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authorCampbell Barton <ideasman42@gmail.com>2021-06-28 09:06:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-28 09:13:01 +0300
commite94ec7934173548f22bf1af24c16c301a777526b (patch)
tree21d02b14e84456ec6cb8fd919fa81c399e5b3847 /source/blender/editors/space_view3d/view3d_fly.c
parent7beb57f3bdf5d40aa4a3581367625ac7312b42a8 (diff)
Cleanup: use view3d_navigate prefix for walk/fly operators
Use matching file-name prefix as these operators are closely related.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c1147
1 files changed, 0 insertions, 1147 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
deleted file mode 100644
index 3347de73d01..00000000000
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ /dev/null
@@ -1,1147 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup spview3d
- *
- * Interactive fly navigation modal operator (flying around in space).
- *
- * \note Similar logic to `view3d_walk.c` changes here may apply there too.
- */
-
-/* defines VIEW3D_OT_fly modal operator */
-
-#ifdef WITH_INPUT_NDOF
-//# define NDOF_FLY_DEBUG
-/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
-//# define NDOF_FLY_DRAW_TOOMUCH
-#endif /* WITH_INPUT_NDOF */
-
-#include "DNA_object_types.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-
-#include "BKE_context.h"
-#include "BKE_report.h"
-
-#include "BLT_translation.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_screen.h"
-#include "ED_space_api.h"
-
-#include "PIL_time.h" /* Smooth-view. */
-
-#include "UI_interface.h"
-#include "UI_resources.h"
-
-#include "GPU_immediate.h"
-
-#include "DEG_depsgraph.h"
-
-#include "view3d_intern.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name Modal Key-map
- * \{ */
-
-/* NOTE: these defines are saved in keymap files,
- * do not change values but just add new ones */
-enum {
- FLY_MODAL_CANCEL = 1,
- FLY_MODAL_CONFIRM,
- FLY_MODAL_ACCELERATE,
- FLY_MODAL_DECELERATE,
- FLY_MODAL_PAN_ENABLE,
- FLY_MODAL_PAN_DISABLE,
- FLY_MODAL_DIR_FORWARD,
- FLY_MODAL_DIR_BACKWARD,
- FLY_MODAL_DIR_LEFT,
- FLY_MODAL_DIR_RIGHT,
- FLY_MODAL_DIR_UP,
- FLY_MODAL_DIR_DOWN,
- FLY_MODAL_AXIS_LOCK_X,
- FLY_MODAL_AXIS_LOCK_Z,
- FLY_MODAL_PRECISION_ENABLE,
- FLY_MODAL_PRECISION_DISABLE,
- FLY_MODAL_FREELOOK_ENABLE,
- FLY_MODAL_FREELOOK_DISABLE,
- FLY_MODAL_SPEED, /* mouse-pan typically. */
-};
-
-/* relative view axis locking - xlock, zlock */
-typedef enum eFlyPanState {
- /* disabled */
- FLY_AXISLOCK_STATE_OFF = 0,
-
- /* enabled but not checking because mouse hasn't moved outside the margin since locking was
- * checked an not needed when the mouse moves, locking is set to 2 so checks are done. */
- FLY_AXISLOCK_STATE_IDLE = 1,
-
- /* mouse moved and checking needed,
- * if no view altering is done its changed back to #FLY_AXISLOCK_STATE_IDLE */
- FLY_AXISLOCK_STATE_ACTIVE = 2,
-} eFlyPanState;
-
-/* Called in transform_ops.c, on each regeneration of key-maps. */
-void fly_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
-
- {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Forward", ""},
- {FLY_MODAL_DIR_BACKWARD, "BACKWARD", 0, "Backward", ""},
- {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Left", ""},
- {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Right", ""},
- {FLY_MODAL_DIR_UP, "UP", 0, "Up", ""},
- {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Down", ""},
-
- {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan", ""},
- {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan (Off)", ""},
-
- {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
- {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
-
- {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
- {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
-
- {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision", ""},
- {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision (Off)", ""},
-
- {FLY_MODAL_FREELOOK_ENABLE, "FREELOOK_ENABLE", 0, "Rotation", ""},
- {FLY_MODAL_FREELOOK_DISABLE, "FREELOOK_DISABLE", 0, "Rotation (Off)", ""},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Fly Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Fly Modal", modal_items);
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Fly Structs
- * \{ */
-
-typedef struct FlyInfo {
- /* context stuff */
- RegionView3D *rv3d;
- View3D *v3d;
- ARegion *region;
- struct Depsgraph *depsgraph;
- Scene *scene;
-
- /** Needed for updating that isn't triggered by input. */
- wmTimer *timer;
-
- short state;
- bool redraw;
- bool use_precision;
- /** If the user presses shift they can look about without moving the direction there looking. */
- bool use_freelook;
-
- /**
- * Needed for auto-keyframing, when animation isn't playing, only keyframe on confirmation.
