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authorClément Foucault <foucault.clem@gmail.com>2022-05-02 01:35:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-02 01:35:49 +0300
commit0676963809a4800f1f666cd559c30885d79f66b8 (patch)
treed7971e9bee7a62e8088f97cfcd475393e457f581 /source/blender/editors/space_view3d/view3d_gizmo_ruler.c
parent2a7a01b339ad60aec5ffe265411fa2f0b1589137 (diff)
GPUShader: Port dashed line shaders to use shaderCreateInfo
This should have no functional changes. This reduce the complexity of the shader by only supporting 2 colors. We never use more than 2 color in practice and this makes usage not require a UBO.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_gizmo_ruler.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_ruler.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
index 3a8a28dc2a1..567022cc9d1 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_ruler.c
@@ -689,10 +689,8 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
immUniform1i("colors_len", 2); /* "advanced" mode */
const float *col = is_act ? color_act : color_base;
- immUniformArray4fv(
- "colors",
- (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}},
- 2);
+ immUniform4f("color", 0.67f, 0.67f, 0.67f, 1.0f);
+ immUniform4f("color2", col[0], col[1], col[2], col[3]);
immUniform1f("dash_width", 6.0f);
immUniform1f("dash_factor", 0.5f);
@@ -760,10 +758,8 @@ static void gizmo_ruler_draw(const bContext *C, wmGizmo *gz)
immUniform1i("colors_len", 2); /* "advanced" mode */
const float *col = is_act ? color_act : color_base;
- immUniformArray4fv(
- "colors",
- (float *)(float[][4]){{0.67f, 0.67f, 0.67f, 1.0f}, {col[0], col[1], col[2], col[3]}},
- 2);
+ immUniform4f("color", 0.67f, 0.67f, 0.67f, 1.0f);
+ immUniform4f("color2", col[0], col[1], col[2], col[3]);
immUniform1f("dash_width", 6.0f);
immUniform1f("dash_factor", 0.5f);