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authorCampbell Barton <ideasman42@gmail.com>2021-01-04 03:29:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-01-04 09:38:07 +0300
commitc61c7d99264842909bd2aed002ba4eae4fb41621 (patch)
treeff02d7836a351a2d7abb6ad8b9071cd3c068baa7 /source/blender/editors/space_view3d/view3d_edit.c
parent613c568df28e6c460c62ee90a20e48036a686b95 (diff)
Cleanup: spelling (use 'gimbal' instead of 'gimble')
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 4e9ddb54c5e..56f0c0afccf 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -827,14 +827,14 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
quat_to_mat3(m, vod->curr.viewquat);
invert_m3_m3(m_inv, m);
- /* Avoid Gimble Lock
+ /* Avoid Gimbal Lock
*
* Even though turn-table mode is in use, this can occur when the user exits the camera view
* or when aligning the view to a rotated object.
*
- * We have gimble lock when the user's view is rotated +/- 90 degrees along the view axis.
+ * We have gimbal lock when the user's view is rotated +/- 90 degrees along the view axis.
* In this case the vertical rotation is the same as the sideways turntable motion.
- * Making it impossible to get out of the gimble locked state without resetting the view.
+ * Making it impossible to get out of the gimbal locked state without resetting the view.
*
* The logic below lets the user exit out of this state without any abrupt 'fix'
* which would be disorienting.
@@ -843,7 +843,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
* - Rotated-horizon: `cross_v3_v3v3(xaxis, zvec_global, m_inv[2])`
* When only this is used, this turntable rotation works - but it's side-ways
* (as if the entire turn-table has been placed on its side)
- * While there is no gimble lock, it's also awkward to use.
+ * While there is no gimbal lock, it's also awkward to use.
* - Un-rotated-horizon: `m_inv[0]`
* When only this is used, the turntable rotation can have gimbal lock.
*
@@ -852,7 +852,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
* Blending isn't essential, it just makes the transition smoother.
*
* This allows sideways turn-table rotation on a Z axis that isn't world-space Z,
- * While up-down turntable rotation eventually corrects gimble lock. */
+ * While up-down turntable rotation eventually corrects gimbal lock. */
#if 1
if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
float fac;