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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 16:08:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 17:11:27 +0300
commitfc115e1ab23a9c458ea1496f160e14009e68cd54 (patch)
treef61d7a4d8c09d5ebf6839299ec00998976f31f3f /source/blender/editors/space_view3d/view3d_header.c
parent0f50caf5560f9c2f9af393eefdf2b209210dbfba (diff)
Cleanup: remove legacy layer and dupli code.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c154
1 files changed, 0 insertions, 154 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 83cabd2a60e..854bf01b158 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -69,160 +69,6 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event);
#define B_SEL_EDGE 111
#define B_SEL_FACE 112
-/* XXX quickly ported across */
-static void handle_view3d_lock(bContext *C)
-{
- Scene *scene = CTX_data_scene(C);
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = CTX_wm_view3d(C);
-
- if (v3d != NULL && sa != NULL) {
- if (v3d->localvd == NULL && v3d->scenelock && sa->spacetype == SPACE_VIEW3D) {
- /* copy to scene */
- scene->lay = v3d->lay;
- scene->layact = v3d->layact;
- scene->camera = v3d->camera;
-
- /* notifiers for scene update */
- WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
- }
- }
-}
-
-/**
- * layer code is on three levels actually:
- * - here for operator
- * - uiTemplateLayers in interface/ code for buttons
- * - ED_view3d_view_layer_set for RNA
- */
-static void view3d_layers_editmode_ensure(View3D *v3d, Object *obedit)
-{
- /* sanity check - when in editmode disallow switching the editmode layer off since its confusing
- * an alternative would be to always draw the editmode object. */
- if (obedit && (obedit->lay & v3d->lay) == 0) {
- int bit;
- for (bit = 0; bit < 32; bit++) {
- if (obedit->lay & (1u << bit)) {
- v3d->lay |= (1u << bit);
- break;
- }
- }
- }
-}
-
-static int view3d_layers_exec(bContext *C, wmOperator *op)
-{
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = sa->spacedata.first;
- Object *obedit = CTX_data_edit_object(C);
- int nr = RNA_int_get(op->ptr, "nr");
- const bool toggle = RNA_boolean_get(op->ptr, "toggle");
-
- if (nr < 0)
- return OPERATOR_CANCELLED;
-
- if (nr == 0) {
- /* all layers */
- if (!v3d->lay_prev)
- v3d->lay_prev = 1;
-
- if (toggle && v3d->lay == ((1 << 20) - 1)) {
- /* return to active layer only */
- v3d->lay = v3d->lay_prev;
-
- view3d_layers_editmode_ensure(v3d, obedit);
- }
- else {
- v3d->lay_prev = v3d->lay;
- v3d->lay |= (1 << 20) - 1;
- }
- }
- else {
- int bit;
- nr--;
-
- if (RNA_boolean_get(op->ptr, "extend")) {
- if (toggle && v3d->lay & (1 << nr) && (v3d->lay & ~(1 << nr)))
- v3d->lay &= ~(1 << nr);
- else
- v3d->lay |= (1 << nr);
- }
- else {
- v3d->lay = (1 << nr);
- }
-
- view3d_layers_editmode_ensure(v3d, obedit);
-
- /* set active layer, ensure to always have one */
- if (v3d->lay & (1 << nr))
- v3d->layact = 1 << nr;
- else if ((v3d->lay & v3d->layact) == 0) {
- for (bit = 0; bit < 32; bit++) {
- if (v3d->lay & (1u << bit)) {
- v3d->layact = (1u << bit);
- break;
- }
- }
- }
- }
-
- if (v3d->scenelock) handle_view3d_lock(C);
-
- DEG_on_visible_update(CTX_data_main(C), false);
-
- ED_area_tag_redraw(sa);
-
- return OPERATOR_FINISHED;
-}
-
-/* applies shift and alt, lazy coding or ok? :) */
-/* the local per-keymap-entry keymap will solve it */
-static int view3d_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- if (event->ctrl || event->oskey)
- return OPERATOR_PASS_THROUGH;
-
- if (event->shift)
- RNA_boolean_set(op->ptr, "extend", true);
- else
- RNA_boolean_set(op->ptr, "extend", false);
-
- if (event->alt) {
- const int nr = RNA_int_get(op->ptr, "nr") + 10;
- RNA_int_set(op->ptr, "nr", nr);
- }
- view3d_layers_exec(C, op);
-
- return OPERATOR_FINISHED;
-}
-
-static bool view3d_layers_poll(bContext *C)
-{
- return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd == NULL);
-}
-
-void VIEW3D_OT_layers(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Layers";
- ot->description = "Toggle layer(s) visibility";
- ot->idname = "VIEW3D_OT_layers";
-
- /* api callbacks */
- ot->invoke = view3d_layers_invoke;
- ot->exec = view3d_layers_exec;
- ot->poll = view3d_layers_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20);
- RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers");
- RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
-}
-
-/** \} */
-
/* -------------------------------------------------------------------- */
/** \name Toggle Matcap Flip Operator
* \{ */