, dist_range[0], dist_range[1]); - - /* TODO(campbell): 'is_camera_lock' not currently working well. */ - const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d); - if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) { - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP); - } - - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .ofs = new_ofs, .dist = &new_dist, }); - - if (rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(CTX_wm_area(C), ar); - } - - return OPERATOR_FINISHED; + ARegion *ar = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + + /* Zooms in on a border drawn by the user */ + rcti rect; + float dvec[3], vb[2], xscale, yscale; + float dist_range[2]; + + /* SMOOTHVIEW */ + float new_dist; + float new_ofs[3]; + + /* ZBuffer depth vars */ + float depth_close = FLT_MAX; + float cent[2], p[3]; + + /* note; otherwise opengl won't work */ + view3d_operator_needs_opengl(C); + + /* get box select values using rna */ + WM_operator_properties_border_to_rcti(op, &rect); + + /* check if zooming in/out view */ + const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out"); + + ED_view3d_dist_range_get(v3d, dist_range); + + /* Get Z Depths, needed for perspective, nice for ortho */ + ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true); + + { + /* avoid allocating the whole depth buffer */ + ViewDepths depth_temp = {0}; + + /* avoid view3d_update_depths() for speed. */ + view3d_update_depths_rect(ar, &depth_temp, &rect); + + /* find the closest Z pixel */ + depth_close = view3d_depth_near(&depth_temp); + + MEM_SAFE_FREE(depth_temp.depths); + } + + cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2; + cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2; + + if (rv3d->is_persp) { + float p_corner[3]; + + /* no depths to use, we cant do anything! */ + if (depth_close == FLT_MAX) { + BKE_report(op->reports, RPT_ERROR, "Depth too large"); + return OPERATOR_CANCELLED; + } + /* convert border to 3d coordinates */ + if ((!ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) || + (!ED_view3d_unproject(ar, rect.xmin, rect.ymin, depth_close, p_corner))) { + return OPERATOR_CANCELLED; + } + + sub_v3_v3v3(dvec, p, p_corner); + negate_v3_v3(new_ofs, p); + + new_dist = len_v3(dvec); + + /* ignore dist_range min */ + dist_range[0] = v3d->clip_start * 1.5f; + } + else { /* othographic */ + /* find the current window width and height */ + vb[0] = ar->winx; + vb[1] = ar->winy; + + new_dist = rv3d->dist; + + /* convert the drawn rectangle into 3d space */ + if (depth_close != FLT_MAX && ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) { + negate_v3_v3(new_ofs, p); + } + else { + float mval_f[2]; + float zfac; + + /* We cant use the depth, fallback to the old way that dosnt set the center depth */ + copy_v3_v3(new_ofs, rv3d->ofs); + + { + float tvec[3]; + negate_v3_v3(tvec, new_ofs); + zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); + } + + mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f; + mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f; + ED_view3d_win_to_delta(ar, mval_f, dvec, zfac); + /* center the view to the center of the rectangle */ + sub_v3_v3(new_ofs, dvec); + } + + /* work out the ratios, so that everything selected fits when we zoom */ + xscale = (BLI_rcti_size_x(&rect) / vb[0]); + yscale = (BLI_rcti_size_y(&rect) / vb[1]); + new_dist *= max_ff(xscale, yscale); + } + + if (!zoom_in) { + sub_v3_v3v3(dvec, new_ofs, rv3d->ofs); + new_dist = rv3d->dist * (rv3d->dist / new_dist); + add_v3_v3v3(new_ofs, rv3d->ofs, dvec); + } + + /* clamp after because we may have been zooming out */ + CLAMP(new_dist, dist_range[0], dist_range[1]); + + /* TODO(campbell): 'is_camera_lock' not currently working well. */ + const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d); + if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) { + Depsgraph *depsgraph = CTX_data_depsgraph(C); + ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP); + } + + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .ofs = new_ofs, + .dist = &new_dist, + }); + + if (rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(CTX_wm_area(C), ar); + } + + return OPERATOR_FINISHED; } void VIEW3D_OT_zoom_border(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Zoom to Border"; - ot->description = "Zoom in the view to the nearest object contained in the border"; - ot->idname = "VIEW3D_OT_zoom_border"; + /* identifiers */ + ot->name = "Zoom to Border"; + ot->description = "Zoom in the view to the nearest object contained in the border"; + ot->idname = "VIEW3D_OT_zoom_border"; - /* api callbacks */ - ot->invoke = WM_gesture_box_invoke; - ot->exec = view3d_zoom_border_exec; - ot->modal = WM_gesture_box_modal; - ot->cancel = WM_gesture_box_cancel; + /* api callbacks */ + ot->invoke = WM_gesture_box_invoke; + ot->exec = view3d_zoom_border_exec; + ot->modal = WM_gesture_box_modal; + ot->cancel = WM_gesture_box_cancel; - ot->poll = ED_operator_region_view3d_active; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - WM_operator_properties_gesture_box_zoom(ot); + /* properties */ + WM_operator_properties_gesture_box_zoom(ot); } /** \} */ @@ -3626,49 +3670,52 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot) * Sets the view to 1:1 camera/render-pixel. * \{ */ -static void view3d_set_1_to_1_viewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View3D *v3d) +static void view3d_set_1_to_1_viewborder(Scene *scene, + Depsgraph *depsgraph, + ARegion *ar, + View3D *v3d) { - RegionView3D *rv3d = ar->regiondata; - float size[2]; - int im_width = (scene->r.size * scene->r.xsch) / 100; + RegionView3D *rv3d = ar->regiondata; + float size[2]; + int im_width = (scene->r.size * scene->r.xsch) / 100; - ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size); + ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size); - rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]); - CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); + rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]); + CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX); } static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op)) { - Depsgraph *depsgraph = CTX_data_depsgraph(C); - Scene *scene = CTX_data_scene(C); + Depsgraph *depsgraph = CTX_data_depsgraph(C); + Scene *scene = CTX_data_scene(C); - View3D *v3d; - ARegion *ar; + View3D *v3d; + ARegion *ar; - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d, &ar); + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d, &ar); - view3d_set_1_to_1_viewborder(scene, depsgraph, ar, v3d); + view3d_set_1_to_1_viewborder(scene, depsgraph, ar, v3d); - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Zoom Camera 1:1"; - ot->description = "Match the camera to 1:1 to the render output"; - ot->idname = "VIEW3D_OT_zoom_camera_1_to_1"; + /* identifiers */ + ot->name = "Zoom Camera 1:1"; + ot->description = "Match the camera to 1:1 to the render output"; + ot->idname = "VIEW3D_OT_zoom_camera_1_to_1"; - /* api callbacks */ - ot->exec = view3d_zoom_1_to_1_camera_exec; - ot->poll = view3d_camera_user_poll; + /* api callbacks */ + ot->exec = view3d_zoom_1_to_1_camera_exec; + ot->poll = view3d_camera_user_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -3678,211 +3725,229 @@ void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot) * \{ */ static const EnumPropertyItem prop_view_items[] = { - {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View From the Left"}, - {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View From the Right"}, - {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View From the Bottom"}, - {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View From the Top"}, - {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"}, - {RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"}, - {0, NULL, 0, NULL, NULL}, + {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View From the Left"}, + {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View From the Right"}, + {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View From the Bottom"}, + {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View From the Top"}, + {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"}, + {RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"}, + {0, NULL, 0, NULL, NULL}, }; - /* would like to make this a generic function - outside of transform */ /** * \param align_to_quat: When not NULL, set the axis relative to this rotation. */ -static void axis_set_view( - bContext *C, View3D *v3d, ARegion *ar, - const float quat_[4], - short view, int perspo, - const float *align_to_quat, - const int smooth_viewtx) -{ - RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */ - float quat[4]; - const short orig_persp = rv3d->persp; - - - normalize_qt_qt(quat, quat_); - - if (align_to_quat) { - mul_qt_qtqt(quat, quat, align_to_quat); - rv3d->view = view = RV3D_VIEW_USER; - } - - if (align_to_quat == NULL) { - rv3d->view = view; - } - - if (rv3d->viewlock & RV3D_LOCKED) { - ED_region_tag_redraw(ar); - return; - } - - if (U.uiflag & USER_AUTOPERSP) { - rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo; - } - else if (rv3d->persp == RV3D_CAMOB) { - rv3d->persp = perspo; - } - - if (rv3d->persp == RV3D_CAMOB && v3d->camera) { - /* to camera */ - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .camera_old = v3d->camera, .ofs = rv3d->ofs, .quat = quat, }); - } - else if (orig_persp == RV3D_CAMOB && v3d->camera) { - /* from camera */ - float ofs[3], dist; - - copy_v3_v3(ofs, rv3d->ofs); - dist = rv3d->dist; - - /* so we animate _from_ the camera location */ - Object *camera_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), v3d->camera); - ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL); - - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .ofs = ofs, .quat = quat, .dist = &dist, }); - } - else { - /* rotate around selection */ - const float *dyn_ofs_pt = NULL; - float dyn_ofs[3]; - - if (U.uiflag & USER_ORBIT_SELECTION) { - if (view3d_orbit_calc_center(C, dyn_ofs)) { - negate_v3(dyn_ofs); - dyn_ofs_pt = dyn_ofs; - } - } - - /* no camera involved */ - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .quat = quat, .dyn_ofs = dyn_ofs_pt, }); - } +static void axis_set_view(bContext *C, + View3D *v3d, + ARegion *ar, + const float quat_[4], + short view, + int perspo, + const float *align_to_quat, + const int smooth_viewtx) +{ + RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */ + float quat[4]; + const short orig_persp = rv3d->persp; + + normalize_qt_qt(quat, quat_); + + if (align_to_quat) { + mul_qt_qtqt(quat, quat, align_to_quat); + rv3d->view = view = RV3D_VIEW_USER; + } + + if (align_to_quat == NULL) { + rv3d->view = view; + } + + if (rv3d->viewlock & RV3D_LOCKED) { + ED_region_tag_redraw(ar); + return; + } + + if (U.uiflag & USER_AUTOPERSP) { + rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo; + } + else if (rv3d->persp == RV3D_CAMOB) { + rv3d->persp = perspo; + } + + if (rv3d->persp == RV3D_CAMOB && v3d->camera) { + /* to camera */ + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .camera_old = v3d->camera, + .ofs = rv3d->ofs, + .quat = quat, + }); + } + else if (orig_persp == RV3D_CAMOB && v3d->camera) { + /* from camera */ + float ofs[3], dist; + + copy_v3_v3(ofs, rv3d->ofs); + dist = rv3d->dist; + + /* so we animate _from_ the camera location */ + Object *camera_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), v3d->camera); + ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL); + + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .ofs = ofs, + .quat = quat, + .dist = &dist, + }); + } + else { + /* rotate around selection */ + const float *dyn_ofs_pt = NULL; + float dyn_ofs[3]; + + if (U.uiflag & USER_ORBIT_SELECTION) { + if (view3d_orbit_calc_center(C, dyn_ofs)) { + negate_v3(dyn_ofs); + dyn_ofs_pt = dyn_ofs; + } + } + + /* no camera involved */ + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .quat = quat, + .dyn_ofs = dyn_ofs_pt, + }); + } } static int view_axis_exec(bContext *C, wmOperator *op) { - View3D *v3d; - ARegion *ar; - RegionView3D *rv3d; - static int perspo = RV3D_PERSP; - int viewnum; - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d, &ar); - rv3d = ar->regiondata; - - ED_view3d_smooth_view_force_finish(C, v3d, ar); - - viewnum = RNA_enum_get(op->ptr, "type"); - - float align_quat_buf[4]; - float *align_quat = NULL; - - if (RNA_boolean_get(op->ptr, "align_active")) { - /* align to active object */ - Object *obact = CTX_data_active_object(C); - if (obact != NULL) { - float twmat[3][3]; - /* same as transform gizmo when normal is set */ - ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE); - align_quat = align_quat_buf; - mat3_to_quat(align_quat, twmat); - invert_qt_normalized(align_quat); - } - } - - if (RNA_boolean_get(op->ptr, "relative")) { - float z_rel[3]; - - if (viewnum == RV3D_VIEW_RIGHT) { - negate_v3_v3(z_rel, rv3d->viewinv[0]); - } - else if (viewnum == RV3D_VIEW_LEFT) { - copy_v3_v3(z_rel, rv3d->viewinv[0]); - } - else if (viewnum == RV3D_VIEW_TOP) { - negate_v3_v3(z_rel, rv3d->viewinv[1]); - } - else if (viewnum == RV3D_VIEW_BOTTOM) { - copy_v3_v3(z_rel, rv3d->viewinv[1]); - } - else if (viewnum == RV3D_VIEW_FRONT) { - negate_v3_v3(z_rel, rv3d->viewinv[2]); - } - else if (viewnum == RV3D_VIEW_BACK) { - copy_v3_v3(z_rel, rv3d->viewinv[2]); - } - else { - BLI_assert(0); - } - - float angle_max = FLT_MAX; - int view_closest = -1; - for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) { - float quat[4]; - float mat[3][3]; - ED_view3d_quat_from_axis_view(i, quat); - quat[0] *= -1.0f; - quat_to_mat3(mat, quat); - if (align_quat) { - mul_qt_qtqt(quat, quat, align_quat); - } - const float angle_test = angle_normalized_v3v3(z_rel, mat[2]); - if (angle_max > angle_test) { - angle_max = angle_test; - view_closest = i; - } - } - if (view_closest == -1) { - view_closest = RV3D_VIEW_FRONT; - } - viewnum = view_closest; - } - - /* Use this to test if we started out with a camera */ - const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo; - float quat[4]; - ED_view3d_quat_from_axis_view(viewnum, quat); - axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx); - - perspo = rv3d->persp; - - return OPERATOR_FINISHED; + View3D *v3d; + ARegion *ar; + RegionView3D *rv3d; + static int perspo = RV3D_PERSP; + int viewnum; + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d, &ar); + rv3d = ar->regiondata; + + ED_view3d_smooth_view_force_finish(C, v3d, ar); + + viewnum = RNA_enum_get(op->ptr, "type"); + + float align_quat_buf[4]; + float *align_quat = NULL; + + if (RNA_boolean_get(op->ptr, "align_active")) { + /* align to active object */ + Object *obact = CTX_data_active_object(C); + if (obact != NULL) { + float twmat[3][3]; + /* same as transform gizmo when normal is set */ + ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE); + align_quat = align_quat_buf; + mat3_to_quat(align_quat, twmat); + invert_qt_normalized(align_quat); + } + } + + if (RNA_boolean_get(op->ptr, "relative")) { + float z_rel[3]; + + if (viewnum == RV3D_VIEW_RIGHT) { + negate_v3_v3(z_rel, rv3d->viewinv[0]); + } + else if (viewnum == RV3D_VIEW_LEFT) { + copy_v3_v3(z_rel, rv3d->viewinv[0]); + } + else if (viewnum == RV3D_VIEW_TOP) { + negate_v3_v3(z_rel, rv3d->viewinv[1]); + } + else if (viewnum == RV3D_VIEW_BOTTOM) { + copy_v3_v3(z_rel, rv3d->viewinv[1]); + } + else if (viewnum == RV3D_VIEW_FRONT) { + negate_v3_v3(z_rel, rv3d->viewinv[2]); + } + else if (viewnum == RV3D_VIEW_BACK) { + copy_v3_v3(z_rel, rv3d->viewinv[2]); + } + else { + BLI_assert(0); + } + + float angle_max = FLT_MAX; + int view_closest = -1; + for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) { + float quat[4]; + float mat[3][3]; + ED_view3d_quat_from_axis_view(i, quat); + quat[0] *= -1.0f; + quat_to_mat3(mat, quat); + if (align_quat) { + mul_qt_qtqt(quat, quat, align_quat); + } + const float angle_test = angle_normalized_v3v3(z_rel, mat[2]); + if (angle_max > angle_test) { + angle_max = angle_test; + view_closest = i; + } + } + if (view_closest == -1) { + view_closest = RV3D_VIEW_FRONT; + } + viewnum = view_closest; + } + + /* Use this to test if we started out with a camera */ + const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo; + float quat[4]; + ED_view3d_quat_from_axis_view(viewnum, quat); + axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx); + + perspo = rv3d->persp; + + return OPERATOR_FINISHED; } - void VIEW3D_OT_view_axis(wmOperatorType *ot) { - PropertyRNA *prop; + PropertyRNA *prop; - /* identifiers */ - ot->name = "View Axis"; - ot->description = "Use a preset viewpoint"; - ot->idname = "VIEW3D_OT_view_axis"; + /* identifiers */ + ot->name = "View Axis"; + ot->description = "Use a preset viewpoint"; + ot->idname = "VIEW3D_OT_view_axis"; - /* api callbacks */ - ot->exec = view_axis_exec; - ot->poll = ED_operator_rv3d_user_region_poll; + /* api callbacks */ + ot->exec = view_axis_exec; + ot->poll = ED_operator_rv3d_user_region_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use"); - RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE); - prop = RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_boolean(ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use"); + RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean( + ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean( + ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } /** \} */ @@ -3893,106 +3958,111 @@ void VIEW3D_OT_view_axis(wmOperatorType *ot) static int view_camera_exec(bContext *C, wmOperator *op) { - View3D *v3d; - ARegion *ar; - RegionView3D *rv3d; - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + View3D *v3d; + ARegion *ar; + RegionView3D *rv3d; + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d, &ar); - rv3d = ar->regiondata; + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d, &ar); + rv3d = ar->regiondata; - ED_view3d_smooth_view_force_finish(C, v3d, ar); + ED_view3d_smooth_view_force_finish(C, v3d, ar); - if ((rv3d->viewlock & RV3D_LOCKED) == 0) { - /* lastview - */ + if ((rv3d->viewlock & RV3D_LOCKED) == 0) { + /* lastview - */ - ViewLayer *view_layer = CTX_data_view_layer(C); - Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + Scene *scene = CTX_data_scene(C); - if (rv3d->persp != RV3D_CAMOB) { - Object *ob = OBACT(view_layer); + if (rv3d->persp != RV3D_CAMOB) { + Object *ob = OBACT(view_layer); - if (!rv3d->smooth_timer) { - /* store settings of current view before allowing overwriting with camera view - * only if we're not currently in a view transition */ + if (!rv3d->smooth_timer) { + /* store