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authorDalai Felinto <dfelinto@gmail.com>2016-10-04 23:00:46 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-05 01:02:05 +0300
commit5e8c4ae75b20cd2e3e1ad7fc3f1437a2ca395b9c (patch)
tree74df8147ae571eb86ef9d42cf0a1f55fc287310a /source/blender/editors/space_view3d/view3d_header.c
parent3a4c1db14be6b61c3648f9ddad2a05622a2e1399 (diff)
Barebones for viewport code apart from 2.7x drawing code
A new option (set in the properties region) allows the user to pick the "new viewport" for the rendering (in the UI: Modern Viewport). For now we have a semi-blank file (view3d_draw.c) that can starts to take over the drawing pipeline. I can't guarantee we will be able to keep both drawing systems working through the entire 2.8 development, but it should do for now. also, we can use branches for some of the viewport development, but it's better to keep things in 2.8 whenever we can, so people can test it.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 3f65ac955d0..32e265cb981 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -334,8 +334,10 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemMenuEnumO(row, C, "OBJECT_OT_mode_set", "mode", name, icon);
}
- /* Draw type */
- uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
+ if (IS_VIEWPORT_LEGACY(v3d)) {
+ /* Draw type */
+ uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
+ }
if (obedit == NULL && is_paint) {
if (ob->mode & OB_MODE_ALL_PAINT) {