diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-20 03:08:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-20 03:08:16 +0400 |
commit | 358f7d40b6e24459b860ddaf731f7560a28ad95b (patch) | |
tree | 1e2d2f3fc2d4c9041da4843fdb2b3eeaa7442cd5 /source/blender/editors/space_view3d/view3d_header.c | |
parent | 98e69124807b9a5e16b617c89347fc77072e9b38 (diff) |
style cleanup: use TRUE/FALSE for ui align args.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index a68caeb0719..eb202497260 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -451,7 +451,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C) BMEditMesh *em = BMEdit_FromObject(obedit); uiLayout *row; - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); block = uiLayoutGetBlock(row); uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select - Shift-Click for multiple modes"); uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select - Shift-Click for multiple modes"); @@ -494,7 +494,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) v3d->modeselect = OB_MODE_OBJECT; } - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene), 0, 0, 126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_("Mode")); @@ -512,7 +512,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } else { - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } @@ -521,7 +521,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) else { const char *str_menu; - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); /* pose/object only however we want to allow in weight paint mode too @@ -531,7 +531,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) } /* Transform widget / manipulators */ - row = uiLayoutRow(layout, 1); + row = uiLayoutRow(layout, TRUE); uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); block = uiLayoutGetBlock(row); |