- *
- * Currently we can't cancel this operator usefully while recording on animation playback
- * (this would need to un-key all previous frames).
- */
- bool anim_playing;
-
- /** Latest 2D mouse values. */
- int mval[2];
- /** Center mouse values. */
- int center_mval[2];
- /** Camera viewport dimensions. */
- float width, height;
-
-#ifdef WITH_INPUT_NDOF
- /** Latest 3D mouse values. */
- wmNDOFMotionData *ndof;
-#endif
-
- /* Fly state. */
- /** The speed the view is moving per redraw. */
- float speed;
- /** Axis index to move along by default Z to move along the view. */
- short axis;
- /** When true, pan the view instead of rotating. */
- bool pan_view;
-
- eFlyPanState xlock, zlock;
- /** Nicer dynamics. */
- float xlock_momentum, zlock_momentum;
- /** World scale 1.0 default. */
- float grid;
-
- /* compare between last state */
- /** Used to accelerate when using the mouse-wheel a lot. */
- double time_lastwheel;
- /** Time between draws. */
- double time_lastdraw;
-
- void *draw_handle_pixel;
-
- /* use for some lag */
- /** Keep the previous value to smooth transitions (use lag). */
- float dvec_prev[3];
-
- struct View3DCameraControl *v3d_camera_control;
-
-} FlyInfo;
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Fly Drawing
- * \{ */
-
-/* prototypes */
-#ifdef WITH_INPUT_NDOF
-static void flyApply_ndof(bContext *C, FlyInfo *fly, bool is_confirm);
-#endif /* WITH_INPUT_NDOF */
-static int flyApply(bContext *C, struct FlyInfo *fly, bool is_confirm);
-
-static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
-{
- FlyInfo *fly = arg;
- rctf viewborder;
- int xoff, yoff;
- float x1, x2, y1, y2;
-
- if (ED_view3d_cameracontrol_object_get(fly->v3d_camera_control)) {
- ED_view3d_calc_camera_border(
- fly->scene, fly->depsgraph, fly->region, fly->v3d, fly->rv3d, &viewborder, false);
- xoff = viewborder.xmin;
- yoff = viewborder.ymin;
- }
- else {
- xoff = 0;
- yoff = 0;
- }
-
- /* draws 4 edge brackets that frame the safe area where the
- * mouse can move during fly mode without spinning the view */
-
- x1 = xoff + 0.45f * fly->width;
- y1 = yoff + 0.45f * fly->height;
- x2 = xoff + 0.55f * fly->width;
- y2 = yoff + 0.55f * fly->height;
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- immUniformThemeColor3(TH_VIEW_OVERLAY);
-
- immBegin(GPU_PRIM_LINES, 16);
-
- /* bottom left */
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x1, y1 + 5);
-
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x1 + 5, y1);
-
- /* top right */
- immVertex2f(pos, x2, y2);
- immVertex2f(pos, x2, y2 - 5);
-
- immVertex2f(pos, x2, y2);
- immVertex2f(pos, x2 - 5, y2);
-
- /* top left */
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x1, y2 - 5);
-
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x1 + 5, y2);
-
- /* bottom right */
- immVertex2f(pos, x2, y1);
- immVertex2f(pos, x2, y1 + 5);
-
- immVertex2f(pos, x2, y1);
- immVertex2f(pos, x2 - 5, y1);
-
- immEnd();
- immUnbindProgram();
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Fly Logic
- * \{ */
-
-/* FlyInfo->state */
-enum {
- FLY_RUNNING = 0,
- FLY_CANCEL = 1,
- FLY_CONFIRM = 2,
-};
-
-static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent *event)
-{
- wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *win = CTX_wm_window(C);
- rctf viewborder;
-
- float upvec[3]; /* tmp */
- float mat[3][3];
-
- fly->rv3d = CTX_wm_region_view3d(C);
