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authorPhilipp Oeser <info@graphics-engineer.com>2018-11-28 16:38:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-11-29 16:28:43 +0300
commit3cc0eb36c3c05ac2661e2fac04c51db1bf0082b9 (patch)
tree97c73ac97504bba71b54486da002075019ee4f09 /source/blender/editors/space_view3d/view3d_gizmo_armature.c
parent28d2058e2c4801da4b4c60b2870deb13b535b1cc (diff)
Fix T58068: gizmo crash for bone on a disabled armature layer
Maniphest Tasks: T58068 Differential Revision: https://developer.blender.org/D4004
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_gizmo_armature.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_armature.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index eea906620a6..4e91712491f 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -133,7 +133,8 @@ static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmGizmoGroupType
if (ob != NULL) {
const bArmature *arm = ob->data;
if (arm->drawtype == ARM_B_BONE) {
- if (arm->act_bone && arm->act_bone->segments > 1) {
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
+ if (pchan && pchan->bone->segments > 1) {
View3D *v3d = CTX_wm_view3d(C);
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
(v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_CONTEXT)))