settings of current view before allowing overwriting with camera view + * only if we're not currently in a view transition */ - ED_view3d_lastview_store(rv3d); - } + ED_view3d_lastview_store(rv3d); + } #if 0 - if (G.qual == LR_ALTKEY) { - if (oldcamera && is_an_active_object(oldcamera)) { - v3d->camera = oldcamera; - } - handle_view3d_lock(); - } + if (G.qual == LR_ALTKEY) { + if (oldcamera && is_an_active_object(oldcamera)) { + v3d->camera = oldcamera; + } + handle_view3d_lock(); + } #endif - /* first get the default camera for the view lock type */ - if (v3d->scenelock) { - /* sets the camera view if available */ - v3d->camera = scene->camera; - } - else { - /* use scene camera if one is not set (even though we're unlocked) */ - if (v3d->camera == NULL) { - v3d->camera = scene->camera; - } - } - - /* if the camera isn't found, check a number of options */ - if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) { - v3d->camera = ob; - } - - if (v3d->camera == NULL) { - v3d->camera = BKE_view_layer_camera_find(view_layer); - } - - /* couldn't find any useful camera, bail out */ - if (v3d->camera == NULL) { - return OPERATOR_CANCELLED; - } - - /* important these don't get out of sync for locked scenes */ - if (v3d->scenelock && scene->camera != v3d->camera) { - scene->camera = v3d->camera; - DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); - } - - /* finally do snazzy view zooming */ - rv3d->persp = RV3D_CAMOB; - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { - .camera = v3d->camera, .ofs = rv3d->ofs, .quat = rv3d->viewquat, - .dist = &rv3d->dist, .lens = &v3d->lens, - }); - } - else { - /* return to settings of last view */ - /* does view3d_smooth_view too */ - axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx); - } - } - - return OPERATOR_FINISHED; + /* first get the default camera for the view lock type */ + if (v3d->scenelock) { + /* sets the camera view if available */ + v3d->camera = scene->camera; + } + else { + /* use scene camera if one is not set (even though we're unlocked) */ + if (v3d->camera == NULL) { + v3d->camera = scene->camera; + } + } + + /* if the camera isn't found, check a number of options */ + if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) { + v3d->camera = ob; + } + + if (v3d->camera == NULL) { + v3d->camera = BKE_view_layer_camera_find(view_layer); + } + + /* couldn't find any useful camera, bail out */ + if (v3d->camera == NULL) { + return OPERATOR_CANCELLED; + } + + /* important these don't get out of sync for locked scenes */ + if (v3d->scenelock && scene->camera != v3d->camera) { + scene->camera = v3d->camera; + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); + } + + /* finally do snazzy view zooming */ + rv3d->persp = RV3D_CAMOB; + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .camera = v3d->camera, + .ofs = rv3d->ofs, + .quat = rv3d->viewquat, + .dist = &rv3d->dist, + .lens = &v3d->lens, + }); + } + else { + /* return to settings of last view */ + /* does view3d_smooth_view too */ + axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx); + } + } + + return OPERATOR_FINISHED; } void VIEW3D_OT_view_camera(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Camera"; - ot->description = "Toggle the camera view"; - ot->idname = "VIEW3D_OT_view_camera"; + /* identifiers */ + ot->name = "View Camera"; + ot->description = "Toggle the camera view"; + ot->idname = "VIEW3D_OT_view_camera"; - /* api callbacks */ - ot->exec = view_camera_exec; - ot->poll = ED_operator_rv3d_user_region_poll; + /* api callbacks */ + ot->exec = view_camera_exec; + ot->poll = ED_operator_rv3d_user_region_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -4004,133 +4074,140 @@ void VIEW3D_OT_view_camera(wmOperatorType *ot) * \{ */ enum { - V3D_VIEW_STEPLEFT = 1, - V3D_VIEW_STEPRIGHT, - V3D_VIEW_STEPDOWN, - V3D_VIEW_STEPUP, + V3D_VIEW_STEPLEFT = 1, + V3D_VIEW_STEPRIGHT, + V3D_VIEW_STEPDOWN, + V3D_VIEW_STEPUP, }; static const EnumPropertyItem prop_view_orbit_items[] = { - {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"}, - {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"}, - {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"}, - {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"}, - {0, NULL, 0, NULL, NULL}, + {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"}, + {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"}, + {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"}, + {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"}, + {0, NULL, 0, NULL, NULL}, }; static int vieworbit_exec(bContext *C, wmOperator *op) { - View3D *v3d; - ARegion *ar; - RegionView3D *rv3d; - int orbitdir; - char view_opposite; - PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle"); - float angle = RNA_property_is_set(op->ptr, prop_angle) ? - RNA_property_float_get(op->ptr, prop_angle) : DEG2RADF(U.pad_rot_angle); - - /* no NULL check is needed, poll checks */ - v3d = CTX_wm_view3d(C); - ar = CTX_wm_region(C); - rv3d = ar->regiondata; - - /* support for switching to the opposite view (even when in locked views) */ - view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) : RV3D_VIEW_USER; - orbitdir = RNA_enum_get(op->ptr, "type"); - - if ((rv3d->viewlock & RV3D_LOCKED) && (view_opposite == RV3D_VIEW_USER)) { - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d, &ar); - rv3d = ar->regiondata; - } - - ED_view3d_smooth_view_force_finish(C, v3d, ar); - - if ((rv3d->viewlock & RV3D_LOCKED) == 0 || (view_opposite != RV3D_VIEW_USER)) { - if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { - int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - float quat_mul[4]; - float quat_new[4]; - - if (view_opposite == RV3D_VIEW_USER) { - const Depsgraph *depsgraph = CTX_data_depsgraph(C); - ED_view3d_persp_ensure(depsgraph, v3d, ar); - } - - if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) { - if (orbitdir == V3D_VIEW_STEPRIGHT) { - angle = -angle; - } - - /* z-axis */ - axis_angle_to_quat_single(quat_mul, 'Z', angle); - } - else { - - if (orbitdir == V3D_VIEW_STEPDOWN) { - angle = -angle; - } - - /* horizontal axis */ - axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle); - } - - mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul); - - /* avoid precision loss over time */ - normalize_qt(quat_new); - - if (view_opposite != RV3D_VIEW_USER) { - rv3d->view = view_opposite; - /* avoid float in-precision, just get a new orientation */ - ED_view3d_quat_from_axis_view(view_opposite, quat_new); - } - else { - rv3d->view = RV3D_VIEW_USER; - } - - - float dyn_ofs[3], *dyn_ofs_pt = NULL; - - if (U.uiflag & USER_ORBIT_SELECTION) { - if (view3d_orbit_calc_center(C, dyn_ofs)) { - negate_v3(dyn_ofs); - dyn_ofs_pt = dyn_ofs; - } - } - - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .quat = quat_new, .dyn_ofs = dyn_ofs_pt, }); - - return OPERATOR_FINISHED; - } - } - - return OPERATOR_CANCELLED; + View3D *v3d; + ARegion *ar; + RegionView3D *rv3d; + int orbitdir; + char view_opposite; + PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle"); + float angle = RNA_property_is_set(op->ptr, prop_angle) ? + RNA_property_float_get(op->ptr, prop_angle) : + DEG2RADF(U.pad_rot_angle); + + /* no NULL check is needed, poll checks */ + v3d = CTX_wm_view3d(C); + ar = CTX_wm_region(C); + rv3d = ar->regiondata; + + /* support for switching to the opposite view (even when in locked views) */ + view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) : + RV3D_VIEW_USER; + orbitdir = RNA_enum_get(op->ptr, "type"); + + if ((rv3d->viewlock & RV3D_LOCKED) && (view_opposite == RV3D_VIEW_USER)) { + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d, &ar); + rv3d = ar->regiondata; + } + + ED_view3d_smooth_view_force_finish(C, v3d, ar); + + if ((rv3d->viewlock & RV3D_LOCKED) == 0 || (view_opposite != RV3D_VIEW_USER)) { + if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { + int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + float quat_mul[4]; + float quat_new[4]; + + if (view_opposite == RV3D_VIEW_USER) { + const Depsgraph *depsgraph = CTX_data_depsgraph(C); + ED_view3d_persp_ensure(depsgraph, v3d, ar); + } + + if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) { + if (orbitdir == V3D_VIEW_STEPRIGHT) { + angle = -angle; + } + + /* z-axis */ + axis_angle_to_quat_single(quat_mul, 'Z', angle); + } + else { + + if (orbitdir == V3D_VIEW_STEPDOWN) { + angle = -angle; + } + + /* horizontal axis */ + axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle); + } + + mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul); + + /* avoid precision loss over time */ + normalize_qt(quat_new); + + if (view_opposite != RV3D_VIEW_USER) { + rv3d->view = view_opposite; + /* avoid float in-precision, just get a new orientation */ + ED_view3d_quat_from_axis_view(view_opposite, quat_new); + } + else { + rv3d->view = RV3D_VIEW_USER; + } + + float dyn_ofs[3], *dyn_ofs_pt = NULL; + + if (U.uiflag & USER_ORBIT_SELECTION) { + if (view3d_orbit_calc_center(C, dyn_ofs)) { + negate_v3(dyn_ofs); + dyn_ofs_pt = dyn_ofs; + } + } + + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .quat = quat_new, + .dyn_ofs = dyn_ofs_pt, + }); + + return OPERATOR_FINISHED; + } + } + + return OPERATOR_CANCELLED; } void VIEW3D_OT_view_orbit(wmOperatorType *ot) { - PropertyRNA *prop; + PropertyRNA *prop; - /* identifiers */ - ot->name = "View Orbit"; - ot->description = "Orbit the view"; - ot->idname = "VIEW3D_OT_view_orbit"; + /* identifiers */ + ot->name = "View Orbit"; + ot->description = "Orbit the view"; + ot->idname = "VIEW3D_OT_view_orbit"; - /* api callbacks */ - ot->exec = vieworbit_exec; - ot->poll = ED_operator_rv3d_user_region_poll; + /* api callbacks */ + ot->exec = vieworbit_exec; + ot->poll = ED_operator_rv3d_user_region_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + /* properties */ + prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); - ot->prop = RNA_def_enum(ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit"); + ot->prop = RNA_def_enum( + ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit"); } /** \} */ @@ -4139,253 +4216,265 @@ void VIEW3D_OT_view_orbit(wmOperatorType *ot) /** \name View Roll Operator * \{ */ -static void view_roll_angle(ARegion *ar, float quat[4], const float orig_quat[4], const float dvec[3], float angle) +static void view_roll_angle( + ARegion *ar, float quat[4], const float orig_quat[4], const float dvec[3], float angle) { - RegionView3D *rv3d = ar->regiondata; - float quat_mul[4]; + RegionView3D *rv3d = ar->regiondata; + float quat_mul[4]; - /* camera axis */ - axis_angle_normalized_to_quat(quat_mul, dvec, angle); + /* camera axis */ + axis_angle_normalized_to_quat(quat_mul, dvec, angle); - mul_qt_qtqt(quat, orig_quat, quat_mul); + mul_qt_qtqt(quat, orig_quat, quat_mul); - /* avoid precision loss over time */ - normalize_qt(quat); + /* avoid precision loss over time */ + normalize_qt(quat); - rv3d->view = RV3D_VIEW_USER; + rv3d->view = RV3D_VIEW_USER; } static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y)) { - float angle = 0.0; + float angle = 0.0; - { - float len1, len2, tot; + { + float len1, len2, tot; - tot = vod->ar->winrct.xmax - vod->ar->winrct.xmin; - len1 = (vod->ar->winrct.xmax - x) / tot; - len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) / tot; - angle = (len1 - len2) * (float)M_PI * 4.0f; - } + tot = vod->ar->winrct.xmax - vod->ar->winrct.xmin; + len1 = (vod->ar->winrct.xmax - x) / tot; + len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) / tot; + angle = (len1 - len2) * (float)M_PI * 4.0f; + } - if (angle != 0.0f) { - view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle); - } + if (angle != 0.0f) { + view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle); + } - if (vod->use_dyn_ofs) { - view3d_orbit_apply_dyn_ofs(vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs); - } + if (vod->use_dyn_ofs) { + view3d_orbit_apply_dyn_ofs( + vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs); + } - if (vod->rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_sync(vod->sa, vod->ar); - } + if (vod->rv3d->viewlock & RV3D_BOXVIEW) { + view3d_boxview_sync(vod->sa, vod->ar); + } - ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); + ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d); - ED_region_tag_redraw(vod->ar); + ED_region_tag_redraw(vod->ar); } static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod = op->customdata; - short event_code = VIEW_PASS; - bool use_autokey = false; - int ret = OPERATOR_RUNNING_MODAL; - - /* execute the events */ - if (event->type == MOUSEMOVE) { - event_code = VIEW_APPLY; - } - else if (event->type == EVT_MODAL_MAP) { - switch (event->val) { - case VIEW_MODAL_CONFIRM: - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_MOVE: - WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - case VIEWROT_MODAL_SWITCH_ROTATE: - WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); - event_code = VIEW_CONFIRM; - break; - } - } - else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { - event_code = VIEW_CONFIRM; - } - - if (event_code == VIEW_APPLY) { - viewroll_apply(vod, event->x, event->y); - if (ED_screen_animation_playing(CTX_wm_manager(C))) { - use_autokey = true; - } - } - else if (event_code == VIEW_CONFIRM) { - ED_view3d_depth_tag_update(vod->rv3d); - use_autokey = true; - ret = OPERATOR_FINISHED; - } - - if (use_autokey) { - ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false); - } - - if (ret & OPERATOR_FINISHED) { - viewops_data_free(C, op); - } - - return ret; + ViewOpsData *vod = op->customdata; + short event_code = VIEW_PASS; + bool use_autokey = false; + int ret = OPERATOR_RUNNING_MODAL; + + /* execute the events */ + if (event->type == MOUSEMOVE) { + event_code = VIEW_APPLY; + } + else if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case VIEW_MODAL_CONFIRM: + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_MOVE: + WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + case VIEWROT_MODAL_SWITCH_ROTATE: + WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL); + event_code = VIEW_CONFIRM; + break; + } + } + else if (event->type == vod->init.event_type && event->val == KM_RELEASE) { + event_code = VIEW_CONFIRM; + } + + if (event_code == VIEW_APPLY) { + viewroll_apply(vod, event->x, event->y); + if (ED_screen_animation_playing(CTX_wm_manager(C))) { + use_autokey = true; + } + } + else if (event_code == VIEW_CONFIRM) { + ED_view3d_depth_tag_update(vod->rv3d); + use_autokey = true; + ret = OPERATOR_FINISHED; + } + + if (use_autokey) { + ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false); + } + + if (ret & OPERATOR_FINISHED) { + viewops_data_free(C, op); + } + + return ret; } static const EnumPropertyItem prop_view_roll_items[] = { - {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"}, - {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the Left"}, - {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the Right"}, - {0, NULL, 0, NULL, NULL}, + {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"}, + {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the Left"}, + {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the Right"}, + {0, NULL, 0, NULL, NULL}, }; - static int viewroll_exec(bContext *C, wmOperator *op) { - View3D *v3d; - RegionView3D *rv3d; - ARegion *ar; - - if (op->customdata) { - ViewOpsData *vod = op->customdata; - ar = vod->ar; - v3d = vod->v3d; - } - else { - ED_view3d_context_user_region(C, &v3d, &ar); - } - - rv3d = ar->regiondata; - if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { - - ED_view3d_smooth_view_force_finish(C, v3d, ar); - - int type = RNA_enum_get(op->ptr, "type"); - float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle); - float mousevec[3]; - float quat_new[4]; - - const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); - - if (type == V3D_VIEW_STEPLEFT) { - angle = -angle; - } - - normalize_v3_v3(mousevec, rv3d->viewinv[2]); - negate_v3(mousevec); - view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle); - - const float *dyn_ofs_pt = NULL; - float dyn_ofs[3]; - if (U.uiflag & USER_ORBIT_SELECTION) { - if (view3d_orbit_calc_center(C, dyn_ofs)) { - negate_v3(dyn_ofs); - dyn_ofs_pt = dyn_ofs; - } - } - - ED_view3d_smooth_view( - C, v3d, ar, smooth_viewtx, - &(const V3D_SmoothParams) { .quat = quat_new, .dyn_ofs = dyn_ofs_pt, }); - - viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - viewops_data_free(C, op); - return OPERATOR_CANCELLED; - } + View3D *v3d; + RegionView3D *rv3d; + ARegion *ar; + + if (op->customdata) { + ViewOpsData *vod = op->customdata; + ar = vod->ar; + v3d = vod->v3d; + } + else { + ED_view3d_context_user_region(C, &v3d, &ar); + } + + rv3d = ar->regiondata; + if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) { + + ED_view3d_smooth_view_force_finish(C, v3d, ar); + + int type = RNA_enum_get(op->ptr, "type"); + float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle); + float mousevec[3]; + float quat_new[4]; + + const int smooth_viewtx = WM_operator_smooth_viewtx_get(op); + + if (type == V3D_VIEW_STEPLEFT) { + angle = -angle; + } + + normalize_v3_v3(mousevec, rv3d->viewinv[2]); + negate_v3(mousevec); + view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle); + + const float *dyn_ofs_pt = NULL; + float dyn_ofs[3]; + if (U.uiflag & USER_ORBIT_SELECTION) { + if (view3d_orbit_calc_center(C, dyn_ofs)) { + negate_v3(dyn_ofs); + dyn_ofs_pt = dyn_ofs; + } + } + + ED_view3d_smooth_view(C, + v3d, + ar, + smooth_viewtx, + &(const V3D_SmoothParams){ + .quat = quat_new, + .dyn_ofs = dyn_ofs_pt, + }); + + viewops_data_free(C, op); + return OPERATOR_FINISHED; + } + else { + viewops_data_free(C, op); + return OPERATOR_CANCELLED; + } } static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - ViewOpsData *vod; + ViewOpsData *vod; - bool use_angle = RNA_enum_get(op->ptr, "type") != 0; + bool use_angle = RNA_enum_get(op->ptr, "type") != 0; - if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) { - viewroll_exec(C, op); - } - else { - /* makes op->customdata */ - viewops_data_alloc(C, op); - viewops_data_create(C, op, event, viewops_flag_from_prefs()); - vod = op->customdata; + if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) { + viewroll_exec(C, op); + } + else { + /* makes op->customdata */ + viewops_data_alloc(C, op); + viewops_data_create(C, op, event, viewops_flag_from_prefs()); + vod = op->customdata; - ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); + ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar); - /* overwrite the mouse vector with the view direction */ - normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]); - negate_v3(vod->init.mousevec); + /* overwrite the mouse vector with the view direction */ + normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]); + negate_v3(vod->init.mousevec); - if (event->type == MOUSEROTATE) { - vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; - viewroll_apply(vod, event->prevx, event->prevy); - ED_view3d_depth_tag_update(vod->rv3d); + if (event->type == MOUSEROTATE) { + vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x; + viewroll_apply(vod, event->prevx, event->prevy); + ED_view3d_depth_tag_update(vod->rv3d); - viewops_data_free(C, op); - return OPERATOR_FINISHED; - } - else { - /* add temp handler */ - WM_event_add_modal_handler(C, op); + viewops_data_free(C, op); + return OPERATOR_FINISHED; + } + else { + /* add temp handler */ + WM_event_add_modal_handler(C, op); - return OPERATOR_RUNNING_MODAL; - } - } - return OPERATOR_FINISHED; + return OPERATOR_RUNNING_MODAL; + } + } + return OPERATOR_FINISHED; } static void viewroll_cancel(bContext *C, wmOperator *op) { - viewops_data_free(C, op); + viewops_data_free(C, op); } void VIEW3D_OT_view_roll(wmOperatorType *ot) { - PropertyRNA *prop; + PropertyRNA *prop; - /* identifiers */ - ot->name = "View Roll"; - ot->description = "Roll the view"; - ot->idname = "VIEW3D_OT_view_roll"; + /* identifiers */ + ot->name = "View Roll"; + ot->description = "Roll the view"; + ot->idname = "VIEW3D_OT_view_roll"; - /* api callbacks */ - ot->invoke = viewroll_invoke; - ot->exec = viewroll_exec; - ot->modal = viewroll_modal; - ot->poll = ED_operator_rv3d_user_region_poll; - ot->cancel = viewroll_cancel; + /* api callbacks */ + ot->invoke = viewroll_invoke; + ot->exec = viewroll_exec; + ot->modal = viewroll_modal; + ot->poll = ED_operator_rv3d_user_region_poll; + ot->cancel = viewroll_cancel; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - ot->prop = prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_enum(ot->srna, "type", prop_view_roll_items, 0, "Roll Angle Source", "How roll angle is calculated"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + /* properties */ + ot->prop = prop = RNA_def_float( + ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_enum(ot->srna, + "type", + prop_view_roll_items, + 0, + "Roll Angle Source", + "How roll angle is calculated"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } enum { - V3D_VIEW_PANLEFT = 1, - V3D_VIEW_PANRIGHT, - V3D_VIEW_PANDOWN, - V3D_VIEW_PANUP, + V3D_VIEW_PANLEFT = 1, + V3D_VIEW_PANRIGHT, + V3D_VIEW_PANDOWN, + V3D_VIEW_PANUP, }; static const EnumPropertyItem prop_view_pan_items[] = { - {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"}, - {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"}, - {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"}, - {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"}, - {0, NULL, 0, NULL, NULL}, + {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"}, + {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"}, + {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"}, + {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"}, + {0, NULL, 0, NULL, NULL}, }; /** \} */ @@ -4398,42 +4487,51 @@ static const EnumPropertyItem prop_view_pan_items[] = { static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - int x = 0, y = 0; - int pandir = RNA_enum_get(op->ptr, "type"); + int x = 0, y = 0; + int pandir = RNA_enum_get(op->ptr, "type"); - if (pandir == V3D_VIEW_PANRIGHT) { x = -32; } - else if (pandir == V3D_VIEW_PANLEFT) { x = 32; } - else if (pandir == V3D_VIEW_PANUP) { y = -25; } - else if (pandir == V3D_VIEW_PANDOWN) { y = 25; } + if (pandir == V3D_VIEW_PANRIGHT) { + x = -32; + } + else if (pandir == V3D_VIEW_PANLEFT) { + x = 32; + } + else if (pandir == V3D_VIEW_PANUP) { + y = -25; + } + else if (pandir == V3D_VIEW_PANDOWN) { + y = 25; + } - viewops_data_alloc(C, op); - viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT)); - ViewOpsData *vod = op->customdata; + viewops_data_alloc(C, op); + viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT)); + ViewOpsData *vod = op->customdata; - viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y); + viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y); - ED_view3d_depth_tag_update(vod->rv3d); - viewops_data_free(C, op); + ED_view3d_depth_tag_update(vod->rv3d); + viewops_data_free(C, op); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_pan(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Pan View Direction"; - ot->description = "Pan the view in a given direction"; - ot->idname = "VIEW3D_OT_view_pan"; + /* identifiers */ + ot->name = "Pan View Direction"; + ot->description = "Pan the view in a given direction"; + ot->idname = "VIEW3D_OT_view_pan"; - /* api callbacks */ - ot->invoke = viewpan_invoke; - ot->poll = ED_operator_region_view3d_active; + /* api callbacks */ + ot->invoke = viewpan_invoke; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* Properties */ - ot->prop = RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan"); + /* Properties */ + ot->prop = RNA_def_enum( + ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan"); } /** \} */ @@ -4444,40 +4542,40 @@ void VIEW3D_OT_view_pan(wmOperatorType *ot) static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op)) { - View3D *v3d_dummy; - ARegion *ar; - RegionView3D *rv3d; + View3D *v3d_dummy; + ARegion *ar; + RegionView3D *rv3d; - /* no NULL check is needed, poll checks */ - ED_view3d_context_user_region(C, &v3d_dummy, &ar); - rv3d = ar->regiondata; + /* no NULL check is needed, poll checks */ + ED_view3d_context_user_region(C, &v3d_dummy, &ar); + rv3d = ar->regiondata; - if ((rv3d->viewlock & RV3D_LOCKED) == 0) { - if (rv3d->persp != RV3D_ORTHO) { - rv3d->persp = RV3D_ORTHO; - } - else { - rv3d->persp = RV3D_PERSP; - } - ED_region_tag_redraw(ar); - } + if ((rv3d->viewlock & RV3D_LOCKED) == 0) { + if (rv3d->persp != RV3D_ORTHO) { + rv3d->persp = RV3D_ORTHO; + } + else { + rv3d->persp = RV3D_PERSP; + } + ED_region_tag_redraw(ar); + } - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_view_persportho(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Persp/Ortho"; - ot->description = "Switch the current view from perspective/orthographic projection"; - ot->idname = "VIEW3D_OT_view_persportho"; + /* identifiers */ + ot->name = "View Persp/Ortho"; + ot->description = "Switch the current view from perspective/orthographic projection"; + ot->idname = "VIEW3D_OT_view_persportho"; - /* api callbacks */ - ot->exec = viewpersportho_exec; - ot->poll = ED_operator_rv3d_user_region_poll; + /* api callbacks */ + ot->exec = viewpersportho_exec; + ot->poll = ED_operator_rv3d_user_region_poll; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; } /** \} */ @@ -4488,33 +4586,36 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot) * Wraps walk/fly modes. * \{ */ -static int view3d_navigate_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *UNUSED(event)) +static int view3d_navigate_invoke(bContext *C, + wmOperator *UNUSED(op), + const wmEvent *UNUSED(event)) { - eViewNavigation_Method mode = U.navigation_mode; + eViewNavigation_Method mode = U.navigation_mode; - switch (mode) { - case VIEW_NAVIGATION_FLY: - WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL); - break; - case VIEW_NAVIGATION_WALK: - default: - WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL); - break; - } + switch (mode) { + case VIEW_NAVIGATION_FLY: + WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL); + break; + case VIEW_NAVIGATION_WALK: + default: + WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL); + break; + } - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_navigate(wmOperatorType *ot) { - /* identifiers */ - ot->name = "View Navigation"; - ot->description = "Interactively navigate around the scene (uses the mode (walk/fly) preference)"; - ot->idname = "VIEW3D_OT_navigate"; + /* identifiers */ + ot->name = "View Navigation"; + ot->description = + "Interactively navigate around the scene (uses the mode (walk/fly) preference)"; + ot->idname = "VIEW3D_OT_navigate"; - /* api callbacks */ - ot->invoke = view3d_navigate_invoke; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->invoke = view3d_navigate_invoke; + ot->poll = ED_operator_view3d_active; } /** \} */ @@ -4523,76 +4624,79 @@ void VIEW3D_OT_navigate(wmOperatorType *ot) /** \name Background Image Add Operator * \{ */ - static Camera *background_image_camera_from_context(bContext *C) { - /* Needed to support drag-and-drop & camera buttons context. */ - View3D *v3d = CTX_wm_view3d(C); - if (v3d != NULL) { - if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) { - return v3d->camera->data; - } - return NULL; - } - else { - return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data; - } + /* Needed to support drag-and-drop & camera buttons context. */ + View3D *v3d = CTX_wm_view3d(C); + if (v3d != NULL) { + if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) { + return v3d->camera->data; + } + return NULL; + } + else { + return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data; + } } static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op)) { - Camera *cam = background_image_camera_from_context(C); - BKE_camera_background_image_new(cam); + Camera *cam = background_image_camera_from_context(C); + BKE_camera_background_image_new(cam); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { - Camera *cam = background_image_camera_from_context(C); - Image *ima; - CameraBGImage *bgpic; + Camera *cam = background_image_camera_from_context(C); + Image *ima; + CameraBGImage *bgpic; - ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM); - /* may be NULL, continue anyway */ + ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM); + /* may be NULL, continue anyway */ - bgpic = BKE_camera_background_image_new(cam); - bgpic->ima = ima; + bgpic = BKE_camera_background_image_new(cam); + bgpic->ima = ima; - cam->flag |= CAM_SHOW_BG_IMAGE; + cam->flag |= CAM_SHOW_BG_IMAGE; - WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam); + WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } static bool background_image_add_poll(bContext *C) { - return background_image_camera_from_context(C) != NULL; + return background_image_camera_from_context(C) != NULL; } void VIEW3D_OT_background_image_add(wmOperatorType *ot) { - /* identifiers */ - /* note: having key shortcut here is bad practice, - * but for now keep because this displays when dragging an image over the 3D viewport */ - ot->name = "Add Background Image"; - ot->description = "Add a new background image"; - ot->idname = "VIEW3D_OT_background_image_add"; + /* identifiers */ + /* note: having key shortcut here is bad practice, + * but for now keep because this displays when dragging an image over the 3D viewport */ + ot->name = "Add Background Image"; + ot->description = "Add a new background image"; + ot->idname = "VIEW3D_OT_background_image_add"; - /* api callbacks */ - ot->invoke = background_image_add_invoke; - ot->exec = background_image_add_exec; - ot->poll = background_image_add_poll; + /* api callbacks */ + ot->invoke = background_image_add_invoke; + ot->exec = background_image_add_exec; + ot->poll = background_image_add_poll; - /* flags */ - ot->flag = OPTYPE_UNDO; + /* flags */ + ot->flag = OPTYPE_UNDO; - /* properties */ - RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign"); - WM_operator_properties_filesel( - ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE, - WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA); + /* properties */ + RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign"); + WM_operator_properties_filesel(ot, + FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, + FILE_SPECIAL, + FILE_OPENFILE, + WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, + FILE_DEFAULTDISPLAY, + FILE_SORT_ALPHA); } /** \} */ @@ -4603,44 +4707,45 @@ void VIEW3D_OT_background_image_add(wmOperatorType *ot) static int background_image_remove_exec(bContext *C, wmOperator *op) { - Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data; - const int index = RNA_int_get(op->ptr, "index"); - CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index); + Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data; + const int index = RNA_int_get(op->ptr, "index"); + CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index); - if (bgpic_rem) { - if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) { - id_us_min((ID *)bgpic_rem->ima); - } - else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) { - id_us_min((ID *)bgpic_rem->clip); - } + if (bgpic_rem) { + if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) { + id_us_min((ID *)bgpic_rem->ima); + } + else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) { + id_us_min((ID *)bgpic_rem->clip); + } - BKE_camera_background_image_remove(cam, bgpic_rem); + BKE_camera_background_image_remove(cam, bgpic_rem); - WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam); - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } + WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam); + return OPERATOR_FINISHED; + } + else { + return OPERATOR_CANCELLED; + } } void VIEW3D_OT_background_image_remove(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Remove Background Image"; - ot->description = "Remove a background image from the 3D view"; - ot->idname = "VIEW3D_OT_background_image_remove"; + /* identifiers */ + ot->name = "Remove Background Image"; + ot->description = "Remove a background image from the 3D view"; + ot->idname = "VIEW3D_OT_background_image_remove"; - /* api callbacks */ - ot->exec = background_image_remove_exec; - ot->poll = ED_operator_camera; + /* api callbacks */ + ot->exec = background_image_remove_exec; + ot->poll = ED_operator_camera; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX); + /* properties */ + RNA_def_int( + ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX); } /** \} */ @@ -4653,83 +4758,83 @@ void VIEW3D_OT_background_image_remove(wmOperatorType *ot) static void calc_local_clipping(float clip_local[6][4], BoundBox *clipbb, float mat[4][4]) { - BoundBox clipbb_local; - float imat[4][4]; - int i; + BoundBox clipbb_local; + float imat[4][4]; + int i; - invert_m4_m4(imat, mat); + invert_m4_m4(imat, mat); - for (i = 0; i < 8; i++) { - mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]); - } + for (i = 0; i < 8; i++) { + mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]); + } - ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat)); + ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat)); } void ED_view3d_clipping_local(RegionView3D *rv3d, float mat[4][4]) { - if (rv3d->rflag & RV3D_CLIPPING) { - calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat); - } + if (rv3d->rflag & RV3D_CLIPPING) { + calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat); + } } static int view3d_clipping_exec(bContext *C, wmOperator *op) { - ARegion *ar = CTX_wm_region(C); - RegionView3D *rv3d = CTX_wm_region_view3d(C); - rcti rect; + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + rcti rect; - WM_operator_properties_border_to_rcti(op, &rect); + WM_operator_properties_border_to_rcti(op, &rect); - rv3d->rflag |= RV3D_CLIPPING; - rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb"); + rv3d->rflag |= RV3D_CLIPPING; + rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb"); - /* NULL object because we don't want it in object space */ - ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, ar, NULL, &rect); + /* NULL object because we don't want it in object space */ + ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, ar, NULL, &rect); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); - ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); + ARegion *ar = CTX_wm_region(C); - if (rv3d->rflag & RV3D_CLIPPING) { - rv3d->rflag &= ~RV3D_CLIPPING; - ED_region_tag_redraw(ar); - if (rv3d->clipbb) { - MEM_freeN(rv3d->clipbb); - } - rv3d->clipbb = NULL; - return OPERATOR_FINISHED; - } - else { - return WM_gesture_box_invoke(C, op, event); - } + if (rv3d->rflag & RV3D_CLIPPING) { + rv3d->rflag &= ~RV3D_CLIPPING; + ED_region_tag_redraw(ar); + if (rv3d->clipbb) { + MEM_freeN(rv3d->clipbb); + } + rv3d->clipbb = NULL; + return OPERATOR_FINISHED; + } + else { + return WM_gesture_box_invoke(C, op, event); + } } void VIEW3D_OT_clip_border(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Clipping Region"; - ot->description = "Set the view clipping region"; - ot->idname = "VIEW3D_OT_clip_border"; + /* identifiers */ + ot->name = "Clipping Region"; + ot->description = "Set the view clipping region"; + ot->idname = "VIEW3D_OT_clip_border"; - /* api callbacks */ - ot->invoke = view3d_clipping_invoke; - ot->exec = view3d_clipping_exec; - ot->modal = WM_gesture_box_modal; - ot->cancel = WM_gesture_box_cancel; + /* api callbacks */ + ot->invoke = view3d_clipping_invoke; + ot->exec = view3d_clipping_exec; + ot->modal = WM_gesture_box_modal; + ot->cancel = WM_gesture_box_cancel; - ot->poll = ED_operator_region_view3d_active; + ot->poll = ED_operator_region_view3d_active; - /* flags */ - ot->flag = 0; + /* flags */ + ot->flag = 0; - /* properties */ - WM_operator_properties_border(ot); + /* properties */ + WM_operator_properties_border(ot); } /** \} */ @@ -4740,263 +4845,273 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot) /* cursor position in vec, result in vec, mval in region coords */ /* note: cannot use event->mval here (called by object_add() */ -void ED_view3d_cursor3d_position(bContext *C, const int mval[2], const bool use_depth, float cursor_co[3]) -{ - ARegion *ar = CTX_wm_region(C); - View3D *v3d = CTX_wm_view3d(C); - RegionView3D *rv3d = ar->regiondata; - bool flip; - bool depth_used = false; - - /* normally the caller should ensure this, - * but this is called from areas that aren't already dealing with the viewport */ - if (rv3d == NULL) { - return; - } - - ED_view3d_calc_zfac(rv3d, cursor_co, &flip); - - /* reset the depth based on the view offset (we _know_ the offset is infront of us) */ - if (flip) { - negate_v3_v3(cursor_co, rv3d->ofs); - /* re initialize, no need to check flip again */ - ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */ ); - } - - if (use_depth) { /* maybe this should be accessed some other way */ - struct Depsgraph *depsgraph = CTX_data_depsgraph(C); - - view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(depsgraph, ar, v3d, mval, cursor_co, true, NULL)) { - depth_used = true; - } - } - - if (depth_used == false) { - float