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authorCampbell Barton <ideasman42@gmail.com>2014-03-17 22:34:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-17 22:40:18 +0400
commita861e5572a70111bbe3ae84d82595eddc43b7d88 (patch)
tree67a40a99d66eba461db26f8a56f302798293e42e /source/blender/editors/space_view3d/view3d_fly.c
parentec4e12d9a2f080aa7dfdd7375288f1804de1224d (diff)
UI: Add theme color for viewport overlay
Was using wire or black in many places, this color is used for cursor, camera guides, transform helper lines. So its possible to have a dark background with light overlay color. Patch D331 by Brita, with some edits.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index a5aecbc1317..6afe0ef896f 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -51,6 +51,8 @@
#include "PIL_time.h" /* smoothview */
+#include "UI_resources.h"
+
#include "view3d_intern.h" /* own include */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
@@ -248,8 +250,8 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
y1 = yoff + 0.45f * fly->height;
x2 = xoff + 0.55f * fly->width;
y2 = yoff + 0.55f * fly->height;
- cpack(0);
+ UI_ThemeColor(TH_VIEW_OVERLAY);
glBegin(GL_LINES);
/* bottom left */
glVertex2f(x1, y1);