- fly->v3d = CTX_wm_view3d(C);
- fly->region = CTX_wm_region(C);
- fly->depsgraph = CTX_data_expect_evaluated_depsgraph(C);
- fly->scene = CTX_data_scene(C);
-
-#ifdef NDOF_FLY_DEBUG
- puts("\n-- fly begin --");
-#endif
-
- /* sanity check: for rare but possible case (if lib-linking the camera fails) */
- if ((fly->rv3d->persp == RV3D_CAMOB) && (fly->v3d->camera == NULL)) {
- fly->rv3d->persp = RV3D_PERSP;
- }
-
- if (fly->rv3d->persp == RV3D_CAMOB && ID_IS_LINKED(fly->v3d->camera)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
- return false;
- }
-
- if (ED_view3d_offset_lock_check(fly->v3d, fly->rv3d)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view offset is locked");
- return false;
- }
-
- if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->constraints.first) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
- return false;
- }
-
- fly->state = FLY_RUNNING;
- fly->speed = 0.0f;
- fly->axis = 2;
- fly->pan_view = false;
- fly->xlock = FLY_AXISLOCK_STATE_OFF;
- fly->zlock = FLY_AXISLOCK_STATE_OFF;
- fly->xlock_momentum = 0.0f;
- fly->zlock_momentum = 0.0f;
- fly->grid = 1.0f;
- fly->use_precision = false;
- fly->use_freelook = false;
- fly->anim_playing = ED_screen_animation_playing(wm);
-
-#ifdef NDOF_FLY_DRAW_TOOMUCH
- fly->redraw = 1;
-#endif
- zero_v3(fly->dvec_prev);
-
- fly->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
-
- copy_v2_v2_int(fly->mval, event->mval);
-
-#ifdef WITH_INPUT_NDOF
- fly->ndof = NULL;
-#endif
-
- fly->time_lastdraw = fly->time_lastwheel = PIL_check_seconds_timer();
-
- fly->draw_handle_pixel = ED_region_draw_cb_activate(
- fly->region->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
-
- fly->rv3d->rflag |= RV3D_NAVIGATING;
-
- /* detect whether to start with Z locking */
- copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
- copy_m3_m4(mat, fly->rv3d->viewinv);
- mul_m3_v3(mat, upvec);
- if (fabsf(upvec[2]) < 0.1f) {
- fly->zlock = FLY_AXISLOCK_STATE_IDLE;
- }
-
- fly->v3d_camera_control = ED_view3d_cameracontrol_acquire(
- fly->depsgraph, fly->scene, fly->v3d, fly->rv3d);
-
- /* calculate center */
- if (ED_view3d_cameracontrol_object_get(fly->v3d_camera_control)) {
- ED_view3d_calc_camera_border(
- fly->scene, fly->depsgraph, fly->region, fly->v3d, fly->rv3d, &viewborder, false);
-
- fly->width = BLI_rctf_size_x(&viewborder);
- fly->height = BLI_rctf_size_y(&viewborder);
-
- fly->center_mval[0] = viewborder.xmin + fly->width / 2;
- fly->center_mval[1] = viewborder.ymin + fly->height / 2;
- }
- else {
- fly->width = fly->region->winx;
- fly->height = fly->region->winy;
-
- fly->center_mval[0] = fly->width / 2;
- fly->center_mval[1] = fly->height / 2;
- }
-
- /* center the mouse, probably the UI mafia are against this but without its quite annoying */
- WM_cursor_warp(win,
- fly->region->winrct.xmin + fly->center_mval[0],
- fly->region->winrct.ymin + fly->center_mval[1]);
-
- return 1;
-}
-
-static int flyEnd(bContext *C, FlyInfo *fly)
-{
- wmWindow *win;
- RegionView3D *rv3d;
-
- if (fly->state == FLY_RUNNING) {
- return OPERATOR_RUNNING_MODAL;
- }
- if (fly->state == FLY_CONFIRM) {
- /* Needed for auto_keyframe. */
-#ifdef WITH_INPUT_NDOF
- if (fly->ndof) {
- flyApply_ndof(C, fly, true);
- }
- else
-#endif /* WITH_INPUT_NDOF */
- {
- flyApply(C, fly, true);
- }
- }
-
-#ifdef NDOF_FLY_DEBUG
- puts("\n-- fly end --");
-#endif
-
- win = CTX_wm_window(C);
