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authorYevgeny Makarov <jenkm>2020-12-24 20:07:32 +0300
committerHans Goudey <h.goudey@me.com>2020-12-24 20:07:32 +0300
commit2917f550caa9e7a3724c7597bdeaec989a339138 (patch)
treedb7de0d316ddcfb631f66e2aae147df3ec33441b /source/blender/editors/space_view3d/view3d_edit.c
parentfe440a92e975e8865c281dcbc5326ee73940eb8c (diff)
Cleanup: Fix capitalization in various UI strings
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index ebfa4f6d9af..4e9ddb54c5e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3838,12 +3838,12 @@ void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
* \{ */
static const EnumPropertyItem prop_view_items[] = {
- {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the Left"},
- {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the Right"},
- {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the Bottom"},
- {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the Top"},
- {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the Front"},
- {RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the Back"},
+ {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
+ {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
+ {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
+ {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
+ {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
+ {RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
{0, NULL, 0, NULL, NULL},
};
@@ -4225,10 +4225,10 @@ enum {
};
static const EnumPropertyItem prop_view_orbit_items[] = {
- {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"},
- {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"},
- {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"},
- {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"},
+ {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
+ {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
+ {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
+ {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
{0, NULL, 0, NULL, NULL},
};
@@ -4463,8 +4463,8 @@ static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
static const EnumPropertyItem prop_view_roll_items[] = {
{0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
- {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the Left"},
- {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the Right"},
+ {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the left"},
+ {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the right"},
{0, NULL, 0, NULL, NULL},
};
@@ -4611,10 +4611,10 @@ enum {
};
static const EnumPropertyItem prop_view_pan_items[] = {
- {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"},
- {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"},
- {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"},
- {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"},
+ {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
+ {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
+ {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
+ {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
{0, NULL, 0, NULL, NULL},
};