diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-09-09 09:11:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-10 07:35:04 +0300 |
commit | 20634fd433b07bbd90358a625792292e9581a0f6 (patch) | |
tree | b6be45ddf341ce7d2dc8c85a67480e6815d4a6e6 /source/blender/editors/space_view3d/view3d_gizmo_preselect.c | |
parent | 2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (diff) |
Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.
This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.
- Multi-object support for poly-build.
- Support for deformed cage.
- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).
Currently holding Alt to select non-boundary element's isn't working.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_gizmo_preselect.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_gizmo_preselect.c | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect.c b/source/blender/editors/space_view3d/view3d_gizmo_preselect.c index aebad326a57..e7a35c39bf3 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_preselect.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect.c @@ -41,6 +41,54 @@ #include "view3d_intern.h" /* own include */ /* -------------------------------------------------------------------- */ +/** \name Mesh Pre-Select Element Gizmo + * + * \{ */ + +struct GizmoGroupPreSelElem { + wmGizmo *gizmo; +}; + +static bool WIDGETGROUP_mesh_preselect_elem_poll(const bContext *C, wmGizmoGroupType *gzgt) +{ + bToolRef_Runtime *tref_rt = WM_toolsystem_runtime_from_context((bContext *)C); + if ((tref_rt == NULL) || + !STREQ(gzgt->idname, tref_rt->gizmo_group)) + { + WM_gizmo_group_type_unlink_delayed_ptr(gzgt); + return false; + } + return true; +} + +static void WIDGETGROUP_mesh_preselect_elem_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup) +{ + const wmGizmoType *gzt_presel = WM_gizmotype_find("GIZMO_GT_preselect_elem_3d", true); + struct GizmoGroupPreSelElem *man = MEM_callocN(sizeof(struct GizmoGroupPreSelElem), __func__); + gzgroup->customdata = man; + + wmGizmo *gz = man->gizmo = WM_gizmo_new_ptr(gzt_presel, gzgroup, NULL); + UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, gz->color); + UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi); +} + +void VIEW3D_GGT_mesh_preselect_elem(wmGizmoGroupType *gzgt) +{ + gzgt->name = "Mesh Preselect Element"; + gzgt->idname = "VIEW3D_GGT_mesh_preselect_elem"; + + gzgt->flag = WM_GIZMOGROUPTYPE_3D; + + gzgt->gzmap_params.spaceid = SPACE_VIEW3D; + gzgt->gzmap_params.regionid = RGN_TYPE_WINDOW; + + gzgt->poll = WIDGETGROUP_mesh_preselect_elem_poll; + gzgt->setup = WIDGETGROUP_mesh_preselect_elem_setup; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ /** \name Mesh Pre-Select Edge Ring Gizmo * * \{ */ |