- rv3d = fly->rv3d;
-
- WM_event_remove_timer(CTX_wm_manager(C), win, fly->timer);
-
- ED_region_draw_cb_exit(fly->region->type, fly->draw_handle_pixel);
-
- ED_view3d_cameracontrol_release(fly->v3d_camera_control, fly->state == FLY_CANCEL);
-
- rv3d->rflag &= ~RV3D_NAVIGATING;
-
-#ifdef WITH_INPUT_NDOF
- if (fly->ndof) {
- MEM_freeN(fly->ndof);
- }
-#endif
-
- if (fly->state == FLY_CONFIRM) {
- MEM_freeN(fly);
- return OPERATOR_FINISHED;
- }
-
- MEM_freeN(fly);
- return OPERATOR_CANCELLED;
-}
-
-static void flyEvent(FlyInfo *fly, const wmEvent *event)
-{
- if (event->type == TIMER && event->customdata == fly->timer) {
- fly->redraw = 1;
- }
- else if (event->type == MOUSEMOVE) {
- copy_v2_v2_int(fly->mval, event->mval);
- }
-#ifdef WITH_INPUT_NDOF
- else if (event->type == NDOF_MOTION) {
- /* do these automagically get delivered? yes. */
- // puts("ndof motion detected in fly mode!");
- // static const char *tag_name = "3D mouse position";
-
- const wmNDOFMotionData *incoming_ndof = event->customdata;
- switch (incoming_ndof->progress) {
- case P_STARTING:
- /* start keeping track of 3D mouse position */
-# ifdef NDOF_FLY_DEBUG
- puts("start keeping track of 3D mouse position");
-# endif
- /* fall-through */
- case P_IN_PROGRESS:
- /* update 3D mouse position */
-# ifdef NDOF_FLY_DEBUG
- putchar('.');
- fflush(stdout);
-# endif
- if (fly->ndof == NULL) {
- // fly->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
- fly->ndof = MEM_dupallocN(incoming_ndof);
- // fly->ndof = malloc(sizeof(wmNDOFMotionData));
- }
- else {
- memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
- }
- break;
- case P_FINISHING:
- /* stop keeping track of 3D mouse position */
-# ifdef NDOF_FLY_DEBUG
- puts("stop keeping track of 3D mouse position");
-# endif
- if (fly->ndof) {
- MEM_freeN(fly->ndof);
- // free(fly->ndof);
- fly->ndof = NULL;
- }
- /* update the time else the view will jump when 2D mouse/timer resume */
- fly->time_lastdraw = PIL_check_seconds_timer();
- break;
- default:
- break; /* should always be one of the above 3 */
- }
- }
-#endif /* WITH_INPUT_NDOF */
- /* handle modal keymap first */
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case FLY_MODAL_CANCEL:
- fly->state = FLY_CANCEL;
- break;
- case FLY_MODAL_CONFIRM:
- fly->state = FLY_CONFIRM;
- break;
-
- /* Speed adjusting with mouse-pan (track-pad). */
- case FLY_MODAL_SPEED: {
- float fac = 0.02f * (event->prevy - event->y);
-
- /* allowing to brake immediate */
- if (fac > 0.0f && fly->speed < 0.0f) {
- fly->speed = 0.0f;
- }
- else if (fac < 0.0f && fly->speed > 0.0f) {
- fly->speed = 0.0f;
- }
- else {
- fly->speed += fly->grid * fac;
- }
-
- break;
- }
- case FLY_MODAL_ACCELERATE: {
- double time_currwheel;
- float time_wheel;
-
- /* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
- if (fly->axis == -1) {
- fly->axis = 2;
- fly->speed = fabsf(fly->speed);
- }
-
- time_currwheel = PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- /* Mouse wheel delays range from (0.5 == slow) to (0.01 == fast) */
- /* 0-0.5 -> 0-5.0 */
- time_wheel = 1.0f + (10.0f - (20.0f * min_ff(time_wheel, 0.5f)));
-
- if (fly->speed < 0.0f) {
- fly->speed = 0.0f;
- }
- else {
- fly->speed += fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
- }
- break;
- }
- case FLY_MODAL_DECELERATE: {
- double time_currwheel;
- float time_wheel;
-
