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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-29 01:08:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-29 01:08:02 +0300 |
commit | 648e8a1f1d4a33a626b60529088e9eb361d74487 (patch) | |
tree | e8e27f1076fb9167b11582da94d8e86f0d09bd75 /source/blender/editors/space_view3d/view3d_edit.c | |
parent | 5762137f3522c03b62b02f49ab25cfb205d60679 (diff) |
UI: Add "(Walk/Fly)" to navigation operator name
Without this, searching for the operator is more difficult.
D5148 by @a.monti
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 6e12091cf75..b6eb57a3c81 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4607,7 +4607,7 @@ static int view3d_navigate_invoke(bContext *C, void VIEW3D_OT_navigate(wmOperatorType *ot) { /* identifiers */ - ot->name = "View Navigation"; + ot->name = "View Navigation (Walk/Fly)"; ot->description = "Interactively navigate around the scene (uses the mode (walk/fly) preference)"; ot->idname = "VIEW3D_OT_navigate"; |