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authorCampbell Barton <ideasman42@gmail.com>2018-11-05 02:44:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-05 02:48:18 +0300
commitc192ce6717d7c1da741d80671ffcc7ea02e664c8 (patch)
tree008f20bd934b55bbb07ae83d38d65ebe7f32650b /source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
parent1e56c8c47deae730269d7d3e48243ae1c79e6153 (diff)
Gizmo: use fonts for drawing 3D axis characters
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c63
1 files changed, 61 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
index 169a7387302..5c251fe4136 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
@@ -60,6 +60,11 @@
#include "view3d_intern.h"
+#define USE_AXIS_FONT
+#ifdef USE_AXIS_FONT
+# include "BLF_api.h"
+#endif
+
#define DIAL_RESOLUTION 32
/* Sizes of axis spheres containing XYZ characters. */
@@ -69,6 +74,7 @@
/* How far axis handles are away from the center. */
#define AXIS_HANDLE_OFFSET (1.0f - AXIS_HANDLE_SIZE_FG)
+#ifndef USE_AXIS_FONT
/**
* \param viewmat_local_unit is typically the 'rv3d->viewmatob'
* copied into a 3x3 matrix and normalized.
@@ -172,8 +178,12 @@ static void draw_xyz_wire(
}
immEnd();
}
+#endif /* !USE_AXIS_FONT */
-static void axis_geom_draw(const wmGizmo *gz, const float color[4], const bool UNUSED(select))
+static void axis_geom_draw(
+ const wmGizmo *gz, const float color[4], const bool UNUSED(select),
+ /* Needed for screen-aligned font drawing. */
+ const float matrix_final[4][4])
{
GPU_line_width(gz->line_width);
@@ -199,6 +209,33 @@ static void axis_geom_draw(const wmGizmo *gz, const float color[4], const bool U
static const float axis_highlight[4] = {1, 1, 1, 1};
static const float axis_black[4] = {0, 0, 0, 1};
static float axis_color[3][4];
+
+
+#ifdef USE_AXIS_FONT
+ struct {
+ float matrix[4][4];
+ } font;
+
+ {
+ BLF_disable(blf_mono_font, BLF_ROTATION | BLF_SHADOW | BLF_MATRIX | BLF_ASPECT | BLF_WORD_WRAP);
+ BLF_color4fv(blf_mono_font, axis_black);
+ BLF_size(blf_mono_font, 11 * U.dpi_fac, 72);
+
+ /* Calculate the inverse of the (matrix_final * matrix_offset).
+ * This allows us to use the final location, while reversing the rotation so fonts
+ * show without any rotation. */
+ float m3[3][3];
+ float m3_offset[3][3];
+ copy_m3_m4(m3, matrix_final);
+ copy_m3_m4(m3_offset, gz->matrix_offset);
+ mul_m3_m3m3(m3, m3, m3_offset);
+ invert_m3(m3);
+ copy_m4_m3(font.matrix, m3);
+ }
+#else
+ UNUSED_VARS(matrix_final);
+#endif
+
GPU_matrix_push();
GPU_matrix_mul(gz->matrix_offset);
@@ -292,15 +329,37 @@ static void axis_geom_draw(const wmGizmo *gz, const float color[4], const bool U
/* Axis XYZ Character. */
if (show_axis_char) {
+#ifdef USE_AXIS_FONT
+ immUnbindProgram();
+
+ GPU_matrix_push();
+ GPU_matrix_translate_3fv(v_final);
+ GPU_matrix_mul(font.matrix);
+
+ const char axis_str[2] = {'X' + axis, 0};
+ float offset[2] = {0};
+ BLF_width_and_height(blf_mono_font, axis_str, 2, &offset[0], &offset[1]);
+ BLF_position(blf_mono_font, roundf(offset[0] * -0.5f), roundf(offset[1] * -0.5f), 0);
+ BLF_draw_ascii(blf_mono_font, axis_str, 2);
+ GPU_blend(true); /* XXX, blf disables */
+ GPU_matrix_pop();
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+#else
GPU_line_width(1.0f);
float m3[3][3];
copy_m3_m4(m3, gz->matrix_offset);
immUniformColor4fv(axis_black);
draw_xyz_wire(pos_id, m3, v_final, 1.0, axis);
+#endif
}
}
}
+#ifdef USE_AXIS_FONT
+ BLF_disable(blf_mono_font, BLF_MATRIX);
+#endif
+
GPU_matrix_pop();
immUnbindProgram();
}
@@ -325,7 +384,7 @@ static void axis3d_draw_intern(
GPU_matrix_mul(matrix_final);
GPU_blend(true);
- axis_geom_draw(gz, color, select);
+ axis_geom_draw(gz, color, select, matrix_final);
GPU_blend(false);
GPU_matrix_pop();
}