- /* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
- if (fly->axis == -1) {
- fly->axis = 2;
- fly->speed = -fabsf(fly->speed);
- }
-
- time_currwheel = PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- /* 0-0.5 -> 0-5.0 */
- time_wheel = 1.0f + (10.0f - (20.0f * min_ff(time_wheel, 0.5f)));
-
- if (fly->speed > 0.0f) {
- fly->speed = 0;
- }
- else {
- fly->speed -= fly->grid * time_wheel * (fly->use_precision ? 0.1f : 1.0f);
- }
- break;
- }
- case FLY_MODAL_PAN_ENABLE:
- fly->pan_view = true;
- break;
- case FLY_MODAL_PAN_DISABLE:
- fly->pan_view = false;
- break;
-
- /* Implement WASD keys, comments only for 'forward'. */
- case FLY_MODAL_DIR_FORWARD:
- if (fly->axis == 2 && fly->speed < 0.0f) {
- /* reverse direction stops, tap again to continue */
- fly->axis = -1;
- }
- else {
- /* Flip speed rather than stopping, game like motion,
- * else increase like mouse-wheel if we're already moving in that direction. */
- if (fly->speed < 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 2) {
- fly->speed += fly->grid;
- }
- fly->axis = 2;
- }
- break;
- case FLY_MODAL_DIR_BACKWARD:
- if (fly->axis == 2 && fly->speed > 0.0f) {
- fly->axis = -1;
- }
- else {
- if (fly->speed > 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 2) {
- fly->speed -= fly->grid;
- }
-
- fly->axis = 2;
- }
- break;
- case FLY_MODAL_DIR_LEFT:
- if (fly->axis == 0 && fly->speed < 0.0f) {
- fly->axis = -1;
- }
- else {
- if (fly->speed < 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 0) {
- fly->speed += fly->grid;
- }
-
- fly->axis = 0;
- }
- break;
- case FLY_MODAL_DIR_RIGHT:
- if (fly->axis == 0 && fly->speed > 0.0f) {
- fly->axis = -1;
- }
- else {
- if (fly->speed > 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 0) {
- fly->speed -= fly->grid;
- }
-
- fly->axis = 0;
- }
- break;
- case FLY_MODAL_DIR_DOWN:
- if (fly->axis == 1 && fly->speed < 0.0f) {
- fly->axis = -1;
- }
- else {
- if (fly->speed < 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 1) {
- fly->speed += fly->grid;
- }
- fly->axis = 1;
- }
- break;
- case FLY_MODAL_DIR_UP:
- if (fly->axis == 1 && fly->speed > 0.0f) {
- fly->axis = -1;
- }
- else {
- if (fly->speed > 0.0f) {
- fly->speed = -fly->speed;
- }
- else if (fly->axis == 1) {
- fly->speed -= fly->grid;
- }
- fly->axis = 1;
- }
- break;
-
- case FLY_MODAL_AXIS_LOCK_X:
- if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
- fly->xlock = FLY_AXISLOCK_STATE_OFF;
- }
- else {
- fly->xlock = FLY_AXISLOCK_STATE_ACTIVE;
- fly->xlock_momentum = 0.0;
- }
- break;
- case FLY_MODAL_AXIS_LOCK_Z:
- if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
- fly->zlock = FLY_AXISLOCK_STATE_OFF;
- }
- else {
- fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
- fly->zlock_momentum = 0.0;
- }
- break;
-
- case FLY_MODAL_PRECISION_ENABLE:
- fly->use_precision = true;
- break;
- case FLY_MODAL_PRECISION_DISABLE:
- fly->use_precision = false;
- break;
-
- case FLY_MODAL_FREELOOK_ENABLE:
- fly->use_freelook = true;
- break;
- case FLY_MODAL_FREELOOK_DISABLE:
- fly->use_freelook = false;
- break;
- }
- }
-}
-
-static void flyMoveCamera(bContext *C,
- FlyInfo *fly,
- const bool do_rotate,
- const bool do_translate,
- const bool is_confirm)
-{
- /* we only consider autokeying on playback or if user confirmed fly on the same frame
- * otherwise we get a keyframe even if the user cancels. */
- const bool use_autokey = is_confirm || fly->anim_playing;
