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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-18 00:39:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-18 00:39:33 +0300 |
commit | b117b8e81829fa8e807159e2a5899d0896ea09c6 (patch) | |
tree | a2c4f769e894cef3b52299f3a08372d89f51d3d1 /source/blender/editors/space_view3d/view3d_fly.c | |
parent | 9491e7d7c218a77269175e57f2049507455d8ad0 (diff) |
Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_fly.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 903d6231b22..165e4c7c6a3 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -242,7 +242,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar), immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformThemeColor(TH_VIEW_OVERLAY); + immUniformThemeColor3(TH_VIEW_OVERLAY); immBegin(GPU_PRIM_LINES, 16); |