depth_pt[3]; - copy_v3_v3(depth_pt, cursor_co); - ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, cursor_co); - } -} - -void ED_view3d_cursor3d_position_rotation( - bContext *C, const int mval[2], - const bool use_depth, enum eV3DCursorOrient orientation, - float cursor_co[3], float cursor_quat[4]) -{ - Main *bmain = CTX_data_main(C); - Scene *scene = CTX_data_scene(C); - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - RegionView3D *rv3d = ar->regiondata; - - /* XXX, caller should check. */ - if (rv3d == NULL) { - return; - } - - ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co); - - if (orientation == V3D_CURSOR_ORIENT_NONE) { - /* pass */ - } - else if (orientation == V3D_CURSOR_ORIENT_VIEW) { - copy_qt_qt(cursor_quat, rv3d->viewquat); - cursor_quat[0] *= -1.0f; - } - else if (orientation == V3D_CURSOR_ORIENT_XFORM) { - float mat[3][3]; - ED_transform_calc_orientation_from_type(C, mat); - mat3_to_quat(cursor_quat, mat); - } - else if (orientation == V3D_CURSOR_ORIENT_GEOM) { - copy_qt_qt(cursor_quat, rv3d->viewquat); - cursor_quat[0] *= -1.0f; - - const float mval_fl[2] = {UNPACK2(mval)}; - float ray_no[3]; - float ray_co[3]; - - struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( - bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d); - - float obmat[4][4]; - Object *ob_dummy = NULL; - float dist_px = 0; - if (ED_transform_snap_object_project_view3d_ex( - snap_context, - SCE_SNAP_MODE_FACE, - &(const struct SnapObjectParams){ - .snap_select = SNAP_ALL, - .use_object_edit_cage = false, - }, - mval_fl, &dist_px, - ray_co, ray_no, NULL, - &ob_dummy, obmat)) - { - if (use_depth) { - copy_v3_v3(cursor_co, ray_co); - } - - float tquat[4]; - - /* Math normal (Z). */ - { - float z_src[3] = {0, 0, 1}; - mul_qt_v3(cursor_quat, z_src); - rotation_between_vecs_to_quat(tquat, z_src, ray_no); - mul_qt_qtqt(cursor_quat, tquat, cursor_quat); - } - - /* Match object matrix (X). */ - { - const float ortho_axis_dot[3] = { - dot_v3v3(ray_no, obmat[0]), - dot_v3v3(ray_no, obmat[1]), - dot_v3v3(ray_no, obmat[2]), - }; - const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot); - float x_src[3] = {1, 0, 0}; - float x_dst[3]; - mul_qt_v3(cursor_quat, x_src); - project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no); - normalize_v3(x_dst); - rotation_between_vecs_to_quat(tquat, x_src, x_dst); - mul_qt_qtqt(cursor_quat, tquat, cursor_quat); - } - } - ED_transform_snap_object_context_destroy(snap_context); - } -} - -void ED_view3d_cursor3d_update( - bContext *C, const int mval[2], - const bool use_depth, enum eV3DCursorOrient orientation) -{ - Scene *scene = CTX_data_scene(C); - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - RegionView3D *rv3d = ar->regiondata; - - View3DCursor *cursor_curr = &scene->cursor; - View3DCursor cursor_prev = *cursor_curr; - - { - float quat[4], quat_prev[4]; - BKE_scene_cursor_rot_to_quat(cursor_curr, quat); - copy_qt_qt(quat_prev, quat); - ED_view3d_cursor3d_position_rotation( - C, mval, - use_depth, orientation, - cursor_curr->location, quat); - - if (!equals_v4v4(quat_prev, quat)) { - if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && - RV3D_VIEW_IS_AXIS(rv3d->view)) - { - float tmat[3][3], cmat[3][3]; - quat_to_mat3(tmat, quat); - negate_v3_v3(cursor_curr->rotation_axis, tmat[2]); - axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f); - cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(cmat[0], tmat[0], cursor_curr->rotation_axis); - } - else { - BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true); - } - } - } - - /* offset the cursor lock to avoid jumping to new offset */ - if (v3d->ob_centre_cursor) { - if (U.uiflag & USER_LOCK_CURSOR_ADJUST) { - - float co_2d_curr[2], co_2d_prev[2]; - - if ((ED_view3d_project_float_global( - ar, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) && - (ED_view3d_project_float_global( - ar, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) - { - rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (ar->winx * 0.5f); - rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (ar->winy * 0.5f); - } - } - else { - /* Cursor may be outside of the view, - * prevent it getting 'lost', see: T40353 & T45301 */ - zero_v2(rv3d->ofs_lock); - } - } - - if (v3d->localvd) { - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - } - else { - WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene); - } - - { - struct wmMsgBus *mbus = CTX_wm_message_bus(C); - wmMsgParams_RNA msg_key_params = {{{0}}}; - RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr); - WM_msg_publish_rna_params(mbus, &msg_key_params); - } - - DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); +void ED_view3d_cursor3d_position(bContext *C, + const int mval[2], + const bool use_depth, + float cursor_co[3]) +{ + ARegion *ar = CTX_wm_region(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = ar->regiondata; + bool flip; + bool depth_used = false; + + /* normally the caller should ensure this, + * but this is called from areas that aren't already dealing with the viewport */ + if (rv3d == NULL) { + return; + } + + ED_view3d_calc_zfac(rv3d, cursor_co, &flip); + + /* reset the depth based on the view offset (we _know_ the offset is infront of us) */ + if (flip) { + negate_v3_v3(cursor_co, rv3d->ofs); + /* re initialize, no need to check flip again */ + ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */); + } + + if (use_depth) { /* maybe this should be accessed some other way */ + struct Depsgraph *depsgraph = CTX_data_depsgraph(C); + + view3d_operator_needs_opengl(C); + if (ED_view3d_autodist(depsgraph, ar, v3d, mval, cursor_co, true, NULL)) { + depth_used = true; + } + } + + if (depth_used == false) { + float depth_pt[3]; + copy_v3_v3(depth_pt, cursor_co); + ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, cursor_co); + } +} + +void ED_view3d_cursor3d_position_rotation(bContext *C, + const int mval[2], + const bool use_depth, + enum eV3DCursorOrient orientation, + float cursor_co[3], + float cursor_quat[4]) +{ + Main *bmain = CTX_data_main(C); + Scene *scene = CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ar->regiondata; + + /* XXX, caller should check. */ + if (rv3d == NULL) { + return; + } + + ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co); + + if (orientation == V3D_CURSOR_ORIENT_NONE) { + /* pass */ + } + else if (orientation == V3D_CURSOR_ORIENT_VIEW) { + copy_qt_qt(cursor_quat, rv3d->viewquat); + cursor_quat[0] *= -1.0f; + } + else if (orientation == V3D_CURSOR_ORIENT_XFORM) { + float mat[3][3]; + ED_transform_calc_orientation_from_type(C, mat); + mat3_to_quat(cursor_quat, mat); + } + else if (orientation == V3D_CURSOR_ORIENT_GEOM) { + copy_qt_qt(cursor_quat, rv3d->viewquat); + cursor_quat[0] *= -1.0f; + + const float mval_fl[2] = {UNPACK2(mval)}; + float ray_no[3]; + float ray_co[3]; + + struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( + bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d); + + float obmat[4][4]; + Object *ob_dummy = NULL; + float dist_px = 0; + if (ED_transform_snap_object_project_view3d_ex(snap_context, + SCE_SNAP_MODE_FACE, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .use_object_edit_cage = false, + }, + mval_fl, + &dist_px, + ray_co, + ray_no, + NULL, + &ob_dummy, + obmat)) { + if (use_depth) { + copy_v3_v3(cursor_co, ray_co); + } + + float tquat[4]; + + /* Math normal (Z). */ + { + float z_src[3] = {0, 0, 1}; + mul_qt_v3(cursor_quat, z_src); + rotation_between_vecs_to_quat(tquat, z_src, ray_no); + mul_qt_qtqt(cursor_quat, tquat, cursor_quat); + } + + /* Match object matrix (X). */ + { + const float ortho_axis_dot[3] = { + dot_v3v3(ray_no, obmat[0]), + dot_v3v3(ray_no, obmat[1]), + dot_v3v3(ray_no, obmat[2]), + }; + const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot); + float x_src[3] = {1, 0, 0}; + float x_dst[3]; + mul_qt_v3(cursor_quat, x_src); + project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no); + normalize_v3(x_dst); + rotation_between_vecs_to_quat(tquat, x_src, x_dst); + mul_qt_qtqt(cursor_quat, tquat, cursor_quat); + } + } + ED_transform_snap_object_context_destroy(snap_context); + } +} + +void ED_view3d_cursor3d_update(bContext *C, + const int mval[2], + const bool use_depth, + enum eV3DCursorOrient orientation) +{ + Scene *scene = CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ar->regiondata; + + View3DCursor *cursor_curr = &scene->cursor; + View3DCursor cursor_prev = *cursor_curr; + + { + float quat[4], quat_prev[4]; + BKE_scene_cursor_rot_to_quat(cursor_curr, quat); + copy_qt_qt(quat_prev, quat); + ED_view3d_cursor3d_position_rotation( + C, mval, use_depth, orientation, cursor_curr->location, quat); + + if (!equals_v4v4(quat_prev, quat)) { + if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && RV3D_VIEW_IS_AXIS(rv3d->view)) { + float tmat[3][3], cmat[3][3]; + quat_to_mat3(tmat, quat); + negate_v3_v3(cursor_curr->rotation_axis, tmat[2]); + axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f); + cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3( + cmat[0], tmat[0], cursor_curr->rotation_axis); + } + else { + BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true); + } + } + } + + /* offset the cursor lock to avoid jumping to new offset */ + if (v3d->ob_centre_cursor) { + if (U.uiflag & USER_LOCK_CURSOR_ADJUST) { + + float