- ED_view3d_cameracontrol_update(fly->v3d_camera_control, use_autokey, C, do_rotate, do_translate);
-}
-
-static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
-{
-#define FLY_ROTATE_FAC 10.0f /* more is faster */
-#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
-#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
-#define FLY_SMOOTH_FAC 20.0f /* higher value less lag */
-
- RegionView3D *rv3d = fly->rv3d;
-
- /* 3x3 copy of the view matrix so we can move along the view axis */
- float mat[3][3];
- /* this is the direction that's added to the view offset per redraw */
- float dvec[3] = {0, 0, 0};
-
- /* Camera Up-righting variables. */
- float moffset[2]; /* mouse offset from the views center */
- float tmp_quat[4]; /* used for rotating the view */
-
- /* x and y margin defining the safe area where the mouse's movement won't rotate the view */
- int xmargin, ymargin;
-
-#ifdef NDOF_FLY_DEBUG
- {
- static uint iteration = 1;
- printf("fly timer %d\n", iteration++);
- }
-#endif
-
- xmargin = fly->width / 20.0f;
- ymargin = fly->height / 20.0f;
-
- {
-
- /* mouse offset from the center */
- moffset[0] = fly->mval[0] - fly->center_mval[0];
- moffset[1] = fly->mval[1] - fly->center_mval[1];
-
- /* enforce a view margin */
- if (moffset[0] > xmargin) {
- moffset[0] -= xmargin;
- }
- else if (moffset[0] < -xmargin) {
- moffset[0] += xmargin;
- }
- else {
- moffset[0] = 0;
- }
-
- if (moffset[1] > ymargin) {
- moffset[1] -= ymargin;
- }
- else if (moffset[1] < -ymargin) {
- moffset[1] += ymargin;
- }
- else {
- moffset[1] = 0;
- }
-
- /* scale the mouse movement by this value - scales mouse movement to the view size
- * moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
- *
- * the mouse moves isn't linear */
-
- if (moffset[0]) {
- moffset[0] /= fly->width - (xmargin * 2);
- moffset[0] *= fabsf(moffset[0]);
- }
-
- if (moffset[1]) {
- moffset[1] /= fly->height - (ymargin * 2);
- moffset[1] *= fabsf(moffset[1]);
- }
-
- /* Should we redraw? */
- if ((fly->speed != 0.0f) || moffset[0] || moffset[1] ||
- (fly->zlock != FLY_AXISLOCK_STATE_OFF) || (fly->xlock != FLY_AXISLOCK_STATE_OFF) ||
- dvec[0] || dvec[1] || dvec[2]) {
- float dvec_tmp[3];
-
- /* time how fast it takes for us to redraw,
- * this is so simple scenes don't fly too fast */
- double time_current;
- float time_redraw;
- float time_redraw_clamped;
-#ifdef NDOF_FLY_DRAW_TOOMUCH
- fly->redraw = 1;
-#endif
- time_current = PIL_check_seconds_timer();
- time_redraw = (float)(time_current - fly->time_lastdraw);
-
- /* clamp redraw time to avoid jitter in roll correction */
- time_redraw_clamped = min_ff(0.05f, time_redraw);
-
- fly->time_lastdraw = time_current;
-
- /* Scale the time to use shift to scale the speed down- just like
- * shift slows many other areas of blender down */
- if (fly->use_precision) {
- fly->speed = fly->speed * (1.0f - time_redraw_clamped);
- }
-
- copy_m3_m4(mat, rv3d->viewinv);
-
- if (fly->pan_view == true) {
- /* pan only */
- copy_v3_fl3(dvec_tmp, -moffset[0], -moffset[1], 0.0f);
-
- if (fly->use_precision) {
- dvec_tmp[0] *= 0.1f;
- dvec_tmp[1] *= 0.1f;
- }
-
- mul_m3_v3(mat, dvec_tmp);
- mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid);
- }
- else {
- float roll; /* similar to the angle between the camera's up and the Z-up,
- * but its very rough so just roll */
-
- /* rotate about the X axis- look up/down */
