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author | Julian Eisel <eiseljulian@gmail.com> | 2019-08-07 12:52:30 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2019-08-07 12:52:30 +0300 |
commit | 5350015d519ec299b9a8937e4e035fe405001d8d (patch) | |
tree | 91658970c36513e46835f00c56e571d08a645ca8 /source/blender/editors/space_view3d/view3d_fly.c | |
parent | 3483aa57b34fc439f50b6576c26c11fb6cbb37f8 (diff) |
Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF
Discussed this in length with @sobotka, and it seems WMR has an utterly
broken pixel color pipeline. So we apply a SRGB OETF for this specific
runtime to compensate.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
0 files changed, 0 insertions, 0 deletions