co_2d_curr[2], co_2d_prev[2]; + + if ((ED_view3d_project_float_global( + ar, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) && + (ED_view3d_project_float_global( + ar, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) { + rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (ar->winx * 0.5f); + rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (ar->winy * 0.5f); + } + } + else { + /* Cursor may be outside of the view, + * prevent it getting 'lost', see: T40353 & T45301 */ + zero_v2(rv3d->ofs_lock); + } + } + + if (v3d->localvd) { + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + } + else { + WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene); + } + + { + struct wmMsgBus *mbus = CTX_wm_message_bus(C); + wmMsgParams_RNA msg_key_params = {{{0}}}; + RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr); + WM_msg_publish_rna_params(mbus, &msg_key_params); + } + + DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE); } static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event) { - bool use_depth = (U.uiflag & USER_DEPTH_CURSOR); - { - PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth"); - if (RNA_property_is_set(op->ptr, prop)) { - use_depth = RNA_property_boolean_get(op->ptr, prop); - } - else { - RNA_property_boolean_set(op->ptr, prop, use_depth); - } - } - const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation"); - ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation); + bool use_depth = (U.uiflag & USER_DEPTH_CURSOR); + { + PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth"); + if (RNA_property_is_set(op->ptr, prop)) { + use_depth = RNA_property_boolean_get(op->ptr, prop); + } + else { + RNA_property_boolean_set(op->ptr, prop, use_depth); + } + } + const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation"); + ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void VIEW3D_OT_cursor3d(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Set 3D Cursor"; - ot->description = "Set the location of the 3D cursor"; - ot->idname = "VIEW3D_OT_cursor3d"; + /* identifiers */ + ot->name = "Set 3D Cursor"; + ot->description = "Set the location of the 3D cursor"; + ot->idname = "VIEW3D_OT_cursor3d"; - /* api callbacks */ - ot->invoke = view3d_cursor3d_invoke; + /* api callbacks */ + ot->invoke = view3d_cursor3d_invoke; - ot->poll = ED_operator_region_view3d_active; + ot->poll = ED_operator_region_view3d_active; - /* flags */ -// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; + /* flags */ + // ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; - PropertyRNA *prop; - static const EnumPropertyItem orientation_items[] = { - {V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"}, - {V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"}, - {V3D_CURSOR_ORIENT_XFORM, "XFORM", 0, "Transform", "Orient to the current transform setting"}, - {V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"}, - {0, NULL, 0, NULL, NULL}, - }; + PropertyRNA *prop; + static const EnumPropertyItem orientation_items[] = { + {V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"}, + {V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"}, + {V3D_CURSOR_ORIENT_XFORM, + "XFORM", + 0, + "Transform", + "Orient to the current transform setting"}, + {V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"}, + {0, NULL, 0, NULL, NULL}, + }; - prop = RNA_def_boolean( - ot->srna, "use_depth", true, "Surface Project", - "Project onto the surface"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_boolean( + ot->srna, "use_depth", true, "Surface Project", "Project onto the surface"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); - prop = RNA_def_enum( - ot->srna, "orientation", orientation_items, V3D_CURSOR_ORIENT_VIEW, - "Orientation", "Preset viewpoint to use"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_enum(ot->srna, + "orientation", + orientation_items, + V3D_CURSOR_ORIENT_VIEW, + "Orientation", + "Preset viewpoint to use"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } /** \} */ @@ -5006,120 +5121,114 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot) * \{ */ static const EnumPropertyItem prop_shading_type_items[] = { - {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"}, - {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"}, - {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"}, - {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"}, - {0, NULL, 0, NULL, NULL}, + {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"}, + {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"}, + {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"}, + {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"}, + {0, NULL, 0, NULL, NULL}, }; static int toggle_shading_exec(bContext *C, wmOperator *op) { - Main *bmain = CTX_data_main(C); - View3D *v3d = CTX_wm_view3d(C); - ScrArea *sa = CTX_wm_area(C); - int type = RNA_enum_get(op->ptr, "type"); - - if (type == OB_SOLID) { - if (v3d->shading.type != type) { - v3d->shading.type = type; - } - else if (v3d->shading.type == OB_WIRE) { - v3d->shading.type = OB_SOLID; - } - else { - v3d->shading.type = OB_WIRE; - } - } - else { - char *prev_type = ( - (type == OB_WIRE) ? - &v3d->shading.prev_type_wire : - &v3d->shading.prev_type); - if (v3d->shading.type == type) { - if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) { - *prev_type = OB_SOLID; - } - v3d->shading.type = *prev_type; - } - else { - *prev_type = v3d->shading.type; - v3d->shading.type = type; - } - } - - ED_view3d_shade_update(bmain, v3d, sa); - WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); - - return OPERATOR_FINISHED; + Main *bmain = CTX_data_main(C); + View3D *v3d = CTX_wm_view3d(C); + ScrArea *sa = CTX_wm_area(C); + int type = RNA_enum_get(op->ptr, "type"); + + if (type == OB_SOLID) { + if (v3d->shading.type != type) { + v3d->shading.type = type; + } + else if (v3d->shading.type == OB_WIRE) { + v3d->shading.type = OB_SOLID; + } + else { + v3d->shading.type = OB_WIRE; + } + } + else { + char *prev_type = ((type == OB_WIRE) ? &v3d->shading.prev_type_wire : &v3d->shading.prev_type); + if (v3d->shading.type == type) { + if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) { + *prev_type = OB_SOLID; + } + v3d->shading.type = *prev_type; + } + else { + *prev_type = v3d->shading.type; + v3d->shading.type = type; + } + } + + ED_view3d_shade_update(bmain, v3d, sa); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + + return OPERATOR_FINISHED; } void VIEW3D_OT_toggle_shading(wmOperatorType *ot) { - PropertyRNA *prop; + PropertyRNA *prop; - /* identifiers */ - ot->name = "Toggle Shading Type"; - ot->description = "Toggle shading type in 3D viewport"; - ot->idname = "VIEW3D_OT_toggle_shading"; + /* identifiers */ + ot->name = "Toggle Shading Type"; + ot->description = "Toggle shading type in 3D viewport"; + ot->idname = "VIEW3D_OT_toggle_shading"; - /* api callbacks */ - ot->exec = toggle_shading_exec; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->exec = toggle_shading_exec; + ot->poll = ED_operator_view3d_active; - prop = RNA_def_enum(ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle"); - RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_enum( + ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } /** \} */ - /* -------------------------------------------------------------------- */ /** \name Toggle XRay * \{ */ static int toggle_xray_exec(bContext *C, wmOperator *op) { - View3D *v3d = CTX_wm_view3d(C); - ScrArea *sa = CTX_wm_area(C); - Object *obact = CTX_data_active_object(C); - - if (obact && - ((obact->mode & OB_MODE_POSE) || - ((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) - { - v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT; - } - else { - const bool xray_active = ( - (obact && (obact->mode & OB_MODE_EDIT)) || - ELEM(v3d->shading.type, OB_WIRE, OB_SOLID)); - - if (v3d->shading.type == OB_WIRE) { - v3d->shading.flag ^= V3D_SHADING_XRAY_BONE; - } - else { - v3d->shading.flag ^= V3D_SHADING_XRAY; - } - if (!xray_active) { - BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode"); - } - } - - ED_area_tag_redraw(sa); - - return OPERATOR_FINISHED; + View3D *v3d = CTX_wm_view3d(C); + ScrArea *sa = CTX_wm_area(C); + Object *obact = CTX_data_active_object(C); + + if (obact && ((obact->mode & OB_MODE_POSE) || + ((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) { + v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT; + } + else { + const bool xray_active = ((obact && (obact->mode & OB_MODE_EDIT)) || + ELEM(v3d->shading.type, OB_WIRE, OB_SOLID)); + + if (v3d->shading.type == OB_WIRE) { + v3d->shading.flag ^= V3D_SHADING_XRAY_BONE; + } + else { + v3d->shading.flag ^= V3D_SHADING_XRAY; + } + if (!xray_active) { + BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode"); + } + } + + ED_area_tag_redraw(sa); + + return OPERATOR_FINISHED; } void VIEW3D_OT_toggle_xray(wmOperatorType *ot) { - /* identifiers */ - ot->name = "Toggle X-Ray"; - ot->idname = "VIEW3D_OT_toggle_xray"; + /* identifiers */ + ot->name = "Toggle X-Ray"; + ot->idname = "VIEW3D_OT_toggle_xray"; - /* api callbacks */ - ot->exec = toggle_xray_exec; - ot->poll = ED_operator_view3d_active; + /* api callbacks */ + ot->exec = toggle_xray_exec; + ot->poll = ED_operator_view3d_active; } /** \} */ |