- if (moffset[1]) {
- float upvec[3];
- copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
- mul_m3_v3(mat, upvec);
- /* Rotate about the relative up vec */
- axis_angle_to_quat(tmp_quat, upvec, moffset[1] * time_redraw * -FLY_ROTATE_FAC);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
- fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
- }
- if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
- fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
- }
- fly->xlock_momentum = 0.0f;
- }
-
- /* rotate about the Y axis- look left/right */
- if (moffset[0]) {
- float upvec[3];
- /* if we're upside down invert the moffset */
- copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
- mul_m3_v3(mat, upvec);
-
- if (upvec[2] < 0.0f) {
- moffset[0] = -moffset[0];
- }
-
- /* make the lock vectors */
- if (fly->zlock) {
- copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
- }
- else {
- copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
- mul_m3_v3(mat, upvec);
- }
-
- /* Rotate about the relative up vec */
- axis_angle_to_quat(tmp_quat, upvec, moffset[0] * time_redraw * FLY_ROTATE_FAC);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
- fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
- }
- if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
- fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
- }
- }
-
- if (fly->zlock == FLY_AXISLOCK_STATE_ACTIVE) {
- float upvec[3];
- copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
- mul_m3_v3(mat, upvec);
-
- /* make sure we have some z rolling */
- if (fabsf(upvec[2]) > 0.00001f) {
- roll = upvec[2] * 5.0f;
- /* rotate the view about this axis */
- copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
- mul_m3_v3(mat, upvec);
- /* Rotate about the relative up vec */
- axis_angle_to_quat(tmp_quat,
- upvec,
- roll * time_redraw_clamped * fly->zlock_momentum *
- FLY_ZUP_CORRECT_FAC);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
- }
- else {
- /* don't check until the view rotates again */
- fly->zlock = FLY_AXISLOCK_STATE_IDLE;
- fly->zlock_momentum = 0.0f;
- }
- }
-
- /* Only apply X-axis correction when mouse isn't applying x rotation. */
- if (fly->xlock == FLY_AXISLOCK_STATE_ACTIVE && moffset[1] == 0) {
- float upvec[3];
- copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
- mul_m3_v3(mat, upvec);
- /* make sure we have some z rolling */
- if (fabsf(upvec[2]) > 0.00001f) {
- roll = upvec[2] * -5.0f;
- /* rotate the view about this axis */
- copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
- mul_m3_v3(mat, upvec);
-
- /* Rotate about the relative up vec */
- axis_angle_to_quat(
- tmp_quat, upvec, roll * time_redraw_clamped * fly->xlock_momentum * 0.1f);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->xlock_momentum += 0.05f;
- }
- else {
- fly->xlock = FLY_AXISLOCK_STATE_IDLE; /* see above */
- fly->xlock_momentum = 0.0f;
- }
- }
-
- if (fly->axis == -1) {
- /* pause */
- zero_v3(dvec_tmp);
- }
- else if (!fly->use_freelook) {
- /* Normal operation */
- /* define dvec, view direction vector */
- zero_v3(dvec_tmp);
- /* move along the current axis */
- dvec_tmp[fly->axis] = 1.0f;
-
- mul_m3_v3(mat, dvec_tmp);
- }
- else {
- normalize_v3_v3(dvec_tmp, fly->dvec_prev);
- if (fly->speed < 0.0f) {
- negate_v3(dvec_tmp);
- }
- }
-
- mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
- }
-
- /* impose a directional lag */
- interp_v3_v3v3(
- dvec, dvec_tmp, fly->dvec_prev, (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
-
- add_v3_v3(rv3d->ofs, dvec);
-
- if (rv3d->persp == RV3D_CAMOB) {
- const bool do_rotate = ((fly->xlock != FLY_AXISLOCK_STATE_OFF) ||
- (fly->zlock != FLY_AXISLOCK_STATE_OFF) ||
- ((moffset[0] || moffset[1]) && !fly->pan_view));
- const bool do_translate = (fly->speed != 0.0f || fly->pan_view);
- flyMoveCamera(C, fly, do_rotate, do_translate, is_confirm);
- }
- }
- else {
- /* we're not redrawing but we need to update the time else the view will jump */
- fly->time_lastdraw = PIL_check_seconds_timer();
- }
- /* end drawing */
- copy_v3_v3(fly->dvec_prev, dvec);
- }
-
- return OPERATOR_FINISHED;
-}
-
-#ifdef WITH_INPUT_NDOF
-static void flyApply_ndof(bContext *C, FlyInfo *fly, bool is_confirm)
-{
- Object *lock_ob = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
- bool has_translate, has_rotate;
-
- view3d_ndof_fly(fly->ndof,
- fly->v3d,
- fly->rv3d,
- fly->use_precision,
- lock_ob ? lock_ob->protectflag : 0,
- &has_translate,
- &has_rotate);
-
- if (has_translate || has_rotate) {
- fly->redraw = true;
-
- if (fly->rv3d->persp == RV3D_CAMOB) {
- flyMoveCamera(C, fly, has_rotate, has_translate, is_confirm);
- }
- }
-}
-#endif /* WITH_INPUT_NDOF */
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Fly Operator
- * \{ */
-
-static int fly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- FlyInfo *fly;
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) {
- return OPERATOR_CANCELLED;
- }
-
- fly = MEM_callocN(sizeof(FlyInfo), "FlyOperation");
-
- op->customdata = fly;
-
- if (initFlyInfo(C, fly, op, event) == false) {
- MEM_freeN(op->customdata);
- return OPERATOR_CANCELLED;
- }
-
- flyEvent(fly, event);
-
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void fly_cancel(bContext *C, wmOperator *op)
-{
- FlyInfo *fly = op->customdata;
-
- fly->state = FLY_CANCEL;
- flyEnd(C, fly);
- op->customdata = NULL;
-}
-
-static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- int exit_code;
- bool do_draw = false;
- FlyInfo *fly = op->customdata;
- RegionView3D *rv3d = fly->rv3d;
- Object *fly_object = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
-
- fly->redraw = 0;
-
- flyEvent(fly, event);
-
-#ifdef WITH_INPUT_NDOF
- if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer] */
- if (event->type == NDOF_MOTION) {
- flyApply_ndof(C, fly, false);
- }
- }
- else
-#endif /* WITH_INPUT_NDOF */
- if (event->type == TIMER && event->customdata == fly->timer) {
- flyApply(C, fly, false);
- }
-
- do_draw |= fly->redraw;
-
- exit_code = flyEnd(C, fly);
-
- if (exit_code != OPERATOR_RUNNING_MODAL) {
- do_draw = true;
- }
-
- if (do_draw) {
- if (rv3d->persp == RV3D_CAMOB) {
- WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, fly_object);
- }
-
- // puts("redraw!"); // too frequent, commented with NDOF_FLY_DRAW_TOOMUCH for now
- ED_region_tag_redraw(CTX_wm_region(C));
- }
-
- return exit_code;
-}
-
-void VIEW3D_OT_fly(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Fly Navigation";
- ot->description = "Interactively fly around the scene";
- ot->idname = "VIEW3D_OT_fly";
-
- /* api callbacks */
- ot->invoke = fly_invoke;
- ot->cancel = fly_cancel;
- ot->modal = fly_modal;
- ot->poll = ED_operator_region_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING;
-}